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Copy pathmain.py
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257 lines (213 loc) · 8.93 KB
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import pygame
import sys
import random
SELECTED_FILE = "Pong (1 player).ch8"
MEMORY_SIZE = 4096 # 4KB of RAM
DISPLAY_WIDTH = 64
DISPLAY_HEIGHT = 32
NUMBER_REGISTERS = 16
STACK_SIZE = 16
NUMBER_OF_KEYS = 16
START_ADDRESS = 0x200
SCALE = 10 # change this to scale your display. a pure 64x32 pixel display is soooooo little
CYCLES_PER_FRAME = 10
FONTS = [
0xF0, 0x90, 0x90, 0x90, 0xF0, # 0
0x20, 0x60, 0x20, 0x20, 0x70, # 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, # 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, # 3
0x90, 0x90, 0xF0, 0x10, 0x10, # 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, # 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, # 6
0xF0, 0x10, 0x20, 0x40, 0x40, # 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, # 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, # 9
0xF0, 0x90, 0xF0, 0x90, 0x90, # A
0xE0, 0x90, 0xE0, 0x90, 0xE0, # B
0xF0, 0x80, 0x80, 0x80, 0xF0, # C
0xE0, 0x90, 0x90, 0x90, 0xE0, # D
0xF0, 0x80, 0xF0, 0x80, 0xF0, # E
0xF0, 0x80, 0xF0, 0x80, 0x80 # F
]
# thanks claude for this list
KEY_MAP = {
pygame.K_1: 0x1, pygame.K_2: 0x2, pygame.K_3: 0x3, pygame.K_4: 0xC,
pygame.K_q: 0x4, pygame.K_w: 0x5, pygame.K_e: 0x6, pygame.K_r: 0xD,
pygame.K_a: 0x7, pygame.K_s: 0x8, pygame.K_d: 0x9, pygame.K_f: 0xE,
pygame.K_z: 0xA, pygame.K_x: 0x0, pygame.K_c: 0xB, pygame.K_v: 0xF,
}
######################################
# CHIP-8 CLASS #
######################################
class CHIP8:
def __init__(self):
self.memory = [0] * MEMORY_SIZE
self.registers = [0] * NUMBER_REGISTERS
self.stack = [0] * STACK_SIZE
self.keys = [0] * NUMBER_OF_KEYS
self.display = [[0] * DISPLAY_WIDTH for i in range(DISPLAY_HEIGHT)] # 64x32 by default
self.program_counter = START_ADDRESS
self.index_register = 0
self.stack_pointer = 0
self.delay_timer = 0
self.sound_timer = 0
self.LOAD_FONTS()
def LOAD_FILE(self, filename):
with open(filename, "rb") as FILE:
data = FILE.read()
for i, BYTE in enumerate(data): self.memory[START_ADDRESS + i] = BYTE
def LOAD_FONTS(self):
for i, BYTE in enumerate(FONTS): self.memory[0x50+i] = BYTE
def RUN_CYCLE(self):
opcode = (self.memory[self.program_counter] << 8) | self.memory[self.program_counter +1]
self.program_counter += 2 # basically advancing counter by 2 bytes immediately that way emulator doesnt keep repeating the same instructions
#This is instructions on extracting opcode basically
nibble, x, y, n, nn, nnn = (opcode & 0xF000) >> 12, (opcode & 0x0F00) >> 8, (opcode & 0x00f0) >> 4, (opcode & 0x000F), (opcode & 0x00FF), (opcode & 0x0FFF)
#############################################################
# WARNING: HUGE CHUNK OF CLAUDE GENERATED OP CODE INCOMING. #
#############################################################
if nibble == 0x0:
if nn == 0xE0:
self.display = [[0] * DISPLAY_WIDTH for _ in range(DISPLAY_HEIGHT)]
elif nn == 0xEE:
self.stack_pointer -= 1
self.program_counter = self.stack[self.stack_pointer]
elif nibble == 0x1:
self.program_counter = nnn
elif nibble == 0x2:
self.stack[self.stack_pointer] = self.program_counter
self.stack_pointer += 1
self.program_counter = nnn
elif nibble == 0x3:
if self.registers[x] == nn:
self.program_counter += 2
elif nibble == 0x4:
if self.registers[x] != nn:
self.program_counter += 2
elif nibble == 0x5:
if self.registers[x] == self.registers[y]:
self.program_counter += 2
elif nibble == 0x6:
self.registers[x] = nn
elif nibble == 0x7:
self.registers[x] = (self.registers[x] + nn) & 0xFF
elif nibble == 0x8:
if n == 0x0:
self.registers[x] = self.registers[y]
elif n == 0x1:
self.registers[x] |= self.registers[y]
elif n == 0x2:
self.registers[x] &= self.registers[y]
elif n == 0x3:
self.registers[x] ^= self.registers[y]
elif n == 0x4:
total = self.registers[x] + self.registers[y]
self.registers[0xF] = 1 if total > 255 else 0
self.registers[x] = total & 0xFF
elif n == 0x5:
self.registers[0xF] = 1 if self.registers[x] > self.registers[y] else 0
self.registers[x] = (self.registers[x] - self.registers[y]) & 0xFF
elif n == 0x6:
self.registers[0xF] = self.registers[x] & 0x1
self.registers[x] >>= 1
elif n == 0x7:
self.registers[0xF] = 1 if self.registers[y] > self.registers[x] else 0
self.registers[x] = (self.registers[y] - self.registers[x]) & 0xFF
elif n == 0xE:
self.registers[0xF] = (self.registers[x] >> 7) & 0x1
self.registers[x] = (self.registers[x] << 1) & 0xFF
elif nibble == 0x9:
if self.registers[x] != self.registers[y]:
self.program_counter += 2
elif nibble == 0xA:
self.index_register = nnn
elif nibble == 0xB:
self.program_counter = nnn + self.registers[0]
elif nibble == 0xC:
self.registers[x] = random.randint(0, 255) & nn
elif nibble == 0xD:
# hey i wrote this part in here btw
X_POS = self.registers[x] % 64
Y_POS = self.registers[y] % 32
self.registers[0xF] = 0
for i in range(n):
byte = self.memory[self.index_register + i]
for j in range(8):
if byte & (0x80 >> j):
if(Y_POS + i) < DISPLAY_HEIGHT and (X_POS + j) < DISPLAY_WIDTH:
if self.display[Y_POS + i][X_POS + j]: self.registers[0xF] = 1
self.display[Y_POS + i][X_POS + j] ^= 1
elif nibble == 0xE:
if nn == 0x9E:
if self.keys[self.registers[x]]:
self.program_counter += 2
elif nn == 0xA1:
if not self.keys[self.registers[x]]:
self.program_counter += 2
elif nibble == 0xF:
if nn == 0x07:
self.registers[x] = self.delay_timer
elif nn == 0x15:
self.delay_timer = self.registers[x]
elif nn == 0x18:
self.sound_timer = self.registers[x]
elif nn == 0x1E:
self.index_register += self.registers[x]
elif nn == 0x0A:
pressed = False
for i in range(NUMBER_OF_KEYS):
if self.keys[i]:
self.registers[x] = i
pressed = True
break
if not pressed:
self.program_counter -= 2 # rewind and try again next cycle
elif nn == 0x29:
self.index_register = 0x50 + (self.registers[x] * 5)
elif nn == 0x33:
self.memory[self.index_register] = self.registers[x] // 100
self.memory[self.index_register + 1] = (self.registers[x] // 10) % 10
self.memory[self.index_register + 2] = self.registers[x] % 10
elif nn == 0x55:
for i in range(x + 1):
self.memory[self.index_register + i] = self.registers[i]
elif nn == 0x65:
for i in range(x + 1):
self.registers[i] = self.memory[self.index_register + i]
#################################
# END OF CLAUDE STUFF #
#################################
if self.delay_timer > 0: self.delay_timer-=1
if self.sound_timer > 0: self.sound_timer-=1
emulator = CHIP8()
emulator.LOAD_FILE(SELECTED_FILE)
######################################
# PYGAME STUFF #
######################################
pygame.init()
screen = pygame.display.set_mode((DISPLAY_WIDTH * SCALE, DISPLAY_HEIGHT * SCALE))
pygame.display.set_caption("CHIP-8 Emulator by Samuel Saylor")
WHITE = (255,255,255)
BLACK = (0,0,0)
clock = pygame.time.Clock()
def HANDLE_INPUT():
keys = pygame.key.get_pressed()
for i, j in KEY_MAP.items():
emulator.keys[j] = 1 if keys[i] else 0
def RENDER_DISPLAY():
for i in range(DISPLAY_HEIGHT):
for j in range(DISPLAY_WIDTH):
if emulator.display[i][j]:
pygame.draw.rect(screen, WHITE, (j*SCALE,i*SCALE,SCALE,SCALE))
RUNNING = True
while RUNNING:
for event in pygame.event.get():
if event.type == pygame.QUIT: RUNNING = False
for _ in range(CYCLES_PER_FRAME): emulator.RUN_CYCLE()
HANDLE_INPUT()
screen.fill(BLACK)
RENDER_DISPLAY()
pygame.display.flip()
clock.tick(60)
pygame.quit()
sys.exit()