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snake-game.py
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170 lines (134 loc) · 4.81 KB
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import pygame
import time
import random
# Initialize pygame
pygame.init()
# Define colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Set up the display dimensions
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game by Gemini')
# Clock for controlling game speed
clock = pygame.time.Clock()
# Snake properties
snake_block = 10
snake_speed = 15
# Font styles
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Your_score(score):
"""Displays the current score on the screen."""
value = score_font.render("Your Score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
"""Draws the snake on the screen."""
for x in snake_list:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
"""Displays a message in the center of the screen."""
mesg = font_style.render(msg, True, color)
# Get text dimensions to center it
text_rect = mesg.get_rect(center=(dis_width / 2, dis_height / 2))
dis.blit(mesg, text_rect)
def gameLoop():
"""The main function containing the game loop."""
game_over = False
game_close = False
# Initial position of the snake (center of the screen)
x1 = dis_width / 2
y1 = dis_height / 2
# Change in position
x1_change = 0
y1_change = 0
# Snake body
snake_List = []
Length_of_snake = 1
# Generate initial food
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
# --- Main Game Loop ---
while not game_over:
# --- "Game Over" Screen Loop ---
while game_close:
dis.fill(black)
message("You Lost! Press C-Play Again or Q-Quit", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
# Check for user input to quit or restart
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop() # Restart the game
# --- Event Handling (Key Presses) ---
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
# Prevent 180-degree turns
if x1_change == 0:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
if x1_change == 0:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
if y1_change == 0:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
if y1_change == 0:
y1_change = snake_block
x1_change = 0
# --- Game Logic ---
# Check for wall collisions
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
# Update snake's position
x1 += x1_change
y1 += y1_change
# --- Drawing ---
dis.fill(black)
pygame.draw.rect(dis, red, [foodx, foody, snake_block, snake_block])
# Update snake body list
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
# Remove the tail if the snake hasn't eaten
if len(snake_List) > Length_of_snake:
del snake_List[0]
# Check for self-collision
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
# Draw the snake
our_snake(snake_block, snake_List)
# Display the score
Your_score(Length_of_snake - 1)
# Update the display
pygame.display.update()
# Check for food collision
if x1 == foodx and y1 == foody:
# Generate new food
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
# Control the game speed
clock.tick(snake_speed)
# Quit pygame and Python
pygame.quit()
quit()
# Start the game
gameLoop()