FusionBot v8.2.5 #118
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Update PKHeX.Core.dll
v8.2.5
Updated PKHeX selectively up to 07-01-2026.
Add Champions Ver. 1.1.0 assets
PA8: fix ExtraBytes unused-offset typos
0x018 -> 0x108: 0x18 is the MarkingValue offset (an actively-used
field), so listing it among the "unused" ExtraBytes exposed it in the
byte editor and let edits there clobber the low marking byte (markings
0-3). 0x108 is the byte actually intended in the 0x100-0x10F run.
0xE9 -> 0xEB: the "0xDE-0xEB unused" range listed 0xE9 twice and omitted
0xEB.
HOME: handle BD/SP -1 same as disassembly
BD/SP => HOME sanitizes -1=>0 and 0=>658. HOME is therefore "clean" so the other side-data do not need to know about BD/SP goofiness.
Add support for game specific fonts
Future pull requests may be added with other font files to add game-specific font files (such as Gen1/2 having JPN/KOR/INT in the pixelated style like SciresM/Rhydon)
For now, the Control provides via EntityContext. If we need to provide different granularity, maybe another enum would be OK. Possibly add that as a property to IStringConverter.
This discussion was created from the release FusionBot v8.2.5.
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