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InlineResponse200

Properties

Name Type Description Notes
match_id int The ID number of the match assigned by Valve [optional]
barracks_status_dire int Bitmask. An integer that represents a binary of which barracks are still standing. 63 would mean all barracks still stand at the end of the game. [optional]
barracks_status_radiant int Bitmask. An integer that represents a binary of which barracks are still standing. 63 would mean all barracks still stand at the end of the game. [optional]
chat list[InlineResponse200Chat] Array containing information on the chat of the game [optional]
cluster int cluster [optional]
cosmetics object cosmetics [optional]
dire_score int Final score for Dire (number of kills on Radiant) [optional]
draft_timings list[InlineResponse200DraftTimings] draft_timings [optional]
duration int Duration of the game in seconds [optional]
engine int engine [optional]
first_blood_time int Time in seconds at which first blood occurred [optional]
game_mode int Integer corresponding to game mode played. List of constants can be found here: https://github.com/odota/dotaconstants/blob/master/json/game_mode.json [optional]
human_players int Number of human players in the game [optional]
leagueid int leagueid [optional]
lobby_type int Integer corresponding to lobby type of match. List of constants can be found here: https://github.com/odota/dotaconstants/blob/master/json/lobby_type.json [optional]
match_seq_num int match_seq_num [optional]
negative_votes int Number of negative votes the replay received in the in-game client [optional]
objectives object objectives [optional]
picks_bans object Object containing information on the draft. Each pick/ban contains a boolean relating to whether the choice is a pick or a ban, the hero ID, the team the picked or banned it, and the order. [optional]
positive_votes int Number of positive votes the replay received in the in-game client [optional]
radiant_gold_adv object Array of the Radiant gold advantage at each minute in the game. A negative number means that Radiant is behind, and thus it is their gold disadvantage. [optional]
radiant_score int Final score for Radiant (number of kills on Radiant) [optional]
radiant_win bool Boolean indicating whether Radiant won the match [optional]
radiant_xp_adv object Array of the Radiant experience advantage at each minute in the game. A negative number means that Radiant is behind, and thus it is their experience disadvantage. [optional]
start_time int The Unix timestamp at which the game started [optional]
teamfights object teamfights [optional]
tower_status_dire int Bitmask. An integer that represents a binary of which Dire towers are still standing. [optional]
tower_status_radiant int Bitmask. An integer that represents a binary of which Radiant towers are still standing. [optional]
version int Parse version, used internally by OpenDota [optional]
replay_salt int replay_salt [optional]
series_id int series_id [optional]
series_type int series_type [optional]
radiant_team object radiant_team [optional]
dire_team object dire_team [optional]
league object league [optional]
skill int Skill bracket assigned by Valve (Normal, High, Very High) [optional]
players list[InlineResponse200Players] Array of information on individual players [optional]
patch int Information on the patch version the game is played on [optional]
region int Integer corresponding to the region the game was played on [optional]
all_word_counts object all_word_counts [optional]
my_word_counts object my_word_counts [optional]
throw int throw [optional]
loss int loss [optional]
replay_url str replay_url [optional]

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