| match_id |
int |
The ID number of the match assigned by Valve |
[optional] |
| barracks_status_dire |
int |
Bitmask. An integer that represents a binary of which barracks are still standing. 63 would mean all barracks still stand at the end of the game. |
[optional] |
| barracks_status_radiant |
int |
Bitmask. An integer that represents a binary of which barracks are still standing. 63 would mean all barracks still stand at the end of the game. |
[optional] |
| chat |
list[InlineResponse200Chat] |
Array containing information on the chat of the game |
[optional] |
| cluster |
int |
cluster |
[optional] |
| cosmetics |
object |
cosmetics |
[optional] |
| dire_score |
int |
Final score for Dire (number of kills on Radiant) |
[optional] |
| draft_timings |
list[InlineResponse200DraftTimings] |
draft_timings |
[optional] |
| duration |
int |
Duration of the game in seconds |
[optional] |
| engine |
int |
engine |
[optional] |
| first_blood_time |
int |
Time in seconds at which first blood occurred |
[optional] |
| game_mode |
int |
Integer corresponding to game mode played. List of constants can be found here: https://github.com/odota/dotaconstants/blob/master/json/game_mode.json |
[optional] |
| human_players |
int |
Number of human players in the game |
[optional] |
| leagueid |
int |
leagueid |
[optional] |
| lobby_type |
int |
Integer corresponding to lobby type of match. List of constants can be found here: https://github.com/odota/dotaconstants/blob/master/json/lobby_type.json |
[optional] |
| match_seq_num |
int |
match_seq_num |
[optional] |
| negative_votes |
int |
Number of negative votes the replay received in the in-game client |
[optional] |
| objectives |
object |
objectives |
[optional] |
| picks_bans |
object |
Object containing information on the draft. Each pick/ban contains a boolean relating to whether the choice is a pick or a ban, the hero ID, the team the picked or banned it, and the order. |
[optional] |
| positive_votes |
int |
Number of positive votes the replay received in the in-game client |
[optional] |
| radiant_gold_adv |
object |
Array of the Radiant gold advantage at each minute in the game. A negative number means that Radiant is behind, and thus it is their gold disadvantage. |
[optional] |
| radiant_score |
int |
Final score for Radiant (number of kills on Radiant) |
[optional] |
| radiant_win |
bool |
Boolean indicating whether Radiant won the match |
[optional] |
| radiant_xp_adv |
object |
Array of the Radiant experience advantage at each minute in the game. A negative number means that Radiant is behind, and thus it is their experience disadvantage. |
[optional] |
| start_time |
int |
The Unix timestamp at which the game started |
[optional] |
| teamfights |
object |
teamfights |
[optional] |
| tower_status_dire |
int |
Bitmask. An integer that represents a binary of which Dire towers are still standing. |
[optional] |
| tower_status_radiant |
int |
Bitmask. An integer that represents a binary of which Radiant towers are still standing. |
[optional] |
| version |
int |
Parse version, used internally by OpenDota |
[optional] |
| replay_salt |
int |
replay_salt |
[optional] |
| series_id |
int |
series_id |
[optional] |
| series_type |
int |
series_type |
[optional] |
| radiant_team |
object |
radiant_team |
[optional] |
| dire_team |
object |
dire_team |
[optional] |
| league |
object |
league |
[optional] |
| skill |
int |
Skill bracket assigned by Valve (Normal, High, Very High) |
[optional] |
| players |
list[InlineResponse200Players] |
Array of information on individual players |
[optional] |
| patch |
int |
Information on the patch version the game is played on |
[optional] |
| region |
int |
Integer corresponding to the region the game was played on |
[optional] |
| all_word_counts |
object |
all_word_counts |
[optional] |
| my_word_counts |
object |
my_word_counts |
[optional] |
| throw |
int |
throw |
[optional] |
| loss |
int |
loss |
[optional] |
| replay_url |
str |
replay_url |
[optional] |