This is a feature request
Currently, games can crash (e.g., Stronghold Crusader), if users join a lobby of an already active game since the original game code usually doesn't account for such a situation. Both DirectPlay (NewPlayersDisabled flag) and Steam support locking of lobbies.
An implementation would mean some conversion between Steam and DirectPlay lobbies, but should be doable hopefully. Note that Steam will not list lobbies that are not joinable, while DirectPlay a EnumSessions request can technically ask for non-joinable lobbies.
This is a feature request
Currently, games can crash (e.g., Stronghold Crusader), if users join a lobby of an already active game since the original game code usually doesn't account for such a situation. Both DirectPlay (
NewPlayersDisabledflag) and Steam support locking of lobbies.An implementation would mean some conversion between Steam and DirectPlay lobbies, but should be doable hopefully. Note that Steam will not list lobbies that are not joinable, while DirectPlay a EnumSessions request can technically ask for non-joinable lobbies.