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This doesn't happen on the Load Save screen when you start the game, but when you access the menu during regular gameplay, it can. It seems more likely to happen when you're in an area with a lot of sprites, so it seems to be some kind of memory issue. It might be possible to find a workaround by limiting the window size or adding pages to menu options. It seems related to the type of menu it is (callback style vs built in ccscript style).
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bugSomething isn't workingSomething isn't workingwontfixThis will not be worked onThis will not be worked on