Fixes unchecked access of primitives.targets#227
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Exporting models from Maya I get meshes that look like (omitting attribute details for brevity):
{ "name": "Blob1Shape", "extras": { "targetNames": [] }, "primitives": [ { "attributes": { /*...*/ }, "indices": 0, "mode": 4, "material": 0 } ] }Note that there is no
targetsproperty on the primitive and thetargetNamesextra is an empty array. The emptytargetNamesarray makeshasTargetNames(Assets/GLTFUtility/Scripts/Spec/GLTFMesh.cs:200) true causing a check for matching array lengths. The latter previously unconditionally accessedGLTFPrimitive.targetswhich isnullfor this mesh, causing the mesh to not be imported.