- [ ] BuffOnHit (slot) - [x] Slow - [x] Stun - [x] mult dmg - [x] DOT - [x] lethal - [x] non lethal - [x] Trigger on death - [x] explosion - [x] buff tower (+dmg or +speed) - [x] Combo debuff : 3 debuff en même temps = big dmg - [x] Buff : -1/2N attack dmg si 100 last hit : x N dmg en buff - [ ] BuffOnEquip (slot) - [ ] Buff : Range - [ ] Buff : Dmg - [ ] Buff : speed - [ ] Buff : %crit - [ ] Buff : drop ++ - [ ] Buff : Speed x but dmg / - [ ] Buff : Speed / but dmg x - [ ] Buff : Bonus dmg per type - [ ] Buff : Bonus dmg every n hit - [ ] Buff : boost scraps reward - [ ] Buff : disable attack and boost tower based on dmg (%) - [ ] Buff : chance of double hit For each need to - Create the effect (UBuffEffect) - Create Slot that spawn the effect (BP) - Create random generator (GenerateRandomSlot in Bp_WaveGenerator)
For each need to