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Effet accessibles #1

Description

@SimonPiCarter
  • BuffOnHit (slot)
    • Slow
    • Stun
    • mult dmg
    • DOT
      • lethal
      • non lethal
    • Trigger on death
      • explosion
      • buff tower (+dmg or +speed)
    • Combo debuff : 3 debuff en même temps = big dmg
    • Buff : -1/2N attack dmg si 100 last hit : x N dmg en buff
  • BuffOnEquip (slot)
    • Buff : Range
    • Buff : Dmg
    • Buff : speed
    • Buff : %crit
    • Buff : drop ++
    • Buff : Speed x but dmg /
    • Buff : Speed / but dmg x
    • Buff : Bonus dmg per type
    • Buff : Bonus dmg every n hit
    • Buff : boost scraps reward
    • Buff : disable attack and boost tower based on dmg (%)
    • Buff : chance of double hit

For each need to

  • Create the effect (UBuffEffect)
  • Create Slot that spawn the effect (BP)
  • Create random generator (GenerateRandomSlot in Bp_WaveGenerator)

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