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[Feature Request] Dual Wired Gun #4

@loongs-zhang

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@loongs-zhang

Hold & Fire on many weapons at the same time, USKGShooterPawnComponent and USKGShooterFrameworkAnimInstance have huge work to do, I'm doing it on my own now. I think you would do better than I would. Of course, you can consider this not a general requirement and simply close this issue.

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