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SKGAttachmentManagerComponent
The purpose of this component is to allow for convenient events and fast easy access to your SKGAttachmentComponents. It is mandatory if you are using the SKGFirearmComponent, but optional otherwise.

This is an optional field. In the example it is used for saving with the customizer as it will create a folder of this given name to put the saved presets in.
If this is true, a client can call functions that will modify attachments such as HideAllAttachments. If it is false and a client tries to cheat and call the RPC, the client will automatically get disconnected.
This function will return all the attachment components currently cached in the manager.
This function will return all the attachments (actors) cached in the manager.
This function will pass out all compatible attachment components that are currently cached in the manager that are compatible with the passed in Actor. It will return true if at least one result is found.
This function will pass out all compatible attachment components that are currently cached in the manager that are compatible with the passed in Actor Class. It will return true if at least one result is found.
This function will return an attachment component that contains the passed in attachment.
This function will hide all the currently existing attachments including newly added attachments.
This function will unhide all the currently existing attachments including newly added attachments.
This function will disable collision for all the currently existing attachments including newly added attachments.
This function will enable collision for all the currently existing attachments including newly added attachments.
This function returns the Manager Name defined in the details panel.
This event will fire off when an attachment component is added/registered from the manager.
This event will fire off when an attachment component is removed/unregistered from the manager.
This event will fire off when an attachment is added to an SKGAttachmentComponent.
This event will fire off when an attachment is removed from an SKGAttachmentComponent.