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<html>
<head>
<link href="/style.css" rel="stylesheet">
<link rel="icon" type="image/x-icon" href="favicon.png">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Sonic: Lock & Load » Key Bindings</title>
<meta name="description" content="An overview of keybindings for Sonic: Lock & Load. Includes bindings for both keyboard/mouse, and game controllers.">
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<title>Sonic: Lock & Load » Key Bindings</title>
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<body>
<div id="header">
<a href="index.html"><img src="Sonic-LockandLoadLogo.png" id="logo"/></a>
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<div id="content">
<a href="index.html" style="position:absolute;">⟨ Back to main page</a>
<h1>Key Bindings</h1>
<style>
ul {
columns: 2;
}
@media only screen and (max-width: 660px) {
ul {
columns: 1;
}
}
</style>
<h2>Keyboard/Mouse</h2>
<p>An overview of keybindings for Sonic: Lock & Load. Includes bindings for both keyboard/mouse, and game controllers.</p>
<p>It's important to note Sonic: Lock & Load was designed for keyboard and mouse first and foremost – but controller bindings are still here because there are a lot of people who play on a controller, especially Steam Deck users.</p>
<h3>Familiar</h3>
<p>The default keybindings, based on WASD keys. This is recommended for most players, including people used to first person games.</p>
<p>These keybinds are called "Familiar" because they're familiar for most players, but don't let you take full advantage of the game's controls.</p>
<h4>Movement</h4>
<ul>
<li>Move Forward - <kbd>W</kbd></li>
<li>Move Back - <kbd>S</kbd></li>
<li>Strafe Left - <kbd>A</kbd></li>
<li>Strafe Right - <kbd>D</kbd></li>
<li>Jump - <kbd>Space</kbd></li>
<li>Crouch - <kbd>Control</kbd></li>
</ul>
<h4>Actions</h4>
<ul>
<li>Fire - <kbd>Left Mouse</kbd></li>
<li>Alt-Fire - <kbd>Right Mouse</kbd></li>
<li>Offhand Attack - <kbd>Q</kbd></li>
<li>Offhand Ability - <kbd>Shift</kbd></li>
<li>Interact - <kbd>E</kbd></li>
<li>Super Form - <kbd>Y</kbd></li>
<li>Taunt - <kbd>T</kbd></li>
</ul>
<h4>Weapons</h4>
<ul>
<li>Last Used Weapon - <kbd>F</kbd></li>
<li>Previous Weapon - <kbd>Scroll Up</kbd></li>
<li>Next Weapon - <kbd>Scroll Down</kbd></li>
</ul>
<ul>
<li>Melee - <kbd>1</kbd></li>
<li>Weapon 1 - <kbd>2</kbd></li>
<li>Weapon 2 - <kbd>3</kbd></li>
<li>Weapon 3 - <kbd>4</kbd></li>
<li>Weapon 4 - <kbd>5</kbd></li>
</ul>
<h3>Elite</h3>
<p>The keybindings the creator uses, based on ESDF keys (WASD shifted to the right by one key). This is recommended for people like the creator, who like having some extra keys to the left of their hand.</p>
<p>These keybinds are called "Elite" because they provide better control in-game, but are less familiar for most players.</p>
<h4>Movement</h4>
<ul>
<li>Move Forward - <kbd>E</kbd></li>
<li>Move Back - <kbd>D</kbd></li>
<li>Strafe Left - <kbd>S</kbd></li>
<li>Strafe Right - <kbd>F</kbd></li>
<li>Jump - <kbd>Space</kbd></li>
<li>Crouch - <kbd>A</kbd></li>
</ul>
<h4>Actions</h4>
<ul>
<li>Fire - <kbd>Left Mouse</kbd></li>
<li>Alt-Fire - <kbd>Right Mouse</kbd></li>
<li>Offhand Attack - <kbd>W</kbd></li>
<li>Offhand Ability - <kbd>Shift</kbd></li>
<li>Interact - <kbd>R</kbd></li>
<li>Super Form - <kbd>Y</kbd></li>
<li>Taunt - <kbd>T</kbd></li>
</ul>
<h4>Weapons</h4>
<ul>
<li>Last Used Weapon - <kbd>Q</kbd></li>
<li>Previous Weapon - <kbd>Scroll Up</kbd></li>
<li>Next Weapon - <kbd>Scroll Down</kbd></li>
</ul>
<ul>
<li>Melee - <kbd>1</kbd></li>
<li>Weapon 1 - <kbd>2</kbd></li>
<li>Weapon 2 - <kbd>3</kbd></li>
<li>Weapon 3 - <kbd>4</kbd></li>
<li>Weapon 4 - <kbd>5</kbd></li>
</ul>
<h2>Controller</h2>
<h3>Familiar</h3>
<p>The default controller bindings, based on using the <gpd style="color:lime">A</gpd> button to jump.</p>
<p>Note that this uses Xbox face button, bumper and trigger names and PlayStation stick names, because LS/RS is ambiguous and L3/R3 makes it clear that you have to press the sticks.</p>
<p>If you use a PlayStation controller, then it's probably a no-brainer that <gpd style="color:lime">A</gpd> means <gpd style="color:#9DB9F8">✕</gpd>.</p>
<h4>Movement</h4>
<ul>
<li>Move Around - Left Stick</li>
<li>Look Around - Right Stick</li>
<li>Jump - <gpd style="color:lime">A</gpd></li>
<li>Crouch - <gpd style="color:red">B</gpd></li>
</ul>
<h4>Actions</h4>
<ul>
<li>Fire - <gpd>RT</gpd></li>
<li>Alt-Fire - <gpd>LT</gpd></li>
<li>Offhand Attack - <gpd style="color:cyan">X</gpd></li>
<li>Offhand Ability - <gpd>L3</gpd></li>
<li>Interact - <gpd>R3</gpd></li>
<li>Super Form - <gpd>Up</gpd></li>
<li>Taunt - <gpd>Down</gpd></li>
</ul>
<h4>Weapons</h4>
<ul>
<li>Last Used Weapon - <gpd style="color:yellow">Y</gpd></li>
<li>Previous Weapon - <gpd>LB</gpd></li>
<li>Next Weapon - <gpd>RB</gpd></li>
</ul>
<h3>Elite</h3>
<p>Controller bindings based on using <gpd>LB</gpd> to jump.</p>
<p>This is recommended for people who need to aim at all times, while still being able to jump.</p>
<p>It's classed as "Elite" because it's less familiar to most players, but it provides total control in-game.</p>
<h4>Movement</h4>
<ul>
<li>Move Around - Left Stick</li>
<li>Look Around - Right Stick</li>
<li>Jump - <gpd>LB</gpd></li>
<li>Crouch - <gpd>RB</gpd></li>
</ul>
<h4>Actions</h4>
<ul>
<li>Fire - <gpd>RT</gpd></li>
<li>Alt-Fire - <gpd>LT</gpd></li>
<li>Offhand Attack - <gpd style="color:cyan">X</gpd></li>
<li>Offhand Ability - <gpd>L3</gpd></li>
<li>Interact - <gpd style="color:lime">A</gpd></li>
<li>Super Form - <gpd style="color:yellow">Y</gpd></li>
<li>Taunt - <gpd>Down</gpd></li>
</ul>
<h4>Weapons</h4>
<ul>
<li>Last Used Weapon - <gpd>Up</gpd></li>
<li>Previous Weapon - <gpd>Left</gpd></li>
<li>Next Weapon - <gpd>Right</gpd></li>
</ul>
<sup>*</sup> Alternate input for Offhand Ability, bound to the <code>+speed</code> binding
</div>
</body>
</html>