diff --git a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs
index 9ea961c32..c02a5c1e7 100644
--- a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs
+++ b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs
@@ -161,11 +161,14 @@ internal class PointAdditions : MySessionComponentBase
["S_Chem_Laser_Block"] = 120,
["Impulse_Torch"] = 175,
["Flechette_DoubleBarrel"] = 200,
- ["Nariman_Dart_Turret"] = 225,
+ ["Nariman_Dart_Turret"] = 245,
["Counter_Battery"] = 250,
- ["SolHyp_ArcStrike_Torp"] = 275,
+ ["ArcStrike_Torp_Launcher"] = 275,
+ ["Meson3_Turret"] = 300,
+ ["Meson5_Turret"] = 600,
["MagnaPulse_Gen"] = 400,
["SolHyp_Magnetic_Coilgun"] = 450,
+ ["WCSentry_Hangar"] = 1000,
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
index ecb90ec11..1abc4604a 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
@@ -162,7 +162,7 @@
- SolHyp_ArcStrike_Torp
+ ArcStrike_Torp_Launcher
Z
Y
Light
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs
index b80f4d47f..c7d9966b9 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs
@@ -17,7 +17,7 @@ partial class Parts {
{
MountPoints = new[] {
new MountPointDef {
- SubtypeId = "SolHyp_ArcStrike_Torp",
+ SubtypeId = "ArcStrike_Torp_Launcher",
SpinPartId = "", // For weapons with a spinning barrel such as Gatling Guns.
MuzzlePartId = "None", // The subpart where your muzzle empties are located.
AzimuthPartId = "None",
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs
index 1c70920f5..ea116debc 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs
@@ -47,7 +47,7 @@ partial class Parts {
MinimumDiameter = 0, // Minimum radius of threat to engage.
MaximumDiameter = 0, // Maximum radius ofE threat to engage; 0 = unlimited.
MaxTargetDistance = 0, // Maximum distance at which targets will be automatically shot at; 0 = unlimited.
- MinTargetDistance = 0, // Minimum distance at which targets will be automatically shot at.
+ MinTargetDistance = 1000, // Minimum distance at which targets will be automatically shot at.
TopTargets = 4, // Maximum number of targets to randomize between; 0 = unlimited.
TopBlocks = 8, // Maximum number of blocks to randomize between; 0 = unlimited.
StopTrackingSpeed = 0, // Do not track threats traveling faster than this speed; 0 = unlimited.