From f3857883e888b9689dc95d137ef8bd0909590a94 Mon Sep 17 00:00:00 2001 From: FP-Anomaly Date: Mon, 3 Feb 2025 12:56:45 -0800 Subject: [PATCH] Point Additions and Final Tweaks Nariman - 225->245bp Auger S3 - 300bp Auger S5 - 600bp Sentry Hangar - 1000bp --- .../Data/Scripts/Additions/PointAdditions.cs | 7 +++++-- .../Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc | 2 +- .../Data/Scripts/CoreParts/ArcStrike_Launcher.cs | 2 +- .../Data/Scripts/CoreParts/Heavy_MAC.cs | 2 +- 4 files changed, 8 insertions(+), 5 deletions(-) diff --git a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs index 9ea961c32..c02a5c1e7 100644 --- a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs +++ b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs @@ -161,11 +161,14 @@ internal class PointAdditions : MySessionComponentBase ["S_Chem_Laser_Block"] = 120, ["Impulse_Torch"] = 175, ["Flechette_DoubleBarrel"] = 200, - ["Nariman_Dart_Turret"] = 225, + ["Nariman_Dart_Turret"] = 245, ["Counter_Battery"] = 250, - ["SolHyp_ArcStrike_Torp"] = 275, + ["ArcStrike_Torp_Launcher"] = 275, + ["Meson3_Turret"] = 300, + ["Meson5_Turret"] = 600, ["MagnaPulse_Gen"] = 400, ["SolHyp_Magnetic_Coilgun"] = 450, + ["WCSentry_Hangar"] = 1000, diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc index ecb90ec11..1abc4604a 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc @@ -162,7 +162,7 @@ - SolHyp_ArcStrike_Torp + ArcStrike_Torp_Launcher Z Y Light diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs index b80f4d47f..c7d9966b9 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/ArcStrike_Launcher.cs @@ -17,7 +17,7 @@ partial class Parts { { MountPoints = new[] { new MountPointDef { - SubtypeId = "SolHyp_ArcStrike_Torp", + SubtypeId = "ArcStrike_Torp_Launcher", SpinPartId = "", // For weapons with a spinning barrel such as Gatling Guns. MuzzlePartId = "None", // The subpart where your muzzle empties are located. AzimuthPartId = "None", diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs index 1c70920f5..ea116debc 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC.cs @@ -47,7 +47,7 @@ partial class Parts { MinimumDiameter = 0, // Minimum radius of threat to engage. MaximumDiameter = 0, // Maximum radius ofE threat to engage; 0 = unlimited. MaxTargetDistance = 0, // Maximum distance at which targets will be automatically shot at; 0 = unlimited. - MinTargetDistance = 0, // Minimum distance at which targets will be automatically shot at. + MinTargetDistance = 1000, // Minimum distance at which targets will be automatically shot at. TopTargets = 4, // Maximum number of targets to randomize between; 0 = unlimited. TopBlocks = 8, // Maximum number of blocks to randomize between; 0 = unlimited. StopTrackingSpeed = 0, // Do not track threats traveling faster than this speed; 0 = unlimited.