diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc index 3609b1187..22a0a062c 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc @@ -200,6 +200,7 @@ [8 mini torps target missiles] [Will heal shields if it impacts] [40 second reload] + Caution, give it decent line of sight for better results Textures\GUI\missile_defense.png diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Auger_S5_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Auger_S5_Ammo.cs index c5484ad75..ed47ab146 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Auger_S5_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Auger_S5_Ammo.cs @@ -311,7 +311,7 @@ partial class Parts Offset = Vector(x: 0, y: 0, z: 0), Extras = new ParticleOptionDef { - Scale = 0.25f, + Scale = 0.15f, }, }, Hit = new ParticleDef @@ -319,7 +319,7 @@ partial class Parts Name = "",//ARROWFLAREDEATH ARROWNUKE ApplyToShield = true, - Color = Color(red: 3, green: 1f, blue: 1.9f, alpha: 1), + Color = Color(red: 3, green: 1f, blue: 1.9f, alpha: 0.4f), Offset = Vector(x: 0, y: 0, z: 0), Extras = new ParticleOptionDef { diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret.cs index 9aa8db357..53e96cd86 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret.cs @@ -54,8 +54,8 @@ partial class Parts { HardPoint = new HardPointDef { PartName = "Nariman", // Name of the weapon in terminal, should be unique for each weapon definition that shares a SubtypeId (i.e. multiweapons). - DeviateShotAngle = 0.25f, // Projectile inaccuracy in degrees. - AimingTolerance = 5f, // How many degrees off target a turret can fire at. 0 - 180 firing angle. + DeviateShotAngle = 10f, // Projectile inaccuracy in degrees. + AimingTolerance = 2f, // How many degrees off target a turret can fire at. 0 - 180 firing angle. AimLeadingPrediction = Advanced, // Level of turret aim prediction; Off, Basic, Accurate, Advanced DelayCeaseFire = 0, // Measured in game ticks (6 = 100ms, 60 = 1 second, etc..). Length of time the weapon continues firing after trigger is released. AddToleranceToTracking = false, // Allows turret to track to the edge of the AimingTolerance cone instead of dead centre. diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs index e3f100930..75ae25921 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs @@ -272,7 +272,7 @@ partial class Parts MaxTrajectoryTime = 0, // How long the weapon must fire before it reaches MaxTrajectory. Smarts = new SmartsDef { - SteeringLimit = 30, // 0 means no limit, value is in degrees, good starting is 150. This enable advanced smart "control", cost of 3 on a scale of 1-5, 0 being basic smart. + SteeringLimit = 40, // 0 means no limit, value is in degrees, good starting is 150. This enable advanced smart "control", cost of 3 on a scale of 1-5, 0 being basic smart. Inaccuracy = 2.5f, // 0 is perfect, hit accuracy will be a random num of meters between 0 and this value. Aggressiveness = 2f, // controls how responsive tracking is. MaxLateralThrust = 0.15, // controls how sharp the trajectile may turn