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beginTextureFills being scaled incorrectly sometimes  #121

@mikhailkuts

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@mikhailkuts

Hi, I reopening issue #82 (comment) .
Problem still exist. Example for reproduce:

var renderTxt:RenderTexture = new RenderTexture(200, 200);

var shape:Shape = new Shape();

shape.graphics.beginFill(0xFF02F1);
shape.graphics.drawCircle(100, 100, 100);
shape.graphics.endFill();

renderTxt.draw(shape);

shape.graphics.clear();

view.addChild(shape);

shape.graphics.beginTextureFill(renderTxt);

shape.graphics.moveTo(0, 0);
shape.graphics.lineTo(200, 0);
shape.graphics.lineTo(200, 200);
shape.graphics.lineTo(0, 200);

shape.graphics.endFill();

Filled circle is smaller than it should be.

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