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216 lines (173 loc) · 5.25 KB
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import * as MHW from "./MHWDatatypes.js";
import { DataBase, Search, Storage } from "./MHWControllers.js";
//Reloads equipment details
/**
*
* @param {MHW.Loadout} Hunter
*/
function reloadDOM(Hunter) {
console.log(Hunter);
//Storage
Storage.saveTo("Current", Hunter);
//Fill saved list
let savedList = document.getElementById("savedList");
savedList.innerHTML = `
<option value="---" selected="selected">---</option>
`;
let savedLoadouts = Storage.loadAllLoadouts();
savedLoadouts.forEach((item) => {
savedList.innerHTML += `<option value="${item.id}">${item.name}</option>`;
});
//Updating Hunter Info
//Get the value of the armorType radio.
let armorType;
try {
armorType = document.querySelector('input[name="armorType"]:checked').value;
} catch {
console.warn("Armor type not set");
armorType = "Male";
}
console.assert(
armorType === "Male" || armorType === "Female",
"Incorrect value in armorType: ",
armorType
);
for (const section in Hunter.body) {
let element = document.getElementById(section);
element.innerHTML = Hunter.body[section].createCard(armorType);
}
// TODO - Overall Stats
// TODO - Search add/remove item under MainGrid-searchResult
// Move totals to lower panel, have right side modifying individual armors?
document.getElementById("defenseTotal").innerText = Hunter.body.getDefense();
document.getElementById("resistTable").innerHTML =
Hunter.body.makeResistTable();
document.getElementById("skillList").innerHTML = Hunter.body.makeSkillsList();
document.getElementById("materialsList").innerHTML =
Hunter.body.makeMaterialsList();
}
/**
* run once after page loads
* @param {MHW.Loadout} Hunter
*/
function initDOM(Hunter) {
const search = new Search(
Hunter,
"searchEquipName",
"searchEquipRarity",
"searchResult"
);
//Attach listeners
//Body slot click events
for (const section in Hunter.body) {
let element = document.getElementById(`${section}`);
element.onclick = () => {
search.select(section);
};
}
//Search button
document.getElementById("searchEquipBtn").onclick = async () => {
await search.search();
};
//Make the main grid's animation rebound
let grid = document.getElementById("mainGrid");
let gridContainer = document.getElementById("gridContainer");
grid.addEventListener("transitionend", function (transition) {
if (!this.classList.contains("maximize")) {
try {
reloadDOM(Hunter);
} catch (err) {
console.error(err);
}
this.classList.add("maximize");
}
});
//Show pretty effect
grid.classList.add("maximize");
let settingsBtn = document.getElementById("settingsBtn");
let settingsPanel = document.getElementById("settingsPanel");
settingsBtn.onclick = () => {
// if (settingsPanel.hidden) {
if (!settingsPanel.classList.contains("maximize")) {
// settingsPanel.hidden = false;
settingsPanel.classList.add("maximize");
} else {
settingsPanel.classList.remove("maximize");
}
};
settingsPanel.onclick = () => {
reloadDOM(Hunter);
};
let saveBtn = document.getElementById("saveBtn");
saveBtn.onclick = () => {
let name = document.getElementById("newSaveName").value;
if (name === "") {
alert("Please enter a valid name.");
} else {
Storage.saveLoadout(name, Hunter);
//Initiate transition / DOM update
document.getElementById("mainGrid").classList.remove("maximize");
}
};
let selectedSave = document.getElementById("savedList");
let loadBtn = document.getElementById("loadBtn");
loadBtn.onclick = () => {
const id = selectedSave.value;
if (id === "---") {
alert("Please select a loadout");
} else {
let newHunter = Storage.loadLoadout(id);
console.log(newHunter);
let name = document.getElementById("newSaveName");
name.value = newHunter.name;
Hunter.clone(newHunter.loadout);
//Initiate transition / DOM update
document.getElementById("mainGrid").classList.remove("maximize");
}
};
let deleteBtn = document.getElementById("deleteBtn");
deleteBtn.onclick = () => {
const id = selectedSave.value;
if (id === "---") {
alert("Please select a loadout");
} else {
Storage.removeLoadout(id);
//Initiate transition / DOM update
reloadDOM(Hunter);
}
};
let reloadBtn = document.getElementById("reloadBtn");
reloadBtn.onclick = (ev) => {
ev.stopPropagation();
Storage.reset();
location.reload();
};
reloadDOM(Hunter);
}
//Run once as page loads
async function init() {
//TODO const Hunter = get current hunter from cookies.
let Hunter = undefined;
if (Storage.check("Current")) {
try {
Hunter = new MHW.Loadout(Storage.loadFrom("Current"));
} catch (error) {
console.error("Current was marked as undefined. Loading default.");
console.log(error);
Hunter = new MHW.Loadout();
}
} else {
Hunter = new MHW.Loadout();
}
console.log(Hunter);
document.addEventListener("DOMContentLoaded", () => {
initDOM(Hunter);
});
}
init();
/**
* For weapons, use ejs to build tree and views from there?
*
* Would obvs have to use new controllers and datatypes for
* an independant system.
*/