forked from ftxi/5dchess_engine
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathbind.cpp
More file actions
180 lines (178 loc) · 7.47 KB
/
bind.cpp
File metadata and controls
180 lines (178 loc) · 7.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <pybind11/stl_bind.h>
#include <pybind11/operators.h>
#include <ostream>
#include "game.h"
namespace py = pybind11;
PYBIND11_MODULE(engine, m) {
m.doc() = "5d chess engine"; // optional module docstring
py::enum_<piece_t>(m, "Piece")
.value("NO_PIECE", NO_PIECE)
.value("WALL_PIECE", WALL_PIECE)
.value("KING_UW", KING_UW)
.value("ROOK_UW", ROOK_UW)
.value("PAWN_UW", PAWN_UW)
.value("KING_UB", KING_UB)
.value("ROOK_UB", ROOK_UB)
.value("PAWN_UB", PAWN_UB)
.value("KING_W", KING_W)
.value("QUEEN_W", QUEEN_W)
.value("BISHOP_W", BISHOP_W)
.value("KNIGHT_W", KNIGHT_W)
.value("ROOK_W", ROOK_W)
.value("PAWN_W", PAWN_W)
.value("UNICORN_W", UNICORN_W)
.value("DRAGON_W", DRAGON_W)
.value("BRAWN_W", BRAWN_W)
.value("PRINCESS_W", PRINCESS_W)
.value("ROYAL_QUEEN_W", ROYAL_QUEEN_W)
.value("COMMON_KING_W", COMMON_KING_W)
.value("KING_B", KING_B)
.value("QUEEN_B", QUEEN_B)
.value("BISHOP_B", BISHOP_B)
.value("KNIGHT_B", KNIGHT_B)
.value("ROOK_B", ROOK_B)
.value("PAWN_B", PAWN_B)
.value("UNICORN_B", UNICORN_B)
.value("DRAGON_B", DRAGON_B)
.value("BRAWN_B", BRAWN_B)
.value("PRINCESS_B", PRINCESS_B)
.value("ROYAL_QUEEN_B", ROYAL_QUEEN_B)
.value("COMMON_KING_B", COMMON_KING_B)
.export_values(); // Exports the values for easy access
py::enum_<match_status_t>(m, "match_status_t")
.value("PLAYING", match_status_t::PLAYING)
.value("WHITE_WINS", match_status_t::WHITE_WINS)
.value("BLACK_WINS", match_status_t::BLACK_WINS)
.value("STALEMATE", match_status_t::STALEMATE)
.def("__str__", [](match_status_t status) {
std::ostringstream oss;
oss << status;
return oss.str();
});
/*
py::class_<board>(m, "board")
.def(py::init<std::string, int, int>(),
py::arg("fen"),
py::arg("x_size") = BOARD_LENGTH,
py::arg("y_size") = BOARD_LENGTH) // Constructor with parameters
.def("get_piece", &board::get_piece)
.def("set_piece", &board::set_piece)
.def("__str__", &board::to_string);
*/
/*
py::class_<multiverse>(m, "multiverse")
.def(py::init<const std::string&>(), py::arg("input")) // Constructor
.def("get_board", &multiverse::get_board, py::arg("l"), py::arg("t"), py::arg("c"),
py::return_value_policy::reference) // Return shared_ptr to board
.def("__str__", &multiverse::to_string) // String representation of the board
.def("get_boards", &multiverse::get_boards)
.def("get_piece", &multiverse::get_piece)
.def("gen_piece_move", &multiverse::gen_piece_move)
.def_readwrite("metadata", &multiverse::metadata); // Expose `metadata` map directly
py::class_<multiverse, std::shared_ptr<multiverse>>(m, "multiverse")
// Bind the constructor
.def(py::init<const std::string &>(), py::arg("input"))
// Bind public methods
.def("get_board", &multiverse::get_board, py::arg("l"), py::arg("t"), py::arg("c"))
.def("get_boards", &multiverse::get_boards)
.def("to_string", &multiverse::to_string)
.def("inbound", &multiverse::inbound, py::arg("a"), py::arg("color"))
.def("get_piece", &multiverse::get_piece, py::arg("a"), py::arg("color"))
.def("gen_piece_move", &multiverse::gen_piece_move, py::arg("p"), py::arg("board_color"));
// // Bind public member variables
// .def_readwrite("metadata", &multiverse::metadata);
py::class_<vec4>(m, "vec4")
.def(py::init<int, int, int, int>(), py::arg("x"), py::arg("y"), py::arg("t"), py::arg("l"))
.def("__repr__", &vec4::to_string);
//.def("__add__", &vec4::operator+);
*/
py::class_<vec4>(m, "vec4")
// Bind the constructor
.def(py::init<int, int, int, int>(), py::arg("x"), py::arg("y"), py::arg("t"), py::arg("l"))
// Bind member functions
.def("l", &vec4::l)
.def("t", &vec4::t)
.def("y", &vec4::y)
.def("x", &vec4::x)
.def(py::self == py::self)
.def(py::self != py::self)
.def(py::self >= py::self)
.def(py::self <= py::self)
.def(py::self > py::self)
.def(py::self < py::self)
.def(py::self + py::self)
.def(py::self - py::self)
.def(-py::self)
.def(py::self * int())
//.def(int() * py::self) //this should be a bug
.def("to_string", &vec4::to_string)
// Bind the stream operator for string representation
.def("__repr__", [](const vec4 &v) { return v.to_string(); });
py::class_<ext_move>(m, "ext_move")
.def(py::init<vec4, vec4, piece_t>(),
py::arg("from"),
py::arg("to"),
py::arg("promote_to") = QUEEN_W)
.def("get_from", &ext_move::get_from)
.def("get_to", &ext_move::get_to)
.def("get_promote", &ext_move::get_promote)
.def("to_string", &ext_move::to_string)
.def("__repr__", [](const ext_move &m){
return "<ext_move " + m.to_string() + ">";
})
.def(py::self == py::self);
py::class_<action>(m, "action")
// No py::init() → Python cannot construct this class
.def("get_moves", &action::get_moves)
.def(py::self == py::self)
// optional: nice repr
.def("__repr__", [](const action &a){
return "<action with " + std::to_string(a.get_moves().size()) + " moves>";
})
;
/*
py::class_<state>(m, "state")
.def_readwrite("m", &state::m)
.def(py::init<multiverse>())
.def("apply_move", &state::apply_move<false>);
*/
py::class_<game>(m, "game")
// metadata
.def_readwrite("metadata", &game::metadata)
// factory
.def_static("from_pgn", &game::from_pgn)
// core functions
.def("get_current_state", &game::get_current_state)
.def("get_current_present", &game::get_current_present)
.def("get_current_boards", &game::get_current_boards)
.def("get_current_timeline_status", &game::get_current_timeline_status)
.def("gen_move_if_playable", &game::gen_move_if_playable)
.def("get_match_status", &game::get_match_status)
.def("get_movable_pieces", &game::get_movable_pieces)
.def("is_playable", &game::is_playable)
.def("can_undo", &game::can_undo)
.def("can_redo", &game::can_redo)
.def("can_submit", &game::can_submit)
.def("undo", &game::undo)
.def("redo", &game::redo)
.def("apply_move", &game::apply_move)
.def("submit", &game::submit)
.def("currently_check", &game::currently_check)
.def("get_current_checks", &game::get_current_checks)
.def("get_board_size", &game::get_board_size)
.def("suggest_action", &game::suggest_action)
.def("get_comments", &game::get_comments)
.def("has_parent", &game::has_parent)
.def("visit_parent", &game::visit_parent)
.def("get_child_moves", &game::get_child_moves)
// Python version of visit_child without newstate argument
.def("visit_child",
[](game &g, const action &a) {
return g.visit_child(a);
},
py::arg("action")
)
.def("show_pgn", &game::show_pgn);
}