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UnityVS.UnityGame.sln
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20 lines (20 loc) · 917 Bytes
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.UnityGame.CSharp", "UnityVS.UnityGame.CSharp.csproj", "{E71B5C4C-5FFA-98BD-DAD5-802020EB8339}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E71B5C4C-5FFA-98BD-DAD5-802020EB8339}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E71B5C4C-5FFA-98BD-DAD5-802020EB8339}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E71B5C4C-5FFA-98BD-DAD5-802020EB8339}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E71B5C4C-5FFA-98BD-DAD5-802020EB8339}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal