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snake.cpp
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284 lines (250 loc) · 4.52 KB
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#include <stdio.h>
#include <windows.h>
#include <stdlib.h>
#include <conio.h>
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
void gotoxy(short x, short y);
void border();
int checker();
void refresh();
void initial();
void body();
void bender();
void hidecursor();
void Delay(long double);
void score();
void up();
void down();
void left();
void right();
void food();
int lox[100],loy[100];
int fx,fy,check,ch,fix;
int count=3;
int speed;
int main(){
int run;
speed=100;
initial();
border();
hidecursor();
gotoxy(25,1);
printf("Snake Game Created By Syntist");
for(run=1;run>0;){
refresh();
score();
food();
if(kbhit()){
ch=getch();
if(ch==UP && fix==2){
ch=DOWN;
}
else if(ch==DOWN && fix==1){
ch=UP;
}
else if(ch==LEFT && fix==4){
ch=RIGHT;
}
else if(ch==RIGHT && fix==3){
ch=LEFT;
}
}
bender();
Delay(speed);
run=checker();
}
return 0;
}
void bender(){
if(ch==UP){
up();
}
else if(ch==DOWN){
down();
}
else if(ch==LEFT){
left();
}
else if(ch==RIGHT){
right();
}
}
void body(){
int x,y;
y=count-1;
for(x=count-2;x>=0;x--){
lox[y]=lox[x];
loy[y]=loy[x];
y--;
}
}
void initial(){
int x;
lox[0]=40;
loy[0]=14;
for(x=1;x<count;x++){
lox[x]=lox[0]-x;
lox[x]=lox[0]-x;
loy[x]=loy[0];
}
}
void gotoxy(short x, short y) {
COORD pos = {x, y};
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void refresh(){
int x,y;
y=5;
while(y<24){
for(x=11;x<70;x++){
gotoxy(x,y);
printf(" ");
}
y++;
}
}
void border(){
int i;
for(i=10;i<71;i++)
{
gotoxy(i,4);
printf("!");
gotoxy(i,24);
printf("!");
}
for(i=4;i<25;i++)
{
gotoxy(10,i);
printf("!");
gotoxy(70,i);
printf("!");
}
}
int checker(){
int i;
for(i=1;i<count;i++){
if(lox[0]==lox[i] && loy[0]==loy[i]){
gotoxy(75,8);
printf("Game Over!!!");
Sleep(700);
return 0;
}
}
if(lox[0]==10 || lox[0]==71 || loy[0]==4 || loy[0]==24){
gotoxy(75,8);
printf("Game Over!!!");
Sleep(700);
return 0;
}
else{
return 1;
}
}
void right(){
int i,x,y;
for(i=0;i<count;i++){
x=lox[i];
y=loy[i];
if(i==0){
gotoxy(x,y);
printf("%c",178);
}
else{
gotoxy(x,y);
printf("%c",176);
}
}
body();
lox[0]=lox[0]+1;
fix=4;
}
void left(){
int i,x,y;
for(i=0;i<count;i++){
x=lox[i];
y=loy[i];
if(i==0){
gotoxy(x,y);
printf("%c",178);
}
else{
gotoxy(x,y);
printf("%c",176);
}
}
body();
lox[0]=lox[0]-1;
fix=3;
}
void up(){
int i,x,y;
for(i=0;i<count;i++){
x=lox[i];
y=loy[i];
if(i==0){
gotoxy(x,y);
printf("%c",178);
}
else{
gotoxy(x,y);
printf("%c",176);
}
}
body();
loy[0]=loy[0]-1;
fix=1;
}
void down(){
int i,x,y;
for(i=0;i<count;i++){
x=lox[i];
y=loy[i];
if(i==0){
gotoxy(x,y);
printf("%c",178);
}
else{
gotoxy(x,y);
printf("%c",176);
}
}
body();
loy[0]=loy[0]+1;
fix=2;
}
void food(){
if(check!=1){
fx = (rand()%60) + 11;
fy = (rand()%19) + 5;
check=1;
}
else if(check==1){
if(lox[0]==fx && loy[0]==fy){
check=0;
count++;
speed=speed-2;
}
}
gotoxy(fx,fy);
printf("F");
}
void hidecursor()
{
HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO info;
info.dwSize = 100;
info.bVisible = FALSE;
SetConsoleCursorInfo(consoleHandle, &info);
}
void Delay(long double k)
{
long double i;
for(i=0;i<=(10000000);i++);
}
void score(){
gotoxy(75,6);
printf("Score = %3d",count-3);
}