This document outlines the planned enhancements for the Static Chess project, organized by priority and estimated implementation complexity.
The current version includes:
- ✅ Standard chess rules with all piece movements
- ✅ Special moves (castling, en passant, pawn promotion)
- ✅ Check/checkmate detection
- ✅ Stalemate detection
- ✅ Visual feedback (highlights, move indicators)
- ✅ Move history in algebraic notation with basic disambiguation
- ✅ Game persistence using localStorage
- ✅ Responsive design for different devices
- ✅ SVG piece representation for consistent rendering
- ✅ Undo move
- ✅ Keyboard navigation and ARIA enhancements
- ✅ Diff-based rendering performance improvements
- ✅ Sound effects toggle and event wiring
Features are prioritized as follows:
- Tier 1: Essential gameplay enhancements
- Tier 2: Improved user experience
- Tier 3: Advanced features
| Feature | Complexity | Dependencies | Description | Status |
|---|---|---|---|---|
| Drag and Drop | Medium | None | Allow moving pieces by dragging instead of just clicking | ✅ Completed |
| Promotion UI | Medium | None | Display a UI for selecting which piece to promote a pawn to | Skeleton implementation ready |
| Undo Move | Medium | None | Add ability to take back the last move | Completed |
| Full SAN | Medium | None | Algebraic notation with disambiguation | Implemented (basic) |
| Feature | Complexity | Dependencies | Description | Status |
|---|---|---|---|---|
| Sound Effects | Low | None | Add audio feedback for moves and events | Toggle + wiring ready |
| Advanced Draw Detection | Medium | None | Implement threefold repetition and fifty-move rule | Planned |
| Game Timer | Medium | None | Optional chess clock functionality | Planned |
| Theme Customization | Medium | None | Allow customization of board colors and styles | Planned |
| Feature | Complexity | Dependencies | Description | Status |
|---|---|---|---|---|
| AI Opponent | High | None | Implement basic chess AI using minimax algorithm | Skeleton implementation ready |
| Multiple Saved Games | Medium | None | Save and load multiple games | Planned |
| Game Import/Export | Medium | None | Import/export games in PGN format | Planned |
| Game Analysis | High | AI Opponent | Basic position evaluation and move suggestions | Planned |
This is a rough guideline for feature implementation:
- SVG Piece Images
- Drag and Drop (fully implemented)
- Promotion UI (skeleton implementation available)
- Undo Move
- Sound Effects (toggle and event wiring ready; add assets)
- SAN Disambiguation (basic)
- Advanced Draw Detection
- Game Timer
- Multiple Saved Games
- Theme Customization
- AI Opponent (basic) (skeleton implementation available)
- Game Import/Export
- AI Opponent (advanced)
- Game Analysis
- Mobile App Conversion
- Multiplayer Support
These are areas that need improvement in the current codebase:
- Refactoring board.js - Currently handles too many responsibilities
- Improving test coverage - Add automated tests for core functionality
- Performance optimization - Improve rendering and move calculation performance
- Accessibility enhancements - Ensure game is fully accessible
The following files provide a foundation for implementing the planned features:
- js/config.js: Contains feature flags for enabling/disabling features
- js/utils.js: Enhanced with helper functions for future features
- js/drag.js: Skeleton implementation for drag and drop functionality
- js/promotion.js: Skeleton implementation for pawn promotion UI
- js/ai.js: Skeleton implementation for AI opponent
To implement a feature, enable its flag in config.js and follow the implementation guide in docs/ARCHITECTURE.md.
If you'd like to contribute to the project:
- Check the roadmap for planned features
- Create an issue discussing your planned contribution
- Fork the repository and create a feature branch
- Submit a pull request with your changes
- Ensure your code follows the project's coding standards
Have a feature idea not listed here? Please submit feature requests by:
- Creating a new issue on GitHub
- Using the "Feature Request" template
- Describing the feature in detail
- Explaining why it would be valuable to the project