diff --git a/Generals/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini b/Generals/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini index ee6f5951..84cae417 100644 --- a/Generals/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini +++ b/Generals/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini @@ -23,10 +23,6 @@ Object TNTStickyBomb ; Created by Chinese Tank Hunters RadarPriority = NOT_ON_RADAR KindOf = PROJECTILE MINE NO_COLLIDE - Behavior = PhysicsBehavior ModuleTag_01 - Mass = 5.0 - End - ; This determines how long the bomb lives before it explodes (via SlowDeathBehavior) Behavior = LifetimeUpdate ModuleTag_02 MinLifetime = 10000 ; min lifetime in milliseconds diff --git a/GeneralsZH/Data/INI/Object/Shared/Weapon/BoobyTrap.ini b/GeneralsZH/Data/INI/Object/Shared/Weapon/BoobyTrap.ini index 677ad1bc..d462e4d5 100644 --- a/GeneralsZH/Data/INI/Object/Shared/Weapon/BoobyTrap.ini +++ b/GeneralsZH/Data/INI/Object/Shared/Weapon/BoobyTrap.ini @@ -27,10 +27,6 @@ Object BoobyTrap ; created by upgraded Rebels InitialHealth = 1.0 End - Behavior = PhysicsBehavior ModuleTag_02 - Mass = 5.0 - End - Behavior = StickyBombUpdate ModuleTag_03 GeometryBasedDamageWeapon = BoobyTrapDetonationWeapon ; We add our bounding circle to the radius of this weapon, and damage people ourselves GeometryBasedDamageFX = FX_BoobyTrapExplosion ; And we modify our effect too diff --git a/GeneralsZH/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini b/GeneralsZH/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini index ec2b3251..8da8a05b 100644 --- a/GeneralsZH/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini +++ b/GeneralsZH/Data/INI/Object/Shared/Weapon/TNTStickyBomb.ini @@ -22,10 +22,6 @@ Object TNTStickyBomb ; Created by Chinese Tank Hunters RadarPriority = NOT_ON_RADAR KindOf = PROJECTILE MINE NO_COLLIDE - Behavior = PhysicsBehavior ModuleTag_01 - Mass = 5.0 - End - ; This determines how long the bomb lives before it explodes (via SlowDeathBehavior) Behavior = LifetimeUpdate ModuleTag_02 MinLifetime = 10000 ; min lifetime in milliseconds