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overlayController.cpp
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178 lines (148 loc) · 6.76 KB
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#include "pch.hpp"
#include "overlayController.hpp"
#include "tinylog.hpp"
#include "utils/utils.hpp"
OverlayController::OverlayController(HINSTANCE hi, Config* cfg, std::atomic<POINT>* mousePos) : hInstance(hi), config(cfg), latestMousePos(mousePos) {
overlayThread = std::jthread([this](std::stop_token st) { OverlayLoop(st); });
}
OverlayController::~OverlayController() {
if (overlayThread.joinable()) {
overlayThread.request_stop();
overlayCv.notify_one();
}
}
void OverlayController::UpdateState(const OverlayState& state) {
{
std::scoped_lock lock(overlayCvMutex);
overlayState = state;
currentAction.store(state.action, std::memory_order_release);
overlayBounds.store(state.windowBounds, std::memory_order_relaxed);
}
overlayCv.notify_one();
}
void OverlayController::ClearState() {
currentAction.store(OverlayAction::None, std::memory_order_release);
overlayCv.notify_one();
}
void OverlayController::OverlayLoop(std::stop_token st) {
OverlayWindow overlay;
overlay.Init(hInstance);
SET_THREAD_NAME("Overlay");
std::unique_lock lock(overlayCvMutex);
while (!st.stop_requested()) {
MSG msg;
while (PeekMessageW(&msg, overlay.GetHwnd(), 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
overlayCv.wait(lock, [&] { return st.stop_requested() || currentAction.load(std::memory_order_acquire) != OverlayAction::None; });
if (st.stop_requested())
break;
OverlayState state = overlayState;
lock.unlock();
static HCURSOR g_curSizeAll = LoadCursor(nullptr, IDC_SIZEALL);
static HCURSOR g_curNWSE = LoadCursor(nullptr, IDC_SIZENWSE);
static HCURSOR g_curNESW = LoadCursor(nullptr, IDC_SIZENESW);
static HCURSOR g_curArrow = LoadCursor(nullptr, IDC_ARROW);
if (state.action == OverlayAction::Move) {
SetCursor(g_curSizeAll);
} else if (state.action == OverlayAction::Resize) {
switch (state.resizeCorner) {
case ResizeCorner::TopLeft:
case ResizeCorner::BottomRight:
SetCursor(g_curNWSE);
break;
case ResizeCorner::TopRight:
case ResizeCorner::BottomLeft:
SetCursor(g_curNESW);
break;
default:
SetCursor(g_curArrow);
break;
}
}
D2D1_COLOR_F c1 = config->m_settings.color;
if (config->m_settings.gradient) {
D2D1_COLOR_F c2 = config->m_settings.color2;
overlay.SetGradient(c1, c2, config->m_settings.gradientAngleDeg, config->m_settings.rotating, config->m_settings.rotationSpeed);
} else {
overlay.SetColor(c1);
}
overlay.SetBorderThickness(config->m_settings.borderThickness);
overlay.PreRender([&] { return !st.stop_requested() && currentAction.load(std::memory_order_acquire) != OverlayAction::None; },
[&] {
if (!latestMousePos)
return;
POINT pt = latestMousePos->load(std::memory_order_relaxed);
RECT newBounds{};
if (state.action == OverlayAction::Move) {
RECT r = state.windowBounds;
int w = r.right - r.left;
int h = r.bottom - r.top;
newBounds = {pt.x - state.dragOffset.x, pt.y - state.dragOffset.y, pt.x - state.dragOffset.x + w, pt.y - state.dragOffset.y + h};
} else if (state.action == OverlayAction::Resize) {
int dx = pt.x - state.resizeStartCursor.x;
int dy = pt.y - state.resizeStartCursor.y;
RECT r = state.resizeStartRect;
RECT nb = r;
switch (state.resizeCorner) {
case ResizeCorner::TopLeft:
nb.left += dx;
nb.top += dy;
break;
case ResizeCorner::TopRight:
nb.right += dx;
nb.top += dy;
break;
case ResizeCorner::BottomLeft:
nb.left += dx;
nb.bottom += dy;
break;
case ResizeCorner::BottomRight:
nb.right += dx;
nb.bottom += dy;
break;
default:
break;
}
// Clamp width/height
int newW = nb.right - nb.left;
int newH = nb.bottom - nb.top;
if (newW < state.minSize.cx) {
if (state.resizeCorner == ResizeCorner::TopLeft || state.resizeCorner == ResizeCorner::BottomLeft)
nb.left = nb.right - state.minSize.cx;
else
nb.right = nb.left + state.minSize.cx;
}
if (newH < state.minSize.cy) {
if (state.resizeCorner == ResizeCorner::TopLeft || state.resizeCorner == ResizeCorner::TopRight)
nb.top = nb.bottom - state.minSize.cy;
else
nb.bottom = nb.top + state.minSize.cy;
}
if (state.maxSize.cx > 0 && (nb.right - nb.left) > state.maxSize.cx) {
if (state.resizeCorner == ResizeCorner::TopLeft || state.resizeCorner == ResizeCorner::BottomLeft)
nb.left = nb.right - state.maxSize.cx;
else
nb.right = nb.left + state.maxSize.cx;
}
if (state.maxSize.cy > 0 && (nb.bottom - nb.top) > state.maxSize.cy) {
if (state.resizeCorner == ResizeCorner::TopLeft || state.resizeCorner == ResizeCorner::TopRight)
nb.top = nb.bottom - state.maxSize.cy;
else
nb.bottom = nb.top + state.maxSize.cy;
}
newBounds = nb;
}
overlayBounds.store(newBounds, std::memory_order_relaxed);
RECT renderRect = {newBounds.left + state.visualOffset.left,
newBounds.top + state.visualOffset.top,
newBounds.right + state.visualOffset.right,
newBounds.bottom + state.visualOffset.bottom};
overlay.Move(renderRect.left, renderRect.top);
overlay.Resize(renderRect.right - renderRect.left, renderRect.bottom - renderRect.top);
});
overlay.Hide();
lock.lock();
}
}