diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index c9fe972..3e1f53c 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -94,7 +94,7 @@ jobs:
strategy:
matrix:
profile: ['macOS', 'Windows', 'Linux']
- version: ['4.6']
+ version: ['4.6.2']
include:
- profile: 'macOS'
platform: darwin
@@ -272,4 +272,4 @@ jobs:
- uses: actions/upload-artifact@v4
with:
name: SimChopper_${{ matrix.profile }}_${{ steps.describe.outputs.ref }}
- path: ${{ env.EXPORT_DIR }}
\ No newline at end of file
+ path: ${{ env.EXPORT_DIR }}
diff --git a/README.md b/README.md
index 9bb412e..8ac1eba 100644
--- a/README.md
+++ b/README.md
@@ -12,12 +12,12 @@ An open source mission driven helicopter pilot sandbox game.
| Backwards | S |
| Turn Clockwise | D |
| Turn Counter Clockwise | A |
-| Strafe Left | Shift + A |
-| Strafe Right | Shift + D |
+| Strafe Left | Shift + A |
+| Strafe Right | Shift + D |
| (Water) Canon | Enter |
| Quit Game (Windows) | Alt + F4 |
| Quit Game (macOS) | Cmd + Q |
-| Quit Game (Linux) | Ctrl + Q |
+| Quit Game (Linux) | Ctrl + Q |
## Screenshots

@@ -81,7 +81,7 @@ The game uses SimCity 2000 city files to generate its maps. The original city fi
- Military Missions
## Building From Source
-The game is built with the [Godot Game Engine 4.5](https://github.com/godotengine/godot/tree/4.5-stable) and new builds can be exported with the engines own editor. The game relies on a GDExtension module written in Rust. The native module has to be built from source before it can be used by the engine. See the [`/native` directory](./native) for detailed instructions.
+The game is built with the [Godot Game Engine 4.6.2](https://github.com/godotengine/godot/tree/4.6.2-stable) and new builds can be exported with the engines own editor. The game relies on a GDExtension module written in Rust. The native module has to be built from source before it can be used by the engine. See the [`/native` directory](./native) for detailed instructions.
## Contributing
Pull Requests should always reference existing issues. Please do not submit PRs which have no related issue. To suggest new features, not listed above, or discuss current features / implementations, please use the discussions Section of the repository.
diff --git a/project.godot b/project.godot
index 24bce3d..741c3fd 100644
--- a/project.godot
+++ b/project.godot
@@ -43,7 +43,7 @@ window/size/mode.editor=0
[editor]
-required_version="4.6.1"
+required_version="4.6.2"
baking/ambient_occlusion_model_base_path="res://resources/Meshes"
baking/ambient_occlusion_textures="res://resources/Textures/ambient_occlusion"
baking/ambient_occlusion_models=PackedStringArray("res://resources/Meshes/Buildings", "res://resources/Meshes/Buildings/Abandoned", "res://resources/Meshes/Buildings/Airport", "res://resources/Meshes/Buildings/Apartments", "res://resources/Meshes/Buildings/Arcology", "res://resources/Meshes/Buildings/Chemical", "res://resources/Meshes/Buildings/Condominiums", "res://resources/Meshes/Buildings/Construction", "res://resources/Meshes/Buildings/Factory", "res://resources/Meshes/Buildings/Hangar", "res://resources/Meshes/Buildings/Home", "res://resources/Meshes/Buildings/Offices", "res://resources/Meshes/Buildings/Powerplant", "res://resources/Meshes/Buildings/Station", "res://resources/Meshes/Buildings/Warehouse")
@@ -206,6 +206,7 @@ lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
+reflections/sky_reflections/roughness_layers=7
global_illumination/voxel_gi/quality=1
textures/default_filters/anisotropic_filtering_level=3
environment/ssao/half_size=false