From 536835b06473a63c7967ec44ba753050ff33069a Mon Sep 17 00:00:00 2001 From: Jovan Gerodetti Date: Tue, 14 Apr 2026 11:08:16 +0200 Subject: [PATCH] upgrade to godot 4.6.2 --- .github/workflows/build.yml | 4 ++-- README.md | 8 ++++---- project.godot | 3 ++- 3 files changed, 8 insertions(+), 7 deletions(-) diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index c9fe9723..3e1f53c0 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -94,7 +94,7 @@ jobs: strategy: matrix: profile: ['macOS', 'Windows', 'Linux'] - version: ['4.6'] + version: ['4.6.2'] include: - profile: 'macOS' platform: darwin @@ -272,4 +272,4 @@ jobs: - uses: actions/upload-artifact@v4 with: name: SimChopper_${{ matrix.profile }}_${{ steps.describe.outputs.ref }} - path: ${{ env.EXPORT_DIR }} \ No newline at end of file + path: ${{ env.EXPORT_DIR }} diff --git a/README.md b/README.md index 9bb412e6..8ac1eba5 100644 --- a/README.md +++ b/README.md @@ -12,12 +12,12 @@ An open source mission driven helicopter pilot sandbox game. | Backwards | S | | Turn Clockwise | D | | Turn Counter Clockwise | A | -| Strafe Left | Shift + A | -| Strafe Right | Shift + D | +| Strafe Left | Shift + A | +| Strafe Right | Shift + D | | (Water) Canon | Enter | | Quit Game (Windows) | Alt + F4 | | Quit Game (macOS) | Cmd + Q | -| Quit Game (Linux) | Ctrl + Q | +| Quit Game (Linux) | Ctrl + Q | ## Screenshots @@ -81,7 +81,7 @@ The game uses SimCity 2000 city files to generate its maps. The original city fi - Military Missions ## Building From Source -The game is built with the [Godot Game Engine 4.5](https://github.com/godotengine/godot/tree/4.5-stable) and new builds can be exported with the engines own editor. The game relies on a GDExtension module written in Rust. The native module has to be built from source before it can be used by the engine. See the [`/native` directory](./native) for detailed instructions. +The game is built with the [Godot Game Engine 4.6.2](https://github.com/godotengine/godot/tree/4.6.2-stable) and new builds can be exported with the engines own editor. The game relies on a GDExtension module written in Rust. The native module has to be built from source before it can be used by the engine. See the [`/native` directory](./native) for detailed instructions. ## Contributing Pull Requests should always reference existing issues. Please do not submit PRs which have no related issue. To suggest new features, not listed above, or discuss current features / implementations, please use the discussions Section of the repository. diff --git a/project.godot b/project.godot index 24bce3d6..741c3fd3 100644 --- a/project.godot +++ b/project.godot @@ -43,7 +43,7 @@ window/size/mode.editor=0 [editor] -required_version="4.6.1" +required_version="4.6.2" baking/ambient_occlusion_model_base_path="res://resources/Meshes" baking/ambient_occlusion_textures="res://resources/Textures/ambient_occlusion" baking/ambient_occlusion_models=PackedStringArray("res://resources/Meshes/Buildings", "res://resources/Meshes/Buildings/Abandoned", "res://resources/Meshes/Buildings/Airport", "res://resources/Meshes/Buildings/Apartments", "res://resources/Meshes/Buildings/Arcology", "res://resources/Meshes/Buildings/Chemical", "res://resources/Meshes/Buildings/Condominiums", "res://resources/Meshes/Buildings/Construction", "res://resources/Meshes/Buildings/Factory", "res://resources/Meshes/Buildings/Hangar", "res://resources/Meshes/Buildings/Home", "res://resources/Meshes/Buildings/Offices", "res://resources/Meshes/Buildings/Powerplant", "res://resources/Meshes/Buildings/Station", "res://resources/Meshes/Buildings/Warehouse") @@ -206,6 +206,7 @@ lights_and_shadows/directional_shadow/size=8192 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/directional_shadow/16_bits=false lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 +reflections/sky_reflections/roughness_layers=7 global_illumination/voxel_gi/quality=1 textures/default_filters/anisotropic_filtering_level=3 environment/ssao/half_size=false