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ToasterMapCLI.csproj
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38 lines (32 loc) · 1.32 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<PublishSingleFile>true</PublishSingleFile>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<Import Project="targets/find-game-folder.targets"/>
<ItemGroup>
<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
</ItemGroup>
<!--<ItemGroup>
--> <!--<Reference Include="xTile">
<HintPath>../../libs/xTile.dll</HintPath>
<Private>true</Private>
<CopyLocal>true</CopyLocal>
</Reference>--><!--
<Reference Include="xTile">
<HintPath>"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\xTile.dll"</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
--><!--<Reference Include="TMXTile" HintPath="C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\smapi-internal\TMXTile.dll" />--><!--
</ItemGroup>-->
<ItemGroup>
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" />
</ItemGroup>
</Project>