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PathManager.cs
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302 lines (236 loc) · 8.13 KB
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using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using Microsoft.Win32;
using Playnite.SDK.Models;
namespace GameTaskPlugin
{
public class PathManager
{
private readonly Logger logger;
private readonly string customPathsFile;
private readonly TaskManager taskManager;
private Dictionary<string, string> customPaths;
public PathManager(
Logger logger,
string pluginDataPath,
TaskManager taskManager)
{
this.logger = logger;
this.taskManager = taskManager;
string configFolder =
Path.Combine(
pluginDataPath,
"Config");
Directory.CreateDirectory(configFolder);
customPathsFile =
Path.Combine(
configFolder,
"CustomPaths.txt");
LoadCustomPaths();
}
// =====================================================
// LOAD
// =====================================================
private void LoadCustomPaths()
{
try
{
customPaths = new Dictionary<string, string>(
StringComparer.OrdinalIgnoreCase);
if (!File.Exists(customPathsFile))
{
SaveCustomPaths();
return;
}
foreach (var line in File.ReadAllLines(customPathsFile, Encoding.UTF8))
{
if (string.IsNullOrWhiteSpace(line))
continue;
int separatorIndex = line.IndexOf('=');
if (separatorIndex <= 0)
continue;
string key = line.Substring(0, separatorIndex).Trim();
string value = line.Substring(separatorIndex + 1).Trim();
if (!string.IsNullOrWhiteSpace(key) && !string.IsNullOrWhiteSpace(value))
customPaths[key] = value;
}
logger.Log(
$"Custom paths loaded: {customPaths.Count}");
}
catch (Exception ex)
{
logger.Log(
$"ERROR loading custom paths: {ex}");
customPaths =
new Dictionary<string, string>(
StringComparer.OrdinalIgnoreCase);
}
}
// =====================================================
// SAVE
// =====================================================
private void SaveCustomPaths()
{
try
{
var lines = new List<string>();
foreach (var entry in customPaths)
lines.Add($"{entry.Key}={entry.Value}");
File.WriteAllLines(
customPathsFile,
lines,
Encoding.UTF8);
logger.Log(
"Custom paths saved.");
}
catch (Exception ex)
{
logger.Log(
$"ERROR saving custom paths: {ex}");
}
}
// =====================================================
// GET CUSTOM PATH
// =====================================================
public string GetCustomPath(Game game)
{
if (game == null)
return null;
if (customPaths.TryGetValue(
game.Id.ToString(),
out string path))
{
return path;
}
return null;
}
// =====================================================
// GET EXECUTABLE PATH
// =====================================================
public string GetExecutablePath(
Game game,
GameAction action)
{
if (game == null)
return null;
// custom override
if (customPaths.TryGetValue(
game.Id.ToString(),
out string customPath))
{
if (File.Exists(customPath))
{
logger.Log(
$"Using custom executable: {game.Name} -> {customPath}");
return customPath;
}
else
{
logger.Log(
$"Custom executable missing: {game.Name} -> {customPath}");
}
}
// fallback normal
return taskManager.ResolveExecutable(
game,
action);
}
// =====================================================
// PROMPT FOR EXECUTABLE
// =====================================================
public bool PromptForExecutable(Game game)
{
if (game == null)
return false;
try
{
var dialog =
new OpenFileDialog
{
Title =
$"Select executable for {game.Name}",
Filter =
"Executable (*.exe)|*.exe",
CheckFileExists = true,
Multiselect = false
};
if (!string.IsNullOrWhiteSpace(game.InstallDirectory) &&
Directory.Exists(game.InstallDirectory))
{
dialog.InitialDirectory =
game.InstallDirectory;
}
bool? result =
dialog.ShowDialog();
if (result != true)
{
logger.Log(
$"Executable selection canceled: {game.Name}");
return false;
}
if (!File.Exists(dialog.FileName))
{
logger.Log(
$"Selected executable does not exist: {dialog.FileName}");
return false;
}
customPaths[game.Id.ToString()] =
dialog.FileName;
SaveCustomPaths();
logger.Log(
$"Custom executable selected: {game.Name} -> {dialog.FileName}");
return true;
}
catch (Exception ex)
{
logger.Log(
$"ERROR selecting executable: {ex}");
return false;
}
}
// =====================================================
// SET CUSTOM PATH
// =====================================================
public void SetCustomPath(
Game game,
string exePath)
{
if (game == null)
return;
if (string.IsNullOrWhiteSpace(exePath))
return;
customPaths[game.Id.ToString()] =
exePath;
SaveCustomPaths();
logger.Log(
$"Custom path set: {game.Name} -> {exePath}");
}
// =====================================================
// REMOVE CUSTOM PATH
// =====================================================
public void RemoveCustomPath(Game game)
{
if (game == null)
return;
string key = game.Id.ToString();
if (customPaths.ContainsKey(key))
{
customPaths.Remove(key);
SaveCustomPaths();
logger.Log(
$"Removed custom path: {game.Name}");
}
}
// =====================================================
// CHECK CUSTOM PATH
// =====================================================
public bool HasCustomPath(Game game)
{
if (game == null)
return false;
return customPaths.ContainsKey(game.Id.ToString());
}
}
}