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Fade.cpp
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162 lines (133 loc) · 4.41 KB
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/*
Copyright (c) 2024-2025 Toksisitee. All rights reserved.
This work is licensed under the terms of the MIT license.
For a copy, refer to license.md or https://opensource.org/licenses/MIT
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
*/
#include <fstream>
#include <assert.h>
#include <algorithm>
#include "EasyBMP/EasyBMP.h"
#include "Texture.h"
#include "AssetsErrHandler.h"
#include "Editor.h"
#include "Utils.h"
#include "Fade.h"
namespace Assets
{
using namespace Fade;
Result CFade::LoadBin( const std::string& sFilePath )
{
g_ErrHandler.SetFileType( FileType::Fade );
std::ifstream ifs( sFilePath, std::ios::binary );
if ( ifs.is_open() ) {
ifs.seekg( 0 );
ifs.read( reinterpret_cast<char*>(&m_Data[0]), sizeof( m_Data ) );
ifs.close();
return Result::OK_LOAD;
}
return Result::FAIL_LOAD;
}
Result CFade::LoadImg( const std::string& sFilePath )
{
g_ErrHandler.SetFileType( FileType::Fade );
BMP BMP;
if ( BMP.ReadFromFile( sFilePath.c_str() ) ) {
auto nWidth = BMP.TellWidth();
auto nHeight = BMP.TellHeight();
if ( nWidth != k_uWidth || nHeight != k_uHeight ) {
g_ErrHandler.LogFmt( Log::Level::CRT, "LoadImg: Image dimensions mismatch. Got: %ix%i, Expected: %ux%u", nWidth, nHeight, k_uWidth, k_uHeight );
return Result::FAIL_LOAD;
}
for ( auto y = 0; y < nHeight; y++ ) {
for ( auto x = 0; x < nWidth; x++ ) {
auto clr = BMP.GetPixel( x, y );
m_Data[y * k_uWidth + x] = GetPalette()->FindColor( { clr.Red, clr.Green, clr.Blue } );
}
}
return Result::OK_LOAD;
}
return Result::FAIL_LOAD;
}
Result CFade::ExportImg( const std::string& sFilePath )
{
g_ErrHandler.SetFileType( FileType::Fade );
BMP BMP;
size_t uIndex = 0;
auto pColorTable = GetPalette()->GetColorTable();
BMP.SetSize( k_uWidth, k_uHeight );
BMP.SetBitDepth( 24 );
for ( uint32_t y = 0; y < k_uHeight; y++ ) {
for ( uint32_t x = 0; x < k_uWidth; x++ ) {
BMP.SetPixel( x, y,
{
pColorTable[m_Data[uIndex]].b,
pColorTable[m_Data[uIndex]].g,
pColorTable[m_Data[uIndex]].r,
0
} );
uIndex++;
}
}
auto sNewFilePath = Util::FileSystem::RemoveFileExtension( sFilePath ) + ".bmp";
if ( !BMP.WriteToFile( sNewFilePath.c_str() ) ) {
return Result::FAIL_EXPORT;
}
return Result::OK_EXPORT;
}
Result CFade::ExportBin( const std::string& sFilePath )
{
g_ErrHandler.SetFileType( FileType::Fade );
std::ofstream ofs( sFilePath, std::ios::binary | std::ios::trunc );
if ( ofs.is_open() ) {
ofs.write( reinterpret_cast<const char*>(m_Data), sizeof( m_Data ) );
ofs.close();
return Result::OK_EXPORT;
}
return Result::FAIL_EXPORT;
}
void CFade::FadeColor( Color& color, float fFadeFactor )
{
color.r = std::clamp( static_cast<int32_t>(color.r * fFadeFactor), 0, 255 );
color.g = std::clamp( static_cast<int32_t>(color.g * fFadeFactor), 0, 255 );
color.b = std::clamp( static_cast<int32_t>(color.b * fFadeFactor), 0, 255 );
}
// TODO: This does not match Bullfrog's implementation
void CFade::ComputeTable()
{
uint8_t* pData = &m_Data[0];
for ( uint32_t y = 0; y < k_uHeight; y++ ) {
Color* pPalette = GetPalette()->GetColorTable();
for ( uint32_t x = 0; x < k_uWidth; x++, pData++, pPalette++ ) {
*pData = GetPalette()->FindColor( *pPalette );
}
}
pData = &m_Data[0];
for ( uint32_t y = 0; y < k_uHeight; y++ ) {
Color* pPalette = GetPalette()->GetColorTable();
float fRowFade = 0.1f + 0.6f * (static_cast<float>(y) / (k_uHeight - 1));
for ( uint32_t x = 0; x < k_uWidth; x++, pData++, pPalette++ ) {
float fColumnFade = 2.0f + (static_cast<float>(k_uWidth - x - 1) / k_uWidth) * 2.0f;
float fFinalFade = std::clamp( fRowFade * fColumnFade, 0.0f, 3.0f );
Color color = *pPalette;
FadeColor( color, fFinalFade );
*pData = GetPalette()->FindColor( color );
}
}
}
Result CFade::Generate()
{
g_ErrHandler.SetFileType( FileType::Fade );
g_ErrHandler.Log( Log::Level::WRN, "Fade generation does not exactly replicate Bullfrog's original algorithm." );
ComputeTable();
DestroyTexture();
return Result::OK_GENERATE;
}
bool CFade::CreateTexture( LPDIRECT3DDEVICE9 pD3DDevice )
{
m_pTexture = new CTexture2D( pD3DDevice, k_uWidth, k_uHeight, &m_Data[0], m_pPalette.get() );
return true;
}
}