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Preliminary support for fuzz strings and groundwork for fuzz tables #1014

Preliminary support for fuzz strings and groundwork for fuzz tables

Preliminary support for fuzz strings and groundwork for fuzz tables #1014

Triggered via pull request November 23, 2025 01:44
Status Success
Total duration 31s
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Dotnet.yml

on: pull_request
Build & Test
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10 warnings
Build & Test: DiscordBot/Modules/EmbedModule.cs#L82
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Modules/EmbedModule.cs#L65
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Modules/Casino/CasinoSlashModule.cs#L217
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/CommandHandlingService.cs#L288
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Skin/SkinModuleJsonConverter.cs#L29
Nullability of type of parameter 'value' doesn't match overridden member (possibly because of nullability attributes).
Build & Test: DiscordBot/Skin/SkinModuleJsonConverter.cs#L12
Nullability of type of parameter 'existingValue' doesn't match overridden member (possibly because of nullability attributes).
Build & Test: DiscordBot/Extensions/StringExtensions.cs#L145
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Extensions/MessageExtensions.cs#L9
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/UnityHelp/CannedResponseService.cs#L262
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Domain/Casino/Discord/RockPaperScissorsDiscordGameSession.cs#L10
'RockPaperScissorsDiscordGameSession.GetCurrentPlayerName()' hides inherited member 'DiscordGameSession<RockPaperScissors>.GetCurrentPlayerName()'. Use the new keyword if hiding was intended.