diff --git a/.gitignore b/.gitignore index 7ac9309..e2623e7 100644 --- a/.gitignore +++ b/.gitignore @@ -3,6 +3,7 @@ build Library [Ll]ogs [Tt]emp +UserSettings obj obj.meta diff --git a/Assets/DefaultVolumeProfile.asset b/Assets/DefaultVolumeProfile.asset new file mode 100644 index 0000000..5393bfe --- /dev/null +++ b/Assets/DefaultVolumeProfile.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} + m_Name: DefaultVolumeProfile + m_EditorClassIdentifier: Unity.RenderPipelines.Core.Runtime::UnityEngine.Rendering.VolumeProfile + components: [] diff --git a/Assets/Measured Materials Library/ClearCoat.meta b/Assets/DefaultVolumeProfile.asset.meta similarity index 52% rename from Assets/Measured Materials Library/ClearCoat.meta rename to Assets/DefaultVolumeProfile.asset.meta index af019e1..1eb224d 100644 --- a/Assets/Measured Materials Library/ClearCoat.meta +++ b/Assets/DefaultVolumeProfile.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 0bf76717a54de7d45906f0fcd7ce8608 -folderAsset: yes -DefaultImporter: +guid: 81273da5e5bcf41a2a70b5b59d0b0171 +NativeFormatImporter: externalObjects: {} + mainObjectFileID: 11400000 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/Editor/LitGUIAdvanced.cs b/Assets/Measured Materials Library/ClearCoat/Editor/LitGUIAdvanced.cs deleted file mode 100644 index 28ac54c..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Editor/LitGUIAdvanced.cs +++ /dev/null @@ -1,255 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Rendering; -using UnityEditor; - -namespace kTools.kShadingEditor -{ - public static class LitGUIAdvanced - { - public enum WorkflowMode - { - Specular = 0, - Metallic - } - - public enum SmoothnessMapChannel - { - SpecularMetallicAlpha, - AlbedoAlpha, - } - - public static class Styles - { - public static GUIContent workflowModeText = new GUIContent("Workflow Mode", - "Select a workflow that fits your textures. Choose between Metallic or Specular."); - - public static GUIContent specularMapText = - new GUIContent("Specular Map", "Sets and configures the map and color for the Specular workflow."); - - public static GUIContent metallicMapText = - new GUIContent("Metallic Map", "Sets and configures the map for the Metallic workflow."); - - public static GUIContent smoothnessText = new GUIContent("Smoothness", - "Controls the spread of highlights and reflections on the surface."); - - public static GUIContent smoothnessMapChannelText = - new GUIContent("Source", - "Specifies where to sample a smoothness map from. By default, uses the alpha channel for your map."); - - public static GUIContent highlightsText = new GUIContent("Specular Highlights", - "When enabled, the Material reflects the shine from direct lighting."); - - public static GUIContent reflectionsText = - new GUIContent("Environment Reflections", - "When enabled, the Material samples reflections from the nearest Reflection Probes or Lighting Probe."); - - public static GUIContent occlusionText = new GUIContent("Occlusion Map", - "Sets an occlusion map to simulate shadowing from ambient lighting."); - - public static readonly string[] metallicSmoothnessChannelNames = {"Metallic Alpha", "Albedo Alpha"}; - public static readonly string[] specularSmoothnessChannelNames = {"Specular Alpha", "Albedo Alpha"}; - - public static GUIContent enableClearCoatText = new GUIContent("Clear Coat", "Enable Clear Coat"); - public static GUIContent clearCoatText = new GUIContent("Clear Coat", "Clear Coat (R) and Smoothness (G)"); - public static GUIContent clearCoatSmoothnessText = new GUIContent("Clear Coat Smoothness", "Clear Coat Smoothness value"); - public static GUIContent clearCoatSmoothnessScaleText = new GUIContent("Clear Coat Smoothness", "Clear Coat Smoothness scale factor"); - } - - public struct LitProperties - { - // Surface Option Props - public MaterialProperty workflowMode; - - // Surface Input Props - public MaterialProperty metallic; - public MaterialProperty specColor; - public MaterialProperty metallicGlossMap; - public MaterialProperty specGlossMap; - public MaterialProperty smoothness; - public MaterialProperty smoothnessMapChannel; - public MaterialProperty bumpMapProp; - public MaterialProperty bumpScaleProp; - public MaterialProperty occlusionStrength; - public MaterialProperty occlusionMap; - - // Advanced Props - public MaterialProperty highlights; - public MaterialProperty reflections; - - public MaterialProperty enableClearCoat; - public MaterialProperty clearCoat; - public MaterialProperty clearCoatMap; - public MaterialProperty clearCoatSmoothness; - public MaterialProperty clearCoatSmoothnessScale; - public LitProperties(MaterialProperty[] properties) - { - // Surface Option Props - workflowMode = BaseShaderGUI.FindProperty("_WorkflowMode", properties, false); - // Surface Input Props - metallic = BaseShaderGUI.FindProperty("_Metallic", properties); - specColor = BaseShaderGUI.FindProperty("_SpecColor", properties, false); - metallicGlossMap = BaseShaderGUI.FindProperty("_MetallicGlossMap", properties); - specGlossMap = BaseShaderGUI.FindProperty("_SpecGlossMap", properties, false); - smoothness = BaseShaderGUI.FindProperty("_Smoothness", properties, false); - smoothnessMapChannel = BaseShaderGUI.FindProperty("_SmoothnessTextureChannel", properties, false); - bumpMapProp = BaseShaderGUI.FindProperty("_BumpMap", properties, false); - bumpScaleProp = BaseShaderGUI.FindProperty("_BumpScale", properties, false); - occlusionStrength = BaseShaderGUI.FindProperty("_OcclusionStrength", properties, false); - occlusionMap = BaseShaderGUI.FindProperty("_OcclusionMap", properties, false); - // Advanced Props - highlights = BaseShaderGUI.FindProperty("_SpecularHighlights", properties, false); - reflections = BaseShaderGUI.FindProperty("_EnvironmentReflections", properties, false); - - enableClearCoat = BaseShaderGUI.FindProperty("_EnableClearCoat", properties, false); - clearCoat = BaseShaderGUI.FindProperty("_ClearCoat", properties, false); - clearCoatMap = BaseShaderGUI.FindProperty("_ClearCoatMap", properties, false); - clearCoatSmoothness = BaseShaderGUI.FindProperty("_ClearCoatGlossiness", properties, false); - clearCoatSmoothnessScale = BaseShaderGUI.FindProperty("_ClearCoatGlossinessScale", properties, false); - } - } - - public static void Inputs(LitProperties properties, MaterialEditor materialEditor, Material material) - { - DoClearCoat(properties, materialEditor, material); - DoMetallicSpecularArea(properties, materialEditor, material); - BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp, properties.bumpScaleProp); - - if (properties.occlusionMap != null) - { - materialEditor.TexturePropertySingleLine(Styles.occlusionText, properties.occlusionMap, - properties.occlusionMap.textureValue != null ? properties.occlusionStrength : null); - } - } - - public static void DoClearCoat(LitProperties properties, MaterialEditor materialEditor, Material material) - { - materialEditor.ShaderProperty(properties.enableClearCoat, Styles.enableClearCoatText); - if (properties.enableClearCoat.floatValue == 1.0) - { - EditorGUI.indentLevel++; - bool hadClearCoatTexture = properties.clearCoatMap.textureValue != null; - - // Texture and HDR color controls - materialEditor.TexturePropertySingleLine(Styles.clearCoatText, properties.clearCoatMap, properties.clearCoatMap.textureValue == null ? properties.clearCoat : null); - - bool showSmoothnessScale = hadClearCoatTexture; - int indentation = 2; // align with labels of texture properties - materialEditor.ShaderProperty(showSmoothnessScale ? properties.clearCoatSmoothnessScale : properties.clearCoatSmoothness, showSmoothnessScale ? Styles.clearCoatSmoothnessScaleText : Styles.clearCoatSmoothnessText, indentation); - EditorGUI.indentLevel--; - } - } - - public static void DoMetallicSpecularArea(LitProperties properties, MaterialEditor materialEditor, Material material) - { - string[] smoothnessChannelNames; - bool hasGlossMap = false; - if (properties.workflowMode == null || - (WorkflowMode) properties.workflowMode.floatValue == WorkflowMode.Metallic) - { - hasGlossMap = properties.metallicGlossMap.textureValue != null; - smoothnessChannelNames = Styles.metallicSmoothnessChannelNames; - materialEditor.TexturePropertySingleLine(Styles.metallicMapText, properties.metallicGlossMap, - hasGlossMap ? null : properties.metallic); - } - else - { - hasGlossMap = properties.specGlossMap.textureValue != null; - smoothnessChannelNames = Styles.specularSmoothnessChannelNames; - BaseShaderGUI.TextureColorProps(materialEditor, Styles.specularMapText, properties.specGlossMap, - hasGlossMap ? null : properties.specColor); - } - EditorGUI.indentLevel++; - DoSmoothness(properties, material, smoothnessChannelNames); - EditorGUI.indentLevel--; - } - - public static void DoSmoothness(LitProperties properties, Material material, string[] smoothnessChannelNames) - { - var opaque = ((BaseShaderGUI.SurfaceType) material.GetFloat("_Surface") == - BaseShaderGUI.SurfaceType.Opaque); - EditorGUI.indentLevel++; - EditorGUI.BeginChangeCheck(); - EditorGUI.showMixedValue = properties.smoothness.hasMixedValue; - var smoothness = EditorGUILayout.Slider(Styles.smoothnessText, properties.smoothness.floatValue, 0f, 1f); - if (EditorGUI.EndChangeCheck()) - properties.smoothness.floatValue = smoothness; - EditorGUI.showMixedValue = false; - - if (properties.smoothnessMapChannel != null) // smoothness channel - { - EditorGUI.indentLevel++; - EditorGUI.BeginDisabledGroup(!opaque); - EditorGUI.BeginChangeCheck(); - EditorGUI.showMixedValue = properties.smoothnessMapChannel.hasMixedValue; - var smoothnessSource = (int) properties.smoothnessMapChannel.floatValue; - if (opaque) - smoothnessSource = EditorGUILayout.Popup(Styles.smoothnessMapChannelText, smoothnessSource, - smoothnessChannelNames); - else - EditorGUILayout.Popup(Styles.smoothnessMapChannelText, 0, smoothnessChannelNames); - if (EditorGUI.EndChangeCheck()) - properties.smoothnessMapChannel.floatValue = smoothnessSource; - EditorGUI.showMixedValue = false; - EditorGUI.EndDisabledGroup(); - EditorGUI.indentLevel--; - } - EditorGUI.indentLevel--; - } - - public static SmoothnessMapChannel GetSmoothnessMapChannel(Material material) - { - int ch = (int) material.GetFloat("_SmoothnessTextureChannel"); - if (ch == (int) SmoothnessMapChannel.AlbedoAlpha) - return SmoothnessMapChannel.AlbedoAlpha; - - return SmoothnessMapChannel.SpecularMetallicAlpha; - } - - public static void SetMaterialKeywords(Material material) - { - // Note: keywords must be based on Material value not on MaterialProperty due to multi-edit & material animation - // (MaterialProperty value might come from renderer material property block) - var hasGlossMap = false; - var isSpecularWorkFlow = false; - var opaque = ((BaseShaderGUI.SurfaceType) material.GetFloat("_Surface") == - BaseShaderGUI.SurfaceType.Opaque); - if (material.HasProperty("_WorkflowMode")) - { - isSpecularWorkFlow = (WorkflowMode) material.GetFloat("_WorkflowMode") == WorkflowMode.Specular; - if (isSpecularWorkFlow) - hasGlossMap = material.GetTexture("_SpecGlossMap") != null; - else - hasGlossMap = material.GetTexture("_MetallicGlossMap") != null; - } - else - { - hasGlossMap = material.GetTexture("_MetallicGlossMap") != null; - } - - CoreUtils.SetKeyword(material, "_SPECULAR_SETUP", isSpecularWorkFlow); - - CoreUtils.SetKeyword(material, "_METALLICSPECGLOSSMAP", hasGlossMap); - - if (material.HasProperty("_SpecularHighlights")) - CoreUtils.SetKeyword(material, "_SPECULARHIGHLIGHTS_OFF", - material.GetFloat("_SpecularHighlights") == 0.0f); - if (material.HasProperty("_EnvironmentReflections")) - CoreUtils.SetKeyword(material, "_ENVIRONMENTREFLECTIONS_OFF", - material.GetFloat("_EnvironmentReflections") == 0.0f); - if (material.HasProperty("_OcclusionMap")) - CoreUtils.SetKeyword(material, "_OCCLUSIONMAP", material.GetTexture("_OcclusionMap")); - - if (material.HasProperty("_SmoothnessTextureChannel")) - { - CoreUtils.SetKeyword(material, "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A", - GetSmoothnessMapChannel(material) == SmoothnessMapChannel.AlbedoAlpha && opaque); - } - - if(material.HasProperty("_EnableClearCoat")) - CoreUtils.SetKeyword(material, "_CLEARCOAT", material.GetFloat("_EnableClearCoat") == 1.0f); - if(material.HasProperty("_ClearCoatMap")) - CoreUtils.SetKeyword(material, "_CLEARCOATMAP", material.GetTexture("_ClearCoatMap")); - } - } -} diff --git a/Assets/Measured Materials Library/ClearCoat/Editor/LitGUIAdvanced.cs.meta b/Assets/Measured Materials Library/ClearCoat/Editor/LitGUIAdvanced.cs.meta deleted file mode 100644 index 4dda107..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Editor/LitGUIAdvanced.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 09209615764ba1b4a82d2f1777ab4bff -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/Editor/LitShaderGUI.cs b/Assets/Measured Materials Library/ClearCoat/Editor/LitShaderGUI.cs deleted file mode 100644 index 9d3a12a..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Editor/LitShaderGUI.cs +++ /dev/null @@ -1,133 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Rendering; -using UnityEditor.Rendering.LWRP; -using UnityEditor; - -namespace kTools.kShadingEditor -{ - internal class LitShaderGUI : BaseShaderGUI - { - // Properties - private LitGUIAdvanced.LitProperties litProperties; - - // collect properties from the material properties - public override void FindProperties(MaterialProperty[] properties) - { - base.FindProperties(properties); - litProperties = new LitGUIAdvanced.LitProperties(properties); - } - - // material changed check - public override void MaterialChanged(Material material) - { - if (material == null) - throw new ArgumentNullException("material"); - - SetMaterialKeywords(material, LitGUIAdvanced.SetMaterialKeywords); - } - - // material main surface options - public override void DrawSurfaceOptions(Material material) - { - if (material == null) - throw new ArgumentNullException("material"); - - // Use default labelWidth - EditorGUIUtility.labelWidth = 0f; - - // Detect any changes to the material - EditorGUI.BeginChangeCheck(); - if (litProperties.workflowMode != null) - { - DoPopup(LitGUIAdvanced.Styles.workflowModeText, litProperties.workflowMode, Enum.GetNames(typeof(LitGUIAdvanced.WorkflowMode))); - } - if (EditorGUI.EndChangeCheck()) - { - foreach (var obj in blendModeProp.targets) - MaterialChanged((Material)obj); - } - base.DrawSurfaceOptions(material); - } - - // material main surface inputs - public override void DrawSurfaceInputs(Material material) - { - base.DrawSurfaceInputs(material); - LitGUIAdvanced.Inputs(litProperties, materialEditor, material); - DrawEmissionProperties(material, true); - DrawTileOffset(materialEditor, baseMapProp); - } - - // material main advanced options - public override void DrawAdvancedOptions(Material material) - { - if (litProperties.reflections != null && litProperties.highlights != null) - { - EditorGUI.BeginChangeCheck(); - { - materialEditor.ShaderProperty(litProperties.highlights, LitGUIAdvanced.Styles.highlightsText); - materialEditor.ShaderProperty(litProperties.reflections, LitGUIAdvanced.Styles.reflectionsText); - EditorGUI.BeginChangeCheck(); - } - } - - base.DrawAdvancedOptions(material); - } - - public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader) - { - if (material == null) - throw new ArgumentNullException("material"); - - // _Emission property is lost after assigning Standard shader to the material - // thus transfer it before assigning the new shader - if (material.HasProperty("_Emission")) - { - material.SetColor("_EmissionColor", material.GetColor("_Emission")); - } - - base.AssignNewShaderToMaterial(material, oldShader, newShader); - - if (oldShader == null || !oldShader.name.Contains("Legacy Shaders/")) - { - SetupMaterialBlendMode(material); - return; - } - - SurfaceType surfaceType = SurfaceType.Opaque; - BlendMode blendMode = BlendMode.Alpha; - if (oldShader.name.Contains("/Transparent/Cutout/")) - { - surfaceType = SurfaceType.Opaque; - material.SetFloat("_AlphaClip", 1); - } - else if (oldShader.name.Contains("/Transparent/")) - { - // NOTE: legacy shaders did not provide physically based transparency - // therefore Fade mode - surfaceType = SurfaceType.Transparent; - blendMode = BlendMode.Alpha; - } - material.SetFloat("_Surface", (float)surfaceType); - material.SetFloat("_Blend", (float)blendMode); - - if (oldShader.name.Equals("Standard (Specular setup)")) - { - material.SetFloat("_WorkflowMode", (float)LitGUIAdvanced.WorkflowMode.Specular); - Texture texture = material.GetTexture("_SpecGlossMap"); - if (texture != null) - material.SetTexture("_MetallicSpecGlossMap", texture); - } - else - { - material.SetFloat("_WorkflowMode", (float)LitGUIAdvanced.WorkflowMode.Metallic); - Texture texture = material.GetTexture("_MetallicGlossMap"); - if (texture != null) - material.SetTexture("_MetallicSpecGlossMap", texture); - } - - MaterialChanged(material); - } - } -} diff --git a/Assets/Measured Materials Library/ClearCoat/Editor/LitShaderGUI.cs.meta b/Assets/Measured Materials Library/ClearCoat/Editor/LitShaderGUI.cs.meta deleted file mode 100644 index c5a6f54..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Editor/LitShaderGUI.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d4ae92b9675ae7a4f8bfa93bea38f467 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/ShaderLibrary.meta b/Assets/Measured Materials Library/ClearCoat/ShaderLibrary.meta deleted file mode 100644 index 0051330..0000000 --- a/Assets/Measured Materials Library/ClearCoat/ShaderLibrary.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 097a8dfe9f225f44b8fad086abfa9c4a -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl b/Assets/Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl deleted file mode 100644 index eee1939..0000000 --- a/Assets/Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl +++ /dev/null @@ -1,265 +0,0 @@ -#ifndef LIGHTWEIGHT_LIGHTING_ADVANCED_INCLUDED -#define LIGHTWEIGHT_LIGHTING_ADVANCED_INCLUDED - -//#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" -//#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/EntityLighting.hlsl" -//#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/ImageBasedLighting.hlsl" -#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" -#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" -#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" - -/////////////////////////////////////////////////////////////////////////////// -// BRDF Functions // -/////////////////////////////////////////////////////////////////////////////// -#ifdef _CLEARCOAT - #define CLEAR_COAT_IOR 1.5h - #define CLEAR_COAT_IETA (1.0h / CLEAR_COAT_IOR) // IETA is the inverse eta which is the ratio of IOR of two interface -#endif - -half3 f0ClearCoatToSurface(half3 f0) -{ - // Approximation of iorTof0(f0ToIor(f0), 1.5) - // This assumes that the clear coat layer has an IOR of 1.5 -#if defined(SHADER_API_MOBILE) - return saturate(f0 * (f0 * 0.526868h + 0.529324h) - 0.0482256h); -#else - return saturate(f0 * (f0 * (0.941892h - 0.263008h * f0) + 0.346479h) - 0.0285998h); -#endif -} - -struct BRDFDataAdvanced -{ - half3 diffuse; - half3 specular; - half perceptualRoughness; - half roughness; - half roughness2; - half grazingTerm; - - // We save some light invariant BRDF terms so we don't have to recompute - // them in the light loop. Take a look at DirectBRDF function for detailed explaination. - half normalizationTerm; // roughness * 4.0 + 2.0 - half roughness2MinusOne; // roughness² - 1.0 - -#ifdef _CLEARCOAT - half clearCoat; - half perceptualClearCoatRoughness; - half clearCoatRoughness; - half clearCoatRoughness2; - half clearCoatRoughness2MinusOne; -#endif -}; - -inline void InitializeBRDFDataAdvanced(SurfaceDataAdvanced surfaceData, out BRDFDataAdvanced outBRDFData) -{ -#ifdef _SPECULAR_SETUP - half reflectivity = ReflectivitySpecular(surfaceData.specular); - half oneMinusReflectivity = 1.0 - reflectivity; - - outBRDFData.diffuse = surfaceData.albedo * (half3(1.0h, 1.0h, 1.0h) - surfaceData.specular); - half3 f0 = surfaceData.specular; -#else - - half oneMinusReflectivity = OneMinusReflectivityMetallic(surfaceData.metallic); - half reflectivity = 1.0 - oneMinusReflectivity; - - outBRDFData.diffuse = surfaceData.albedo * oneMinusReflectivity; - half3 f0 = kDieletricSpec.rgb; -#endif - - outBRDFData.grazingTerm = saturate(surfaceData.smoothness + reflectivity); - outBRDFData.perceptualRoughness = PerceptualSmoothnessToPerceptualRoughness(surfaceData.smoothness); - outBRDFData.roughness = PerceptualRoughnessToRoughness(outBRDFData.perceptualRoughness); - outBRDFData.roughness2 = outBRDFData.roughness * outBRDFData.roughness; - -#ifdef _CLEARCOAT - // Calculate Roughness of Clear Coat layer - outBRDFData.clearCoat = surfaceData.clearCoat; - outBRDFData.perceptualClearCoatRoughness = PerceptualSmoothnessToPerceptualRoughness(surfaceData.clearCoatSmoothness); - outBRDFData.clearCoatRoughness = PerceptualRoughnessToRoughness(outBRDFData.perceptualClearCoatRoughness); - outBRDFData.clearCoatRoughness2 = outBRDFData.clearCoatRoughness * outBRDFData.clearCoatRoughness; - outBRDFData.clearCoatRoughness2MinusOne = outBRDFData.clearCoatRoughness2 - 1.0h; - - // Modify Roughness of base layer - half ieta = lerp(1.0h, CLEAR_COAT_IETA, outBRDFData.clearCoat); - half coatRoughnessScale = Sq(ieta); - half sigma = RoughnessToVariance(PerceptualRoughnessToRoughness(outBRDFData.perceptualRoughness)); - outBRDFData.perceptualRoughness = RoughnessToPerceptualRoughness(VarianceToRoughness(sigma * coatRoughnessScale)); - - f0 = lerp(f0, f0ClearCoatToSurface(f0), outBRDFData.clearCoat); -#endif - -#ifdef _SPECULAR_SETUP - outBRDFData.specular = f0; -#else - outBRDFData.specular = lerp(f0, surfaceData.albedo, surfaceData.metallic); -#endif - - outBRDFData.normalizationTerm = outBRDFData.roughness * 4.0h + 2.0h; - outBRDFData.roughness2MinusOne = outBRDFData.roughness2 - 1.0h; - -#ifdef _ALPHAPREMULTIPLY_ON - outBRDFData.diffuse *= surfaceData.alpha; - surfaceData.alpha = surfaceData.alpha * oneMinusReflectivity + reflectivity; -#endif -} - -// Kelemen 2001, "A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling" -// TODO - Move to Core or switch Visibility term? -real V_Kelemen(real LoH) -{ - real x = 0.25 / (LoH * LoH); -#if defined (SHADER_API_MOBILE) - return min(x, 65504.0); -#else - return x; -#endif -} - -#ifdef _CLEARCOAT -half ClearCoat(BRDFDataAdvanced brdfData, half3 halfDir, half NoH, half LoH, half LoH2) -{ - half D = NoH * NoH * brdfData.clearCoatRoughness2MinusOne + 1.00001h; - half specularTerm = brdfData.clearCoatRoughness2 / ((D * D) * max(0.1h, LoH2) * (brdfData.clearCoatRoughness * 4.0 + 2.0)) * brdfData.clearCoat; - half attenuation = 1 - LoH * brdfData.clearCoat; - -#if defined (SHADER_API_MOBILE) - specularTerm = specularTerm - HALF_MIN; - specularTerm = clamp(specularTerm, 0.0, 100.0); // Prevent FP16 overflow on mobiles -#endif - - return specularTerm * attenuation; -} -#endif - -// Based on Minimalist CookTorrance BRDF -// Implementation is slightly different from original derivation: http://www.thetenthplanet.de/archives/255 -// -// * NDF [Modified] GGX -// * Modified Kelemen and Szirmay-​Kalos for Visibility term -// * Fresnel approximated with 1/LdotH -half3 DirectBDRFAdvanced(BRDFDataAdvanced brdfData, InputDataAdvanced inputData, half3 lightDirectionWS) -{ -#ifndef _SPECULARHIGHLIGHTS_OFF - half3 halfDir = SafeNormalize(lightDirectionWS + inputData.viewDirectionWS); - - half NoH = saturate(dot(inputData.normalWS, halfDir)); - half LoH = saturate(dot(lightDirectionWS, halfDir)); - - // GGX Distribution multiplied by combined approximation of Visibility and Fresnel - // BRDFspec = (D * V * F) / 4.0 - // D = roughness² / ( NoH² * (roughness² - 1) + 1 )² - // V * F = 1.0 / ( LoH² * (roughness + 0.5) ) - // See "Optimizing PBR for Mobile" from Siggraph 2015 moving mobile graphics course - // https://community.arm.com/events/1155 - - // Final BRDFspec = roughness² / ( NoH² * (roughness² - 1) + 1 )² * (LoH² * (roughness + 0.5) * 4.0) - // We further optimize a few light invariant terms - // brdfData.normalizationTerm = (roughness + 0.5) * 4.0 rewritten as roughness * 4.0 + 2.0 to a fit a MAD. - half d = NoH * NoH * brdfData.roughness2MinusOne + 1.00001h; - - half LoH2 = LoH * LoH; - half specularTerm = brdfData.roughness2 / ((d * d) * max(0.1h, LoH2) * brdfData.normalizationTerm); - half3 diffuseTerm = brdfData.diffuse; - - // on mobiles (where half actually means something) denominator have risk of overflow - // clamp below was added specifically to "fix" that, but dx compiler (we convert bytecode to metal/gles) - // sees that specularTerm have only non-negative terms, so it skips max(0,..) in clamp (leaving only min(100,...)) -#if defined (SHADER_API_MOBILE) - specularTerm = specularTerm - HALF_MIN; - specularTerm = clamp(specularTerm, 0.0, 100.0); // Prevent FP16 overflow on mobiles -#endif - - half3 color = specularTerm * brdfData.specular + diffuseTerm; - -#ifdef _CLEARCOAT - color += ClearCoat(brdfData, halfDir, NoH, LoH, LoH2); -#endif - - return color; - -#else - return brdfData.diffuse; -#endif -} - -/////////////////////////////////////////////////////////////////////////////// -// Global Illumination // -/////////////////////////////////////////////////////////////////////////////// - -#ifdef _CLEARCOAT -void GlobalIlluminationClearCoat(BRDFDataAdvanced brdfData, half3 reflectVector, half fresnelTerm, half occlusion, inout half3 indirectDiffuse, inout half3 indirectSpecular) -{ - fresnelTerm *= brdfData.clearCoat; - float attenuation = 1 - fresnelTerm; - indirectDiffuse *= attenuation; - indirectSpecular *= attenuation * attenuation; - indirectSpecular += GlossyEnvironmentReflection(reflectVector, brdfData.perceptualClearCoatRoughness, occlusion) * fresnelTerm; -} -#endif - -half3 GlobalIlluminationAdvanced(BRDFDataAdvanced brdfData, InputDataAdvanced inputData, half occlusion) -{ - half3 reflectVector = reflect(-inputData.viewDirectionWS, inputData.normalWS); - half fresnelTerm = Pow4(1.0 - saturate(dot(inputData.normalWS, inputData.viewDirectionWS))); - - half3 indirectDiffuse = inputData.bakedGI * occlusion * brdfData.diffuse; - half3 reflection = GlossyEnvironmentReflection(reflectVector, brdfData.perceptualRoughness, occlusion); - float surfaceReduction = 1.0 / (brdfData.roughness2 + 1.0); - half3 indirectSpecular = surfaceReduction * reflection * lerp(brdfData.specular, brdfData.grazingTerm, fresnelTerm); - -#ifdef _CLEARCOAT - GlobalIlluminationClearCoat(brdfData, reflectVector, fresnelTerm, occlusion, indirectDiffuse, indirectSpecular); -#endif - - return indirectDiffuse + indirectSpecular; -} - -/////////////////////////////////////////////////////////////////////////////// -// Lighting Functions // -/////////////////////////////////////////////////////////////////////////////// - -half3 LightingAdvanced(BRDFDataAdvanced brdfData, half3 lightColor, half3 lightDirectionWS, half lightAttenuation, InputDataAdvanced inputData) -{ - half NdotL = saturate(dot(inputData.normalWS, lightDirectionWS)); - half3 radiance = lightColor * (lightAttenuation * NdotL); - return DirectBDRFAdvanced(brdfData, inputData, lightDirectionWS) * radiance; -} - -half3 LightingAdvanced(BRDFDataAdvanced brdfData, Light light, InputDataAdvanced inputData) -{ - return LightingAdvanced(brdfData, light.color, light.direction, light.distanceAttenuation * light.shadowAttenuation, inputData); -} - -/////////////////////////////////////////////////////////////////////////////// -// Fragment Functions // -// Used by ShaderGraph and others builtin renderers // -/////////////////////////////////////////////////////////////////////////////// -half4 LightweightFragmentAdvanced(InputDataAdvanced inputData, SurfaceDataAdvanced surfaceData) -{ - BRDFDataAdvanced brdfData; - InitializeBRDFDataAdvanced(surfaceData, brdfData); - - Light mainLight = GetMainLight(inputData.shadowCoord); - MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, half4(0, 0, 0, 0)); - - half3 color = GlobalIlluminationAdvanced(brdfData, inputData, surfaceData.occlusion); - color += LightingAdvanced(brdfData, mainLight, inputData); - -#ifdef _ADDITIONAL_LIGHTS - int pixelLightCount = GetAdditionalLightsCount(); - for (int i = 0; i < pixelLightCount; ++i) - { - Light light = GetAdditionalLight(i, inputData.positionWS); - color += LightingAdvanced(brdfData, light, inputData); - } -#endif - -#ifdef _ADDITIONAL_LIGHTS_VERTEX - color += inputData.vertexLighting * brdfData.diffuse; -#endif - - color += surfaceData.emission; - return half4(color, surfaceData.alpha); -} -#endif diff --git a/Assets/Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl.meta b/Assets/Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl.meta deleted file mode 100644 index bac8631..0000000 --- a/Assets/Measured Materials Library/ClearCoat/ShaderLibrary/Lighting.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8c7f3ce6e4482914094ecde80ceacf4d -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/Shaders.meta b/Assets/Measured Materials Library/ClearCoat/Shaders.meta deleted file mode 100644 index 42ee701..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Shaders.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 36000ffb91bab9340895b13c83a32f29 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/Shaders/Lit.shader b/Assets/Measured Materials Library/ClearCoat/Shaders/Lit.shader deleted file mode 100644 index 1eeedfc..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Shaders/Lit.shader +++ /dev/null @@ -1,235 +0,0 @@ -Shader "Universal Render Pipeline/Lit (Advanced)" -{ - Properties - { - // Specular vs Metallic workflow - [HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 - - [MainColor] _BaseColor("Color", Color) = (0.5,0.5,0.5,1) - [MainTexture] _BaseMap("Albedo", 2D) = "white" {} - - _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 - - _Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5 - _GlossMapScale("Smoothness Scale", Range(0.0, 1.0)) = 1.0 - _SmoothnessTextureChannel("Smoothness texture channel", Float) = 0 - - [Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0 - _MetallicGlossMap("Metallic", 2D) = "white" {} - - _SpecColor("Specular", Color) = (0.2, 0.2, 0.2) - _SpecGlossMap("Specular", 2D) = "white" {} - - [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0 - [ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0 - - _BumpScale("Scale", Float) = 1.0 - _BumpMap("Normal Map", 2D) = "bump" {} - - _OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0 - _OcclusionMap("Occlusion", 2D) = "white" {} - - _EmissionColor("Color", Color) = (0,0,0) - _EmissionMap("Emission", 2D) = "white" {} - - _EnableClearCoat("Enable Clear Coat", Float) = 1.0 - _ClearCoat("Clear Coat", Range(0.0, 1.0)) = 1.0 - _ClearCoatGlossiness("Clear Coat Smoothness", Range(0.0, 1.0)) = 0.5 - _ClearCoatGlossinessScale("Clear Coat Smoothness Scale", Range(0.0, 1.0)) = 1.0 - _ClearCoatMap("Clear Coat", 2D) = "white" {} - - // Blending state - [HideInInspector] _Surface("__surface", Float) = 0.0 - [HideInInspector] _Blend("__blend", Float) = 0.0 - [HideInInspector] _AlphaClip("__clip", Float) = 0.0 - [HideInInspector] _SrcBlend("__src", Float) = 1.0 - [HideInInspector] _DstBlend("__dst", Float) = 0.0 - [HideInInspector] _ZWrite("__zw", Float) = 1.0 - [HideInInspector] _Cull("__cull", Float) = 2.0 - - _ReceiveShadows("Receive Shadows", Float) = 1.0 - // Editmode props - [HideInInspector] _QueueOffset("Queue offset", Float) = 0.0 - - // ObsoleteProperties - // [HideInInspector] _MainTex("BaseMap", 2D) = "white" {} - // [HideInInspector] _Color("Base Color", Color) = (0.5, 0.5, 0.5, 1) - // [HideInInspector] _GlossMapScale("Smoothness", Float) = 0.0 - // [HideInInspector] _Glossiness("Smoothness", Float) = 0.0 - // [HideInInspector] _GlossyReflections("EnvironmentReflections", Float) = 0.0 - - - } - - SubShader - { - // Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings - // this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this - // material work with both Universal Render Pipeline and Builtin Unity Pipeline - Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "IgnoreProjector" = "True"} - LOD 300 - - // ------------------------------------------------------------------ - // Forward pass. Shades all light in a single pass. GI + emission + Fog - Pass - { - - // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with - // no LightMode tag are also rendered by Universal Render Pipeline - Name "ForwardLit" - Tags{"LightMode" = "UniversalForward"} - - Blend[_SrcBlend][_DstBlend] - ZWrite[_ZWrite] - Cull[_Cull] - - HLSLPROGRAM - // Required to compile gles 2.0 with standard SRP library - // All shaders must be compiled with HLSLcc and currently only gles is not using HLSLcc by default - #pragma prefer_hlslcc gles - #pragma exclude_renderers d3d11_9x - #pragma target 2.0 - - // ------------------------------------- - // Material Keywords - #pragma shader_feature _NORMALMAP - #pragma shader_feature _ALPHATEST_ON - #pragma shader_feature _ALPHAPREMULTIPLY_ON - #pragma shader_feature _EMISSION - #pragma shader_feature _METALLICSPECGLOSSMAP - #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - #pragma shader_feature _OCCLUSIONMAP - - #pragma shader_feature _CLEARCOAT - #pragma shader_feature _CLEARCOATMAP - - #pragma shader_feature _SPECULARHIGHLIGHTS_OFF - #pragma shader_feature _ENVIRONMENTREFLECTIONS_OFF - #pragma shader_feature _SPECULAR_SETUP - #pragma shader_feature _RECEIVE_SHADOWS_OFF - - // ------------------------------------- - // Universal Pipeline keywords - #pragma multi_compile _ _MAIN_LIGHT_SHADOWS - #pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE - #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS - #pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS - #pragma multi_compile _ _SHADOWS_SOFT - #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE - - // ------------------------------------- - // Unity defined keywords - #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ LIGHTMAP_ON - #pragma multi_compile_fog - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - - #pragma vertex LitPassVertex - #pragma fragment LitPassFragment - - #include "LitInput.hlsl" - #include "LitForwardPass.hlsl" - ENDHLSL - } - - Pass - { - Name "ShadowCaster" - Tags{"LightMode" = "ShadowCaster"} - - ZWrite On - ZTest LEqual - Cull[_Cull] - - HLSLPROGRAM - // Required to compile gles 2.0 with standard srp library - #pragma prefer_hlslcc gles - #pragma exclude_renderers d3d11_9x - #pragma target 2.0 - - // ------------------------------------- - // Material Keywords - #pragma shader_feature _ALPHATEST_ON - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - #pragma vertex ShadowPassVertex - #pragma fragment ShadowPassFragment - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl" - ENDHLSL - } - - Pass - { - Name "DepthOnly" - Tags{"LightMode" = "DepthOnly"} - - ZWrite On - ColorMask 0 - Cull[_Cull] - - HLSLPROGRAM - // Required to compile gles 2.0 with standard srp library - #pragma prefer_hlslcc gles - #pragma exclude_renderers d3d11_9x - #pragma target 2.0 - - #pragma vertex DepthOnlyVertex - #pragma fragment DepthOnlyFragment - - // ------------------------------------- - // Material Keywords - #pragma shader_feature _ALPHATEST_ON - #pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl" - ENDHLSL - } - - // This pass it not used during regular rendering, only for lightmap baking. - Pass - { - Name "Meta" - Tags{"LightMode" = "Meta"} - - Cull[_Cull] - - HLSLPROGRAM - // Required to compile gles 2.0 with standard srp library - #pragma prefer_hlslcc gles - #pragma exclude_renderers d3d11_9x - - #pragma vertex UniversalVertexMeta - #pragma fragment UniversalFragmentMeta - - #pragma shader_feature _SPECULAR_SETUP - #pragma shader_feature _EMISSION - #pragma shader_feature _METALLICSPECGLOSSMAP - #pragma shader_feature _ALPHATEST_ON - #pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - #pragma shader_feature _SPECGLOSSMAP - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl" - - ENDHLSL - } - - } - FallBack "Hidden/InternalErrorShader" - CustomEditor "kTools.kShadingEditor.LitShaderGUI" -} \ No newline at end of file diff --git a/Assets/Measured Materials Library/ClearCoat/Shaders/Lit.shader.meta b/Assets/Measured Materials Library/ClearCoat/Shaders/Lit.shader.meta deleted file mode 100644 index 3bd3f0a..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Shaders/Lit.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d5caa14cb273a4b4a8770067fb6fcbeb -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/Shaders/LitForwardPass.hlsl b/Assets/Measured Materials Library/ClearCoat/Shaders/LitForwardPass.hlsl deleted file mode 100644 index f75283a..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Shaders/LitForwardPass.hlsl +++ /dev/null @@ -1,147 +0,0 @@ -#ifndef LIGHTWEIGHT_FORWARD_LIT_PASS_INCLUDED -#define LIGHTWEIGHT_FORWARD_LIT_PASS_INCLUDED - -#include "../ShaderLibrary/Lighting.hlsl" - -struct Attributes -{ - float4 positionOS : POSITION; - float3 normalOS : NORMAL; - float4 tangentOS : TANGENT; - float2 texcoord : TEXCOORD0; - float2 lightmapUV : TEXCOORD1; - UNITY_VERTEX_INPUT_INSTANCE_ID -}; - -struct Varyings -{ - float2 uv : TEXCOORD0; - DECLARE_LIGHTMAP_OR_SH(lightmapUV, vertexSH, 1); - -#ifdef _ADDITIONAL_LIGHTS - float3 positionWS : TEXCOORD2; -#endif - -#ifdef _NORMALMAP - half4 normalWS : TEXCOORD3; // xyz: normal, w: viewDir.x - half4 tangentWS : TEXCOORD4; // xyz: tangent, w: viewDir.y - half4 bitangentWS : TEXCOORD5; // xyz: bitangent, w: viewDir.z -#else - half3 normalWS : TEXCOORD3; - half3 viewDirWS : TEXCOORD4; -#endif - - half4 fogFactorAndVertexLight : TEXCOORD6; // x: fogFactor, yzw: vertex light - -#ifdef _MAIN_LIGHT_SHADOWS - float4 shadowCoord : TEXCOORD7; -#endif - - float4 positionCS : SV_POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - UNITY_VERTEX_OUTPUT_STEREO -}; - -void InitializeInputData(Varyings input, SurfaceDataAdvanced surfaceData, out InputDataAdvanced inputData) -{ - inputData = (InputDataAdvanced)0; - -#ifdef _ADDITIONAL_LIGHTS - inputData.positionWS = input.positionWS; -#endif - -#ifdef _NORMALMAP - half3 viewDirWS = half3(input.normalWS.w, input.tangentWS.w, input.bitangentWS.w); - inputData.normalWS = TransformTangentToWorld(surfaceData.normalTS, - half3x3(input.tangentWS.xyz, input.bitangentWS.xyz, input.normalWS.xyz)); -#else - half3 viewDirWS = input.viewDirWS; - inputData.normalWS = input.normalWS; -#endif - inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); - -#if SHADER_HINT_NICE_QUALITY - viewDirWS = SafeNormalize(viewDirWS); -#endif - - inputData.viewDirectionWS = viewDirWS; -#if defined(_MAIN_LIGHT_SHADOWS) && !defined(_RECEIVE_SHADOWS_OFF) - inputData.shadowCoord = input.shadowCoord; -#else - inputData.shadowCoord = float4(0, 0, 0, 0); -#endif - inputData.fogCoord = input.fogFactorAndVertexLight.x; - inputData.vertexLighting = input.fogFactorAndVertexLight.yzw; - inputData.bakedGI = SAMPLE_GI(input.lightmapUV, input.vertexSH, inputData.normalWS); -} - -/////////////////////////////////////////////////////////////////////////////// -// Vertex and Fragment functions // -/////////////////////////////////////////////////////////////////////////////// - -// Used in Standard (Physically Based) shader -Varyings LitPassVertex(Attributes input) -{ - Varyings output = (Varyings)0; - - UNITY_SETUP_INSTANCE_ID(input); - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output); - - VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz); - VertexNormalInputs normalInput = GetVertexNormalInputs(input.normalOS, input.tangentOS); - half3 viewDirWS = GetCameraPositionWS() - vertexInput.positionWS; - -#if !SHADER_HINT_NICE_QUALITY - viewDirWS = SafeNormalize(viewDirWS); -#endif - - half3 vertexLight = VertexLighting(vertexInput.positionWS, normalInput.normalWS); - half fogFactor = ComputeFogFactor(vertexInput.positionCS.z); - - output.uv = TRANSFORM_TEX(input.texcoord, _BaseMap); - -#ifdef _NORMALMAP - output.normalWS = half4(normalInput.normalWS, viewDirWS.x); - output.tangentWS = half4(normalInput.tangentWS, viewDirWS.y); - output.bitangentWS = half4(normalInput.bitangentWS, viewDirWS.z); -#else - output.normalWS = normalInput.normalWS; - output.viewDirWS = viewDirWS; -#endif - - OUTPUT_LIGHTMAP_UV(input.lightmapUV, unity_LightmapST, output.lightmapUV); - OUTPUT_SH(output.normalWS.xyz, output.vertexSH); - - output.fogFactorAndVertexLight = half4(fogFactor, vertexLight); - -#ifdef _ADDITIONAL_LIGHTS - output.positionWS = vertexInput.positionWS; -#endif - -#if defined(_MAIN_LIGHT_SHADOWS) && !defined(_RECEIVE_SHADOWS_OFF) - output.shadowCoord = GetShadowCoord(vertexInput); -#endif - - output.positionCS = vertexInput.positionCS; - - return output; -} - -// Used in Standard (Physically Based) shader -half4 LitPassFragment(Varyings input) : SV_Target -{ - UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input); - - SurfaceDataAdvanced surfaceData; - InitializeStandardLitSurfaceData(input.uv, surfaceData); - - InputDataAdvanced inputData; - InitializeInputData(input, surfaceData, inputData); - - half4 color = LightweightFragmentAdvanced(inputData, surfaceData); - - color.rgb = MixFog(color.rgb, inputData.fogCoord); - return color; -} - -#endif diff --git a/Assets/Measured Materials Library/ClearCoat/Shaders/LitForwardPass.hlsl.meta b/Assets/Measured Materials Library/ClearCoat/Shaders/LitForwardPass.hlsl.meta deleted file mode 100644 index 4f3d786..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Shaders/LitForwardPass.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d421574b3a4f299438cfcf0e3b37d2f1 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Measured Materials Library/ClearCoat/Shaders/LitInput.hlsl b/Assets/Measured Materials Library/ClearCoat/Shaders/LitInput.hlsl deleted file mode 100644 index bbef06a..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Shaders/LitInput.hlsl +++ /dev/null @@ -1,147 +0,0 @@ -#ifndef LIGHTWEIGHT_LIT_INPUT_INCLUDED -#define LIGHTWEIGHT_LIT_INPUT_INCLUDED - -#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" -//#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl" -#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceInput.hlsl" - -// Duplicate from Input.hlsl -struct InputDataAdvanced -{ - float3 positionWS; - half3 normalWS; - half3 viewDirectionWS; - float4 shadowCoord; - half fogCoord; - half3 vertexLighting; - half3 bakedGI; -}; - -// Duplicate from SurfaceInput.hlsl -struct SurfaceDataAdvanced -{ - half3 albedo; - half3 specular; - half metallic; - half smoothness; - half3 normalTS; - half3 emission; - half occlusion; - half alpha; -#ifdef _CLEARCOAT - half clearCoat; - half clearCoatSmoothness; -#endif -}; - -CBUFFER_START(UnityPerMaterial) -float4 _BaseMap_ST; -half4 _BaseColor; -half4 _SpecColor; -half4 _EmissionColor; -half _Cutoff; -half _Smoothness; -half _Metallic; -half _BumpScale; -half _OcclusionStrength; -half _ClearCoat; -half _ClearCoatGlossiness; -half _ClearCoatGlossinessScale; -CBUFFER_END - -TEXTURE2D(_OcclusionMap); SAMPLER(sampler_OcclusionMap); -TEXTURE2D(_MetallicGlossMap); SAMPLER(sampler_MetallicGlossMap); -TEXTURE2D(_SpecGlossMap); SAMPLER(sampler_SpecGlossMap); -TEXTURE2D(_ClearCoatMap); SAMPLER(sampler_ClearCoatMap); - -#ifdef _SPECULAR_SETUP - #define SAMPLE_METALLICSPECULAR(uv) SAMPLE_TEXTURE2D(_SpecGlossMap, sampler_SpecGlossMap, uv) -#else - #define SAMPLE_METALLICSPECULAR(uv) SAMPLE_TEXTURE2D(_MetallicGlossMap, sampler_MetallicGlossMap, uv) -#endif - -half4 SampleMetallicSpecGloss(float2 uv, half albedoAlpha) -{ - half4 specGloss; - -#ifdef _METALLICSPECGLOSSMAP - specGloss = SAMPLE_METALLICSPECULAR(uv); - #ifdef _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - specGloss.a = albedoAlpha * _Smoothness; - #else - specGloss.a *= _Smoothness; - #endif -#else // _METALLICSPECGLOSSMAP - #if _SPECULAR_SETUP - specGloss.rgb = _SpecColor.rgb; - #else - specGloss.rgb = _Metallic.rrr; - #endif - - #ifdef _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - specGloss.a = albedoAlpha * _Smoothness; - #else - specGloss.a = _Smoothness; - #endif -#endif - - return specGloss; -} - -half SampleOcclusion(float2 uv) -{ -#ifdef _OCCLUSIONMAP -// TODO: Controls things like these by exposing SHADER_QUALITY levels (low, medium, high) -#if defined(SHADER_API_GLES) - return SAMPLE_TEXTURE2D(_OcclusionMap, sampler_OcclusionMap, uv).g; -#else - half occ = SAMPLE_TEXTURE2D(_OcclusionMap, sampler_OcclusionMap, uv).g; - return LerpWhiteTo(occ, _OcclusionStrength); -#endif -#else - return 1.0; -#endif -} - -half2 SampleClearCoat(float2 uv) -{ - half2 clearCoatGloss; - -#ifdef _CLEARCOATMAP - clearCoatGloss = SAMPLE_TEXTURE2D(_ClearCoatMap, sampler_ClearCoatMap, uv).rg * _ClearCoatGlossinessScale; -#else - clearCoatGloss.r = _ClearCoat; - clearCoatGloss.g = _ClearCoatGlossiness; -#endif - return clearCoatGloss; -} - -inline void InitializeStandardLitSurfaceData(float2 uv, out SurfaceDataAdvanced outSurfaceData) -{ - half4 albedoAlpha = SampleAlbedoAlpha(uv, TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap)); - outSurfaceData.alpha = Alpha(albedoAlpha.a, _BaseColor, _Cutoff); - - half4 specGloss = SampleMetallicSpecGloss(uv, albedoAlpha.a); - outSurfaceData.albedo = albedoAlpha.rgb * _BaseColor.rgb; - -#if _SPECULAR_SETUP - outSurfaceData.metallic = 1.0h; - outSurfaceData.specular = specGloss.rgb; -#else - outSurfaceData.metallic = specGloss.r; - outSurfaceData.specular = half3(0.0h, 0.0h, 0.0h); -#endif - - outSurfaceData.smoothness = specGloss.a; - outSurfaceData.normalTS = SampleNormal(uv, TEXTURE2D_ARGS(_BumpMap, sampler_BumpMap), _BumpScale); - outSurfaceData.occlusion = SampleOcclusion(uv); - outSurfaceData.emission = SampleEmission(uv, _EmissionColor.rgb, TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap)); - -#ifdef _CLEARCOAT - half2 clearCoatGloss = SampleClearCoat(uv); - outSurfaceData.clearCoat = clearCoatGloss.r; - outSurfaceData.clearCoatSmoothness = clearCoatGloss.g; -#endif -} - -#endif // LIGHTWEIGHT_INPUT_SURFACE_PBR_INCLUDED diff --git a/Assets/Measured Materials Library/ClearCoat/Shaders/LitInput.hlsl.meta b/Assets/Measured Materials Library/ClearCoat/Shaders/LitInput.hlsl.meta deleted file mode 100644 index cb90e9a..0000000 --- a/Assets/Measured Materials Library/ClearCoat/Shaders/LitInput.hlsl.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 60bd6c6acaa092a43b8d059318b8be6f -ShaderImporter: - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Beige - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Black - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Blue - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 0.03 - _ClearCoat: 0.98 - _ClearCoatGlossiness: 0.944 - _ClearCoatGlossinessScale: 1 + - _ClearCoatMask: 0.98 + - _ClearCoatSmoothness: 0.944 - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EnableClearCoat: 1 - _EnvironmentReflections: 1 - _GlossMapScale: 0 @@ -102,14 +147,17 @@ Material: - _GlossyReflections: 0 - _Metallic: 0.777 - _OcclusionStrength: 1 + - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0.945 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - Color_3040B7A4: {r: 0.10235196, g: 0, b: 0.6792453, a: 0} @@ -118,3 +166,5 @@ Material: - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_BrightRed.mat b/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_BrightRed.mat index 396ff93..67697cd 100644 --- a/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_BrightRed.mat +++ b/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_BrightRed.mat @@ -15,21 +15,28 @@ MonoBehaviour: version: 1 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_BrightRed - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Brown - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_DarkBlue - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_DarkGreen - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_DarkRed - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Gold - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Gray - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Green - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_LightGray - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 0.03 - _ClearCoat: 0.98 - _ClearCoatGlossiness: 0.944 - _ClearCoatGlossinessScale: 1 + - _ClearCoatMask: 0.98 + - _ClearCoatSmoothness: 0.944 - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EnableClearCoat: 1 - _EnvironmentReflections: 1 - _GlossMapScale: 0 @@ -102,14 +147,17 @@ Material: - _GlossyReflections: 0 - _Metallic: 0.777 - _OcclusionStrength: 1 + - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0.945 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - Color_3040B7A4: {r: 0.60507405, g: 0.5871752, b: 0.6132076, a: 0} @@ -118,3 +166,5 @@ Material: - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Mist.mat b/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Mist.mat index 921654e..d9faa79 100644 --- a/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Mist.mat +++ b/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Mist.mat @@ -15,21 +15,28 @@ MonoBehaviour: version: 1 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Mist - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - _AlphaClip: 0 + - _AlphaToMask: 0 - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BlendOp: 0 - _BumpScale: 0.03 - _ClearCoat: 0.98 - _ClearCoatGlossiness: 0.944 - _ClearCoatGlossinessScale: 1 + - _ClearCoatMask: 0.98 + - _ClearCoatSmoothness: 0.944 - _Cull: 2 - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _DstBlendAlpha: 0 - _EnableClearCoat: 1 - _EnvironmentReflections: 1 - _GlossMapScale: 0 @@ -102,14 +147,17 @@ Material: - _GlossyReflections: 0 - _Metallic: 0.777 - _OcclusionStrength: 1 + - _Parallax: 0.005 - _QueueOffset: 0 - _ReceiveShadows: 1 - _Smoothness: 0.945 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _SrcBlendAlpha: 1 - _Surface: 0 - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 - _ZWrite: 1 m_Colors: - Color_3040B7A4: {r: 0.48718402, g: 0.59783244, b: 0.6415094, a: 0} @@ -118,3 +166,5 @@ Material: - _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Pearl.mat b/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Pearl.mat index 3be063e..55d08b7 100644 --- a/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Pearl.mat +++ b/Assets/Measured Materials Library/URP/Materials/CarPaint/CarPaint_Pearl.mat @@ -15,21 +15,28 @@ MonoBehaviour: version: 1 --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Pearl - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: CarPaint_Taupe - m_Shader: {fileID: 4800000, guid: d5caa14cb273a4b4a8770067fb6fcbeb, type: 3} - m_ShaderKeywords: _CLEARCOAT _NORMALMAP + m_Shader: {fileID: 4800000, guid: ee7e4c9a5f6364b688a332c67fc32cca, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _CLEARCOAT + - _NORMALMAP + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: 2050 + m_CustomRenderQueue: -1 stringTagMap: RenderType: Opaque - disabledShaderPasses: [] + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -57,6 +64,18 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} @@ -73,10 +92,27 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - Boolean_748C5B4A: 0 - Boolean_7513451A: 0 @@ -86,15 +122,24 @@ Material: - Vector1_80AA701: 1 - Vector1_80ED81F4: 0.714 - Vector1_C2847D76: 0.02 + - _AddPrecomputedVelocity: 0 - 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serializedVersion: 13 + serializedVersion: 16 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -13,9 +13,6 @@ GraphicsSettings: m_ScreenSpaceShadows: m_Mode: 1 m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} - m_LegacyDeferred: - m_Mode: 1 - m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} m_DepthNormals: m_Mode: 1 m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} @@ -28,6 +25,7 @@ GraphicsSettings: m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} + m_VideoShadersIncludeMode: 2 m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} @@ -36,6 +34,7 @@ GraphicsSettings: - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] + m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 11400000, guid: cd61d7afb600906468ee2ec1573f6d79, @@ -48,6 +47,7 @@ GraphicsSettings: m_LightmapStripping: 0 m_FogStripping: 0 m_InstancingStripping: 0 + m_BrgStripping: 0 m_LightmapKeepPlain: 1 m_LightmapKeepDirCombined: 1 m_LightmapKeepDynamicPlain: 1 @@ -58,7 +58,14 @@ GraphicsSettings: m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] + m_RenderPipelineGlobalSettingsMap: + UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 95a5f8325ffef43f0a05ad1019306933, + type: 2} + m_ShaderBuildSettings: + keywordDeclarationOverrides: [] m_LightsUseLinearIntensity: 1 - m_LightsUseColorTemperature: 0 + m_LightsUseColorTemperature: 1 m_LogWhenShaderIsCompiled: 0 - m_AllowEnlightenSupportForUpgradedProject: 1 + m_LightProbeOutsideHullStrategy: 0 + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/MemorySettings.asset b/ProjectSettings/MemorySettings.asset new file mode 100644 index 0000000..5b5face --- /dev/null +++ b/ProjectSettings/MemorySettings.asset @@ -0,0 +1,35 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!387306366 &1 +MemorySettings: + m_ObjectHideFlags: 0 + m_EditorMemorySettings: + m_MainAllocatorBlockSize: -1 + m_ThreadAllocatorBlockSize: -1 + m_MainGfxBlockSize: -1 + m_ThreadGfxBlockSize: -1 + m_CacheBlockSize: -1 + m_TypetreeBlockSize: -1 + m_ProfilerBlockSize: -1 + m_ProfilerEditorBlockSize: -1 + m_BucketAllocatorGranularity: -1 + m_BucketAllocatorBucketsCount: -1 + m_BucketAllocatorBlockSize: -1 + m_BucketAllocatorBlockCount: -1 + m_ProfilerBucketAllocatorGranularity: -1 + m_ProfilerBucketAllocatorBucketsCount: -1 + m_ProfilerBucketAllocatorBlockSize: -1 + m_ProfilerBucketAllocatorBlockCount: -1 + m_TempAllocatorSizeMain: -1 + m_JobTempAllocatorBlockSize: -1 + m_BackgroundJobTempAllocatorBlockSize: -1 + m_JobTempAllocatorReducedBlockSize: -1 + m_TempAllocatorSizeGIBakingWorker: -1 + m_TempAllocatorSizeNavMeshWorker: -1 + m_TempAllocatorSizeAudioWorker: -1 + m_TempAllocatorSizeCloudWorker: -1 + m_TempAllocatorSizeGfx: -1 + m_TempAllocatorSizeJobWorker: -1 + m_TempAllocatorSizeBackgroundWorker: -1 + m_TempAllocatorSizePreloadManager: -1 + m_PlatformMemorySettings: {} diff --git a/ProjectSettings/MultiplayerManager.asset b/ProjectSettings/MultiplayerManager.asset new file mode 100644 index 0000000..c19bcd7 --- /dev/null +++ b/ProjectSettings/MultiplayerManager.asset @@ -0,0 +1,9 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!655991488 &1 +MultiplayerManager: + m_ObjectHideFlags: 0 + m_EnableMultiplayerRoles: 0 + m_EnablePlayModeLocalDeployment: 0 + m_EnablePlayModeRemoteDeployment: 0 + m_StrippingTypes: {} diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset new file mode 100644 index 0000000..3fd9815 --- /dev/null +++ b/ProjectSettings/PackageManagerSettings.asset @@ -0,0 +1,40 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.PackageManager.UI.Internal.PackageManagerProjectSettings + m_EnablePreReleasePackages: 0 + m_AdvancedSettingsExpanded: 1 + m_ScopedRegistriesSettingsExpanded: 1 + m_SeeAllPackageVersions: 0 + m_DismissPreviewPackagesInUse: 0 + oneTimeWarningShown: 0 + oneTimePackageErrorsPopUpShown: 0 + m_Registries: + - m_Id: main + m_Name: + m_Url: https://packages.unity.com + m_Scopes: [] + m_IsDefault: 1 + m_Capabilities: 7 + m_ConfigSource: 0 + m_Compliance: + m_Status: 0 + m_Violations: [] + m_UserSelectedRegistryName: + m_UserAddingNewScopedRegistry: 0 + m_RegistryInfoDraft: + m_Modified: 0 + m_ErrorMessage: + m_UserModificationsInstanceId: -928 + m_OriginalInstanceId: -930 + m_LoadAssets: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index e2d5492..302cefa 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 20 + serializedVersion: 28 productGUID: 880627302449d8a49a8fb90a0a7f5f3f AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -48,12 +48,17 @@ PlayerSettings: defaultScreenHeightWeb: 600 m_StereoRenderingPath: 1 m_ActiveColorSpace: 1 + unsupportedMSAAFallback: 0 + m_SpriteBatchMaxVertexCount: 65535 + m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 + mipStripping: 0 + numberOfMipsStripped: 0 + numberOfMipsStrippedPerMipmapLimitGroup: {} m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 - iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToLandscapeRight: 1 @@ -65,18 +70,29 @@ PlayerSettings: androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 0 androidUseSwappy: 0 + androidDisplayOptions: 1 androidBlitType: 1 + androidResizeableActivity: 1 + androidDefaultWindowWidth: 1920 + androidDefaultWindowHeight: 1080 + androidMinimumWindowWidth: 400 + androidMinimumWindowHeight: 300 + androidFullscreenMode: 1 + androidAutoRotationBehavior: 1 + androidPredictiveBackSupport: 1 + androidApplicationEntry: 1 defaultIsNativeResolution: 0 macRetinaSupport: 1 runInBackground: 1 - captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 Force IOS Speakers When Recording: 0 + audioSpatialExperience: 0 deferSystemGesturesMode: 0 hideHomeButton: 0 submitAnalytics: 1 usePlayerLog: 1 + dedicatedServerOptimizations: 1 bakeCollisionMeshes: 0 forceSingleInstance: 0 useFlipModelSwapchain: 1 @@ -84,6 +100,7 @@ PlayerSettings: useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games gpuSkinning: 1 + meshDeformation: 2 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -97,12 +114,14 @@ PlayerSettings: xboxEnableGuest: 0 xboxEnablePIXSampling: 0 metalFramebufferOnly: 0 + metalUseMetalDisplayLink: 0 xboxOneResolution: 0 xboxOneSResolution: 0 xboxOneXResolution: 3 xboxOneMonoLoggingLevel: 0 xboxOneLoggingLevel: 1 xboxOneDisableEsram: 0 + xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 switchQueueCommandMemory: 0 switchQueueControlMemory: 0 @@ -110,14 +129,21 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 + switchGpuScratchPoolGranularity: 2097152 + switchAllowGpuScratchShrinking: 0 + switchNVNMaxPublicTextureIDCount: 0 + switchNVNMaxPublicSamplerIDCount: 0 + switchMaxWorkerMultiple: 8 + switchNVNGraphicsFirmwareMemory: 32 + switchGraphicsJobsSyncAfterKick: 1 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 - m_SupportedAspectRatios: - 4:3: 1 - 5:4: 1 - 16:10: 1 - 16:9: 1 - Others: 1 + vulkanEnablePreTransform: 0 + vulkanEnableLateAcquireNextImage: 0 + vulkanEnableCommandBufferRecycling: 1 + loadStoreDebugModeEnabled: 0 + visionOSBundleVersion: 1.0 + tvOSBundleVersion: 1.0 bundleVersion: 0.1 preloadedAssets: [] metroInputSource: 0 @@ -126,48 +152,33 @@ PlayerSettings: xboxOneDisableKinectGpuReservation: 1 xboxOneEnable7thCore: 1 vrSettings: - cardboard: - depthFormat: 0 - enableTransitionView: 0 - daydream: - depthFormat: 0 - useSustainedPerformanceMode: 0 - enableVideoLayer: 0 - useProtectedVideoMemory: 0 - minimumSupportedHeadTracking: 0 - maximumSupportedHeadTracking: 1 - hololens: - depthFormat: 1 - depthBufferSharingEnabled: 1 - lumin: - depthFormat: 0 - frameTiming: 2 - enableGLCache: 0 - glCacheMaxBlobSize: 524288 - glCacheMaxFileSize: 8388608 - oculus: - sharedDepthBuffer: 1 - dashSupport: 1 - lowOverheadMode: 0 - protectedContext: 0 - v2Signing: 1 enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 + enableOpenGLProfilerGPURecorders: 1 + allowHDRDisplaySupport: 0 useHDRDisplay: 0 - D3DHDRBitDepth: 0 + hdrBitDepth: 0 m_ColorGamuts: 0000000003000000 targetPixelDensity: 30 resolutionScalingMode: 0 + resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 + androidMinAspectRatio: 1 applicationIdentifier: Standalone: com.Company.ProductName - buildNumber: {} + buildNumber: + Standalone: 0 + VisionOS: 0 + iPhone: 0 + tvOS: 0 + overrideDefaultApplicationIdentifier: 1 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 24 + AndroidMinSdkVersion: 25 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 0 + AndroidPreferredDataLocation: 1 aotOptions: stripEngineCode: 1 iPhoneStrippingLevel: 0 @@ -175,37 +186,26 @@ PlayerSettings: ForceInternetPermission: 0 ForceSDCardPermission: 0 CreateWallpaper: 0 - APKExpansionFiles: 0 + androidSplitApplicationBinary: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 1 + strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 10.0 + iOSSimulatorArchitecture: 0 + iOSTargetOSVersionString: 15.0 tvOSSdkVersion: 0 + tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 10.0 + tvOSTargetOSVersionString: 15.0 + VisionOSSdkVersion: 0 + VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 uIStatusBarHidden: 1 uIExitOnSuspend: 0 uIStatusBarStyle: 0 - iPhoneSplashScreen: {fileID: 0} - iPhoneHighResSplashScreen: {fileID: 0} - iPhoneTallHighResSplashScreen: {fileID: 0} - iPhone47inSplashScreen: {fileID: 0} - iPhone55inPortraitSplashScreen: {fileID: 0} - iPhone55inLandscapeSplashScreen: {fileID: 0} - iPhone58inPortraitSplashScreen: {fileID: 0} - iPhone58inLandscapeSplashScreen: {fileID: 0} - iPadPortraitSplashScreen: {fileID: 0} - iPadHighResPortraitSplashScreen: {fileID: 0} - iPadLandscapeSplashScreen: {fileID: 0} - iPadHighResLandscapeSplashScreen: {fileID: 0} - iPhone65inPortraitSplashScreen: {fileID: 0} - iPhone65inLandscapeSplashScreen: {fileID: 0} - iPhone61inPortraitSplashScreen: {fileID: 0} - iPhone61inLandscapeSplashScreen: {fileID: 0} appleTVSplashScreen: {fileID: 0} appleTVSplashScreen2x: {fileID: 0} tvOSSmallIconLayers: [] @@ -224,7 +224,6 @@ PlayerSettings: rgba: 0 iOSLaunchScreenFillPct: 100 iOSLaunchScreenSize: 100 - iOSLaunchScreenCustomXibPath: iOSLaunchScreeniPadType: 0 iOSLaunchScreeniPadImage: {fileID: 0} iOSLaunchScreeniPadBackgroundColor: @@ -232,36 +231,55 @@ PlayerSettings: rgba: 0 iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 - iOSLaunchScreeniPadCustomXibPath: - iOSUseLaunchScreenStoryboard: 0 iOSLaunchScreenCustomStoryboardPath: + iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] iOSURLSchemes: [] + macOSURLSchemes: [] iOSBackgroundModes: 0 iOSMetalForceHardShadows: 0 metalEditorSupport: 1 metalAPIValidation: 1 + metalCompileShaderBinary: 0 iOSRenderExtraFrameOnPause: 0 + iosCopyPluginsCodeInsteadOfSymlink: 0 appleDeveloperTeamID: iOSManualSigningProvisioningProfileID: tvOSManualSigningProvisioningProfileID: + VisionOSManualSigningProvisioningProfileID: iOSManualSigningProvisioningProfileType: 0 tvOSManualSigningProvisioningProfileType: 0 + VisionOSManualSigningProvisioningProfileType: 0 appleEnableAutomaticSigning: 0 iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 + shaderPrecisionModel: 0 clonedFromGUID: 5e732017669dfdd47bef175829bc547e templatePackageId: com.unity.template.lightweightvr@2.8.0 templateDefaultScene: Assets/Scenes/SampleScene.unity + useCustomMainManifest: 0 + useCustomLauncherManifest: 0 + useCustomMainGradleTemplate: 0 + useCustomLauncherGradleManifest: 0 + useCustomBaseGradleTemplate: 0 + useCustomGradlePropertiesTemplate: 0 + useCustomGradleSettingsTemplate: 0 + useCustomProguardFile: 0 AndroidTargetArchitectures: 5 + AndroidAllowedArchitectures: -1 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: AndroidKeyaliasName: + AndroidEnableArmv9SecurityFeatures: 0 + AndroidEnableArm64MTE: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 + androidAppCategory: 3 + useAndroidAppCategory: 1 + androidAppCategoryOther: AndroidEnableTango: 0 androidEnableBanner: 1 androidUseLowAccuracyLocation: 0 @@ -271,10 +289,203 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 + AndroidMinifyRelease: 0 + AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 100 + AndroidReportGooglePlayAppDependencies: 1 + androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: [] - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: iPhone + m_Icons: + - m_Textures: [] + m_Width: 180 + m_Height: 180 + m_Kind: 0 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 120 + m_Height: 120 + m_Kind: 0 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 167 + m_Height: 167 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 152 + m_Height: 152 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 76 + m_Height: 76 + m_Kind: 0 + m_SubKind: iPad + - m_Textures: [] + m_Width: 120 + m_Height: 120 + m_Kind: 3 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 80 + m_Height: 80 + m_Kind: 3 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 80 + m_Height: 80 + m_Kind: 3 + m_SubKind: iPad + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 3 + m_SubKind: iPad + - m_Textures: [] + m_Width: 87 + m_Height: 87 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 58 + m_Height: 58 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 29 + m_Height: 29 + m_Kind: 1 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 58 + m_Height: 58 + m_Kind: 1 + m_SubKind: iPad + - m_Textures: [] + m_Width: 29 + m_Height: 29 + m_Kind: 1 + m_SubKind: iPad + - m_Textures: [] + m_Width: 60 + m_Height: 60 + m_Kind: 2 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 2 + m_SubKind: iPhone + - m_Textures: [] + m_Width: 40 + m_Height: 40 + m_Kind: 2 + m_SubKind: iPad + - m_Textures: [] + m_Width: 20 + m_Height: 20 + m_Kind: 2 + m_SubKind: iPad + - m_Textures: [] + m_Width: 1024 + m_Height: 1024 + m_Kind: 4 + m_SubKind: App Store + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 324 + m_Height: 324 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 216 + m_Height: 216 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 162 + m_Height: 162 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 108 + m_Height: 108 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 81 + m_Height: 81 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: m_BuildTargetBatching: - m_BuildTarget: Standalone m_StaticBatching: 1 @@ -288,6 +499,7 @@ PlayerSettings: - m_BuildTarget: WebGL m_StaticBatching: 0 m_DynamicBatching: 0 + m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: - m_BuildTarget: MacStandaloneSupport m_GraphicsJobs: 0 @@ -323,10 +535,10 @@ PlayerSettings: m_BuildTargetGraphicsAPIs: - m_BuildTarget: iOSSupport m_APIs: 10000000 - m_Automatic: 0 + m_Automatic: 1 - m_BuildTarget: AppleTVSupport m_APIs: 10000000 - m_Automatic: 0 + m_Automatic: 1 - m_BuildTarget: AndroidPlayer m_APIs: 0b00000015000000 m_Automatic: 0 @@ -353,36 +565,52 @@ PlayerSettings: - Oculus - daydream - cardboard + m_DefaultShaderChunkSizeInMB: 16 + m_DefaultShaderChunkCount: 0 openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 - vuforiaEnabled: 0 m_TemplateCustomTags: {} mobileMTRendering: Android: 1 iPhone: 1 tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: - - m_BuildTarget: Standalone + - serializedVersion: 2 + m_BuildTarget: Standalone m_EncodingQuality: 1 + m_BuildTargetGroupHDRCubemapEncodingQuality: + - serializedVersion: 2 + m_BuildTarget: Standalone + m_EncodingQuality: 2 m_BuildTargetGroupLightmapSettings: [] + m_BuildTargetGroupLoadStoreDebugModeSettings: [] + m_BuildTargetNormalMapEncoding: [] + m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 + editorGfxJobOverride: 1 enableInternalProfiler: 0 logObjCUncaughtExceptions: 1 enableCrashReportAPI: 0 cameraUsageDescription: Used to scan QR codes locationUsageDescription: microphoneUsageDescription: + bluetoothUsageDescription: + macOSTargetOSVersion: 12.0 + switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 switchSocketAllocatorPoolSize: 128 switchSocketConcurrencyLimit: 14 switchScreenResolutionBehavior: 2 switchUseCPUProfiler: 0 + switchEnableFileSystemTrace: 0 + switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: + switchCompilerFlags: switchTitleNames_0: switchTitleNames_1: switchTitleNames_2: @@ -398,6 +626,7 @@ PlayerSettings: switchTitleNames_12: switchTitleNames_13: switchTitleNames_14: + switchTitleNames_15: switchPublisherNames_0: switchPublisherNames_1: switchPublisherNames_2: @@ -413,6 +642,7 @@ PlayerSettings: switchPublisherNames_12: switchPublisherNames_13: switchPublisherNames_14: + switchPublisherNames_15: switchIcons_0: {fileID: 0} switchIcons_1: {fileID: 0} switchIcons_2: {fileID: 0} @@ -428,6 +658,7 @@ PlayerSettings: switchIcons_12: {fileID: 0} switchIcons_13: {fileID: 0} switchIcons_14: {fileID: 0} + switchIcons_15: {fileID: 0} switchSmallIcons_0: {fileID: 0} switchSmallIcons_1: {fileID: 0} switchSmallIcons_2: {fileID: 0} @@ -443,6 +674,7 @@ PlayerSettings: switchSmallIcons_12: {fileID: 0} switchSmallIcons_13: {fileID: 0} switchSmallIcons_14: {fileID: 0} + switchSmallIcons_15: {fileID: 0} switchManualHTML: switchAccessibleURLs: switchLegalInformation: @@ -452,7 +684,6 @@ PlayerSettings: switchReleaseVersion: 0 switchDisplayVersion: 1.0.0 switchStartupUserAccount: 0 - switchTouchScreenUsage: 0 switchSupportedLanguagesMask: 0 switchLogoType: 0 switchApplicationErrorCodeCategory: @@ -474,6 +705,7 @@ PlayerSettings: switchRatingsInt_9: 0 switchRatingsInt_10: 0 switchRatingsInt_11: 0 + switchRatingsInt_12: 0 switchLocalCommunicationIds_0: switchLocalCommunicationIds_1: switchLocalCommunicationIds_2: @@ -493,6 +725,7 @@ PlayerSettings: switchNativeFsCacheSize: 32 switchIsHoldTypeHorizontal: 0 switchSupportedNpadCount: 8 + switchEnableTouchScreen: 1 switchSocketConfigEnabled: 0 switchTcpInitialSendBufferSize: 32 switchTcpInitialReceiveBufferSize: 64 @@ -503,7 +736,14 @@ PlayerSettings: switchSocketBufferEfficiency: 4 switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 - switchPlayerConnectionEnabled: 1 + switchDisableHTCSPlayerConnection: 0 + switchUseNewStyleFilepaths: 1 + switchUseLegacyFmodPriorities: 0 + switchUseMicroSleepForYield: 1 + switchEnableRamDiskSupport: 0 + switchMicroSleepForYieldTime: 25 + switchRamDiskSpaceSize: 12 + switchUpgradedPlayerSettingsToNMETA: 0 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -530,6 +770,7 @@ PlayerSettings: ps4ShareFilePath: ps4ShareOverlayImagePath: ps4PrivacyGuardImagePath: + ps4ExtraSceSysFile: ps4NPtitleDatPath: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: @@ -555,6 +796,7 @@ PlayerSettings: ps4UseResolutionFallback: 0 ps4ReprojectionSupport: 0 ps4UseAudio3dBackend: 0 + ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 ps4ScriptOptimizationLevel: 0 ps4Audio3dVirtualSpeakerCount: 14 @@ -571,6 +813,9 @@ PlayerSettings: ps4disableAutoHideSplash: 0 ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 + ps4CompatibilityPS5: 0 + ps4AllowPS5Detection: 0 + ps4GPU800MHz: 1 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: [] ps4attribVROutputEnabled: 0 @@ -582,6 +827,7 @@ PlayerSettings: webGLMemorySize: 16 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 + webGLShowDiagnostics: 0 webGLDataCaching: 1 webGLDebugSymbols: 0 webGLEmscriptenArgs: @@ -590,37 +836,75 @@ PlayerSettings: webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 webGLCompressionFormat: 1 + webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 - webGLWasmStreaming: 0 + webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 + webGLPowerPreference: 2 + webGLWebAssemblyTable: 0 + webGLWebAssemblyBigInt: 0 + webGLCloseOnQuit: 0 + webWasm2023: 0 + webEnableSubmoduleStrippingCompatibility: 0 scriptingDefineSymbols: - 1: UNITY_POST_PROCESSING_STACK_V2 - 4: UNITY_POST_PROCESSING_STACK_V2 - 7: UNITY_POST_PROCESSING_STACK_V2 - 13: UNITY_POST_PROCESSING_STACK_V2 - 14: UNITY_POST_PROCESSING_STACK_V2 - 17: UNITY_POST_PROCESSING_STACK_V2 - 18: UNITY_POST_PROCESSING_STACK_V2 - 19: UNITY_POST_PROCESSING_STACK_V2 - 21: UNITY_POST_PROCESSING_STACK_V2 - 23: UNITY_POST_PROCESSING_STACK_V2 - 24: UNITY_POST_PROCESSING_STACK_V2 - 25: UNITY_POST_PROCESSING_STACK_V2 - 26: UNITY_POST_PROCESSING_STACK_V2 - 27: UNITY_POST_PROCESSING_STACK_V2 - 28: UNITY_POST_PROCESSING_STACK_V2 - 29: UNITY_POST_PROCESSING_STACK_V2 + Android: UNITY_POST_PROCESSING_STACK_V2 + EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2 + GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2 + GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2 + Kepler: UNITY_POST_PROCESSING_STACK_V2 + LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2 + Nintendo Switch 2: UNITY_POST_PROCESSING_STACK_V2 + PS4: UNITY_POST_PROCESSING_STACK_V2 + PS5: UNITY_POST_PROCESSING_STACK_V2 + QNX: UNITY_POST_PROCESSING_STACK_V2 + Standalone: UNITY_POST_PROCESSING_STACK_V2 + VisionOS: UNITY_POST_PROCESSING_STACK_V2 + WebGL: UNITY_POST_PROCESSING_STACK_V2 + Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2 + XboxOne: UNITY_POST_PROCESSING_STACK_V2 + iPhone: UNITY_POST_PROCESSING_STACK_V2 + tvOS: UNITY_POST_PROCESSING_STACK_V2 + additionalCompilerArguments: {} platformArchitecture: {} - scriptingBackend: {} + scriptingBackend: + Android: 0 il2cppCompilerConfiguration: {} - managedStrippingLevel: {} + il2cppCodeGeneration: {} + il2cppStacktraceInformation: {} + managedStrippingLevel: + Android: 1 + EmbeddedLinux: 1 + GameCoreScarlett: 1 + GameCoreXboxOne: 1 + Kepler: 1 + Nintendo Switch: 1 + Nintendo Switch 2: 1 + PS4: 1 + PS5: 1 + QNX: 1 + VisionOS: 1 + WebGL: 1 + Windows Store Apps: 1 + XboxOne: 1 + iPhone: 1 + tvOS: 1 incrementalIl2cppBuild: {} + suppressCommonWarnings: 1 allowUnsafeCode: 0 + useDeterministicCompilation: 1 additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 0 gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: {} + editorAssembliesCompatibilityLevel: 1 m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: Template_Lightweight @@ -645,11 +929,13 @@ PlayerSettings: metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1} metroSplashScreenUseBackgroundColor: 0 + syncCapabilities: 0 platformCapabilities: {} metroTargetDeviceFamilies: {} metroFTAName: metroFTAFileTypes: [] metroProtocolName: + vcxProjDefaultLanguage: XboxOneProductId: XboxOneUpdateKey: XboxOneSandboxId: @@ -668,6 +954,7 @@ PlayerSettings: XboxOneCapability: [] XboxOneGameRating: {} XboxOneIsContentPackage: 0 + XboxOneEnhancedXboxCompatibilityMode: 0 XboxOneEnableGPUVariability: 1 XboxOneSockets: {} XboxOneSplashScreen: {fileID: 0} @@ -675,10 +962,8 @@ PlayerSettings: XboxOnePersistentLocalStorageSize: 0 XboxOneXTitleMemory: 8 XboxOneOverrideIdentityName: - vrEditorSettings: - daydream: - daydreamIconForeground: {fileID: 0} - daydreamIconBackground: {fileID: 0} + XboxOneOverrideIdentityPublisher: + vrEditorSettings: {} cloudServicesEnabled: {} luminIcon: m_Name: @@ -691,12 +976,29 @@ PlayerSettings: luminVersion: m_VersionCode: 1 m_VersionName: + hmiPlayerDataPath: + hmiForceSRGBBlit: 0 + embeddedLinuxEnableGamepadInput: 0 + hmiCpuConfiguration: + hmiLogStartupTiming: 0 + qnxGraphicConfPath: apiCompatibilityLevel: 6 + captureStartupLogs: {} + activeInputHandler: 0 + windowsGamepadBackendHint: 0 cloudProjectId: framebufferDepthMemorylessMode: 0 + qualitySettingsNames: [] projectName: organizationId: cloudEnabled: 0 - enableNativePlatformBackendsForNewInputSystem: 0 - disableOldInputManagerSupport: 0 legacyClampBlendShapeWeights: 1 + hmiLoadingImage: {fileID: 0} + platformRequiresReadableAssets: 0 + virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 + androidVulkanDenyFilterList: [] + androidVulkanAllowFilterList: [] + androidVulkanDeviceFilterListAsset: {fileID: 0} + d3d12DeviceFilterListAsset: {fileID: 0} + allowedHttpConnections: 3 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index 3814b77..3793dc5 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.3.14f1 -m_EditorVersionWithRevision: 2019.3.14f1 (2b330bf6d2d8) +m_EditorVersion: 6000.3.12f1 +m_EditorVersionWithRevision: 6000.3.12f1 (fca03ac9b0d5) diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset new file mode 100644 index 0000000..e33ca24 --- /dev/null +++ b/ProjectSettings/ShaderGraphSettings.asset @@ -0,0 +1,19 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.ShaderGraph.Editor::UnityEditor.ShaderGraph.ShaderGraphProjectSettings + shaderVariantLimit: 2048 + overrideShaderVariantLimit: 0 + customInterpolatorErrorThreshold: 32 + customInterpolatorWarningThreshold: 16 + customHeatmapValues: {fileID: 0} diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset index fa89832..6ad5631 100644 --- a/ProjectSettings/URPProjectSettings.asset +++ b/ProjectSettings/URPProjectSettings.asset @@ -12,4 +12,5 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} m_Name: m_EditorClassIdentifier: - m_LastMaterialVersion: 1 + m_LastMaterialVersion: 10 + m_ProjectSettingFolderPath: URPDefaultResources diff --git a/ProjectSettings/VersionControlSettings.asset b/ProjectSettings/VersionControlSettings.asset new file mode 100644 index 0000000..979fd8e --- /dev/null +++ b/ProjectSettings/VersionControlSettings.asset @@ -0,0 +1,7 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!890905787 &1 +VersionControlSettings: + m_ObjectHideFlags: 0 + m_Mode: Visible Meta Files + m_TrackPackagesOutsideProject: 0 diff --git a/README.md b/README.md index 109665d..de4ad80 100644 --- a/README.md +++ b/README.md @@ -3,9 +3,8 @@ This is a sample Unity Project showcasing the Measured Material Library in Universal Render Pipeline. ## How to use this Sample Scene -Open it with Unity 2019.3.0a6 or higher and optionally you can upgrade URP (formely known as LWRP) to the latest. +Open the project in Unity, go to Assets/Measured Materials Library/URP/Sample Scenes/ and open AllMaterialsScene. -Go to Assets/Measured Materials Library/URP/Sample Scenes/ and open AllMaterialsScene. - -## Last know working version -Verified in Unity 2019.3.14f1 using URP 7.3.1. +## Unity versions compatibility +This project uses the 'Complex Lit' shader (introduced in URP 10 / Unity 2020.2) with clear coat support and has been tested with Unity 6.3 LTS. +For older Unity versions, please use a previous commit from this branch.