The ComputeFloat Function in GenerateConvexMeshes crashes our application when a mesh that is very flat (0.1 mm) but still has a good amount of triangles (e.g. > 7000 vertices, > 45000 triangles) with the following message:

To reproduce call GenerateConvexMeshes with a flat (0.1 mm z-height) mesh that has the described amount of triangles, then the Player Application crashes.
Expected behaviour is for the Application not to crash, and the ComputeFloat function to return an error message if it cannot compute the convex meshes.
- Unity Version: 2021.3.9
- Unity machine OS + version: Windows 10
- libvhacd.dll has no version in properties. license copyright is 2011