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chore: Updated aspects of Netcode package in anticipation of v2.13.0 release (#4033)
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Added
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- Added support for Unity's Fast Enter Play Mode with domain reload disabled. (#3956)
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### Changed
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- Changed replaced define usages of `DEVELOPMENT_BUILD || UNITY_EDITOR` and a few niche uses of `DEVELOPMENT_BUILD` with `DEBUG`. (#4006)
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### Deprecated
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- Deprecated the nullable boolean `NetworkObject.IsSceneObject` and introduced `NetworkObject.InScenePlaced`. (#4000)
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### Removed
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### Obsolete
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## [2.13.0] - 2026-06-21
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### Added
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- Added support for Unity's Fast Enter Play Mode with domain reload disabled. (#3956)
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### Changed
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- Changed replaced define usages of `DEVELOPMENT_BUILD || UNITY_EDITOR` and a few niche uses of `DEVELOPMENT_BUILD` with `DEBUG`. (#4006)
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### Deprecated
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- Deprecated the nullable boolean `NetworkObject.IsSceneObject` and introduced `NetworkObject.InScenePlaced`. (#4000)
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## [2.12.0] - 2026-05-24
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.13.0",
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"version": "2.13.1",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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