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style - APV fix
Removing all trailing spaces from UnifiedNetcodeTransport.
1 parent 868a424 commit 774e103

1 file changed

Lines changed: 5 additions & 5 deletions

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com.unity.netcode.gameobjects/Runtime/Transports/Unified/UnifiedNetcodeTransport.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -129,7 +129,7 @@ public void OnCreate(ref SystemState state)
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state.RequireForUpdate<RpcCollection>();
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state.RequireForUpdate<NetworkId>();
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}
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public UnifiedNetcodeTransport Transport;
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public NetworkManager NetworkManager;
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@@ -139,7 +139,7 @@ public void Disconnect(Connection connection)
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{
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DisconnectQueue.Add(connection);
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}
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public void SendRpc(TransportRpc rpc, Entity connectionEntity)
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{
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var rpcQueue = SystemAPI.GetSingleton<RpcCollection>().GetRpcQueue<TransportRpc, TransportRpc>();
@@ -151,7 +151,7 @@ public void SendRpc(TransportRpc rpc, Entity connectionEntity)
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protected override void OnUpdate()
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{
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NetworkManager.MessageManager.ProcessSendQueues();
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using var commandBuffer = new EntityCommandBuffer(Allocator.Temp);
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foreach(var (networkId, _, entity) in SystemAPI.Query<RefRO<NetworkId>, RefRO<NetworkStreamConnection>>().WithEntityAccess())
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{
@@ -218,7 +218,7 @@ internal void DispatchMessage(int connectionId, in FixedBytes1280 buffer)
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{
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connectionInfo.ReceiveQueue.PushReader(reader);
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}
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var message = connectionInfo.ReceiveQueue.PopMessage();
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while (message.Count != 0)
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{
@@ -245,7 +245,7 @@ public override unsafe void Send(ulong clientId, ArraySegment<byte> payload, Net
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var amount = connectionInfo.SendQueue.FillWriterWithBytes(ref writer, k_MaxPacketSize);
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rpc.Value.Buffer.Length = amount;
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var updateSystem = m_NetworkManager.NetcodeWorld.GetExistingSystemManaged<UnifiedNetcodeUpdateSystem>();
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updateSystem.SendRpc(rpc, connectionInfo.Connection.ConnectionEntity);
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