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Update com.unity.netcode.gameobjects/Runtime/Configuration/NetworkPrefabs.cs
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
1 parent 8571cd1 commit b3bf6b3

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Lines changed: 1 addition & 4 deletions

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com.unity.netcode.gameobjects/Runtime/Configuration/NetworkPrefabs.cs

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -63,10 +63,7 @@ private void AddTriggeredByNetworkPrefabList(NetworkPrefab networkPrefab)
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// This prefab is now in the PrefabList, so if we shutdown and initialize again, we'll pick it up from there.
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m_Prefabs.Add(networkPrefab);
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#if UNIFIED_NETCODE && UNIFIED_NGO_REGISTERS_PREFABS
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if (!PrefabTable.ContainsKey(networkPrefab.SourcePrefabGlobalObjectIdHash))
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{
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PrefabTable.Add(networkPrefab.SourcePrefabGlobalObjectIdHash, networkPrefab);
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}
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PrefabTable.TryAdd(networkPrefab.SourcePrefabGlobalObjectIdHash, networkPrefab);
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#endif
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}
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}

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