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logger should be internal
1 parent aad0c2b commit e10d91b

2 files changed

Lines changed: 2 additions & 2 deletions

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com.unity.netcode.gameobjects/Runtime/Logging/LogContext/LogContextNetworkBehaviour.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
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namespace Unity.Netcode.Logging
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{
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public readonly struct LogContextNetworkBehaviour : ILogContext
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internal readonly struct LogContextNetworkBehaviour : ILogContext
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{
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private readonly NetworkBehaviour m_NetworkBehaviour;
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com.unity.netcode.gameobjects/Runtime/Logging/LogContext/LogContextNetworkObject.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
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namespace Unity.Netcode.Logging
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{
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public readonly struct LogContextNetworkObject : ILogContext
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internal readonly struct LogContextNetworkObject : ILogContext
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{
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private readonly NetworkObject m_NetworkObject;
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