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disconnected navmesh #5

Description

This map have several disconnected navmeshes:

Backside of alien base (fixed by #6)

Details of first problem, now fixed Here, no class can go through (no idea what prevents the navmesh to be generated though, it might be something on the map, or something from the generator): ![2022-01-02-170924_1366x758_scrot](https://user-images.githubusercontent.com/1316300/147881985-f24abc9e-2bea-4048-9bc8-b1111ff16036.png) This is the most problematic bug, since this makes it very easy to humans to attack undefended alien base. Fixing it would also drastically increase the chances for tyrants to move of alien base.

Unconnected top of stairs

Tyrants can't go outside of alien base (this is likely due to the size of margins. Not that tyrants would not be able to leave anyway because there's a bug a bit after on that map with the handling of the stepsize by bots):
2022-01-02-171205_1366x758_scrot

Some passage over the void

Small aliens and humans don't know how to reach the other side. (Tyrants are not affected, though, and human players do not need to jump to reach the other size, momentum is enough to avoid falling in the hole. I'd even say, it's almost impossible to use that hole, making it of dubious interest, a bit like some yocto's).
2022-01-02-171239_1366x758_scrot

Note that all of those problems can be worked around simply by placing navcons.

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