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AbstractFactory.cpp
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89 lines (74 loc) · 1.38 KB
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/* Abstract Factory Design Pattern Example */
#include <iostream>
using namespace std;
class request
{
public:
virtual void show()=0;
};
class usbReq:public request
{
public:
inline void show(){cout<<"usbReq "<<endl;}
};
class btReq:public request
{
public:
inline void show(){cout<<"btReq "<<endl;}
};
class response
{
public:
virtual void show()=0;
};
class usbRes:public response
{
public:
inline void show(){cout<<"usbRes "<<endl;}
};
class btRes:public response
{
public:
inline void show(){cout<<"btRes "<<endl;}
};
class createReqRespFactory
{
public:
virtual request* createReq() = 0;
virtual response* createRes() =0;
};
class usbFactory:public createReqRespFactory
{
public:
request* createReq()
{
return new usbReq();
}
response* createRes()
{
return new usbRes();
}
};
class btFactory:public createReqRespFactory
{
public:
request* createReq()
{
return new btReq();
}
response* createRes()
{
return new btRes();
}
};
int main ()
{
createReqRespFactory* obj = new btFactory();
obj->createReq()->show();
obj->createRes()->show();
obj = new usbFactory();
obj->createReq()->show();
obj->createRes()->show();
return 0;
}
// Going ahead if lib adds new shape then client code need not be recompiled.