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Factory.cpp
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99 lines (87 loc) · 1.72 KB
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/* Factory Design Pattern Example */
#include <iostream>
using namespace std;
/* shape is library and its implementation is hidden to client */
enum shapeType
{
st_square, st_circle, st_line
};
class shape
{
public:
virtual inline void draw() = 0;
static shape* createShape(shapeType type);
};
class square:public shape
{
public:
inline void draw()
{
cout<<"square::draw()"<<endl;
}
};
class circle:public shape
{
public:
inline void draw()
{
cout<<"circle::draw()"<<endl;
}
};
class line:public shape
{
public:
inline void draw()
{
cout<<"line::draw()"<<endl;
}
};
// factory method to create and return differnt shape's
shape* shape::createShape(shapeType type)
{
if (type == st_square)
{
return new square();
}
else if (type == st_circle)
{
return new circle();
}
else if (type == st_line)
{
return new line();
}
else
{
return NULL;
}
}
/* -------------------------------------------------------------*/
// Client code
class client
{
shape* pShape;
public:
client(shapeType t)
{
pShape = shape::createShape(t);
}
~client()
{
delete[] pShape;
pShape=NULL;
}
inline shape* getShape(){return pShape;}
};
int main ()
{
// as we are passing line it will create obj for line.
client* pc = new client(st_line);
pc->getShape()->draw();
client* pc1 = new client(st_circle);
pc1->getShape()->draw();
client* pc2 = new client(st_square);
pc2->getShape()->draw();
return 0;
}
// Going ahead if lib adds new shape then client code need not be recompiled.