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is called before the first frame update + void Start() + { + m_Animator = GetComponent(); + m_Rigidbody = GetComponent(); + m_AudioSource = GetComponent(); + } + + // Update is called once per frame + void FixedUpdate() + { + float horizontal = Input.GetAxis("Horizontal"); + float vertical = Input.GetAxis("Vertical"); + + m_Movement.Set(horizontal, 0f, vertical); + m_Movement.Normalize(); + + bool hasHorizontalInput = !Mathf.Approximately(horizontal, 0f); + bool hasVerticalInput = !Mathf.Approximately(vertical, 0f); + bool isWalking = hasHorizontalInput || hasVerticalInput; + m_Animator.SetBool("IsWalking", isWalking); + + if (isWalking) + { + if (!m_AudioSource.isPlaying) + { + m_AudioSource.Play(); + } + } + else + { + m_AudioSource.Stop(); + } + + Vector3 desiredForward = Vector3.RotateTowards(transform.forward, m_Movement, turnSpeed * Time.deltaTime, 0f); + m_Rotation = Quaternion.LookRotation(desiredForward); + } + + void OnAnimatorMove() + { + 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