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main.cpp
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469 lines (458 loc) · 12.6 KB
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/*
Solution to Binary Searching Tree
Solution by Chase Tappan
*/
# include <iostream>
# include <cstdlib>
using namespace std;
struct node//node declaration
{
int data;
struct node* left;
struct node* right;
}*r;
class BST
{
public://functions declaration
void search(node*, int); //Search
void find(int, node**, node**); //Find function
void insert(node*, node*); // Insert function
void del(int); //delete function
void casea(node*, node*); //Case 0 children
void caseb(node*, node*); //Case 1 Child
void casec(node*, node*); //Case 2 Children
void preorder(node*); // Preorder
void inorder(node*); //Inorder
void postorder(node*); //Postorder
void show(node*, int);
void getMinimum(node* root); //Find minimum value
void getMaximum(node* root); //Find maximum value
void getSuccessor(int, node* root); //Find connected children.
void getPredecessor(int, node* root); //Find parent.
BST()
{
r = NULL;
}
};
void BST::getPredecessor(int i, node* root) { //Find the parent of a given node
node* temp = new node;
node* par, * loc;
temp = root;
if (r == NULL) { //Check if empty
cout << "Tree is empty." << endl;
return;
}
find(i, &par, &loc); //Find i in the tree
cout << "Predecessor of " << i << " is " << par->data << endl; //Predecessor = par->data after locating i
}
void BST::getSuccessor(int i, node* root) {
node* temp = new node;
node* par, * loc;
node* lefttemp = new node; //Temp node for left branch
node* righttemp = new node; //Temp node for right branch
temp = root;
if (r == NULL) {
cout << "Tree is empty." << endl;
return;
}
find(i, &par, &loc); //Call find function
if (loc == NULL) //If final location is NULL from find
{
cout << "Item not present in tree" << endl;
return;
}
lefttemp = loc->left; //set lefttemp and righttemp values to the value of the left and right nodes following our found value
righttemp = loc->right;
if (lefttemp != NULL && righttemp == NULL) //If the left and right connecting branches are empty..
{
cout << "left successor: " << lefttemp->data << endl;
}
if (lefttemp == NULL && righttemp != NULL) //If the left and right connecting branches are empty..
{
cout << "right successor: " << righttemp->data << endl;
}
if (lefttemp != NULL && righttemp != NULL) //If the left and right connecting branches are empty..
{
cout << "right successor: " << righttemp->data << endl; //Print the right successor
cout << "left successor: " << lefttemp->data << endl; //Print the left successor
}
};
void BST::getMaximum(node* root) {
node* temp = new node; //Create new node
temp = root; //Set temp equal to the root
if (r == NULL) //if the root is null, the tree is empty.
{
cout << "Tree empty" << endl;
return;
}
while (temp->right != NULL) { //While the right branch is NOT equal to null, set temp to that right branch
temp = temp->right;
}
cout << temp->data << endl; //Once the next right branch is NULL, we've found the max value.
};
void BST::getMinimum(node* root) {
node* temp = new node; //Create new node
temp = root; //Set temp equal to root
if (r == NULL) //If root is NULL, the tree is empty
{
cout << "Tree empty" << endl;
return;
}
while (temp->left != NULL) { //While the left branch is NOT equal to NULL, set temp to the left branch
temp = temp->left;
}
cout << temp->data << endl; //Output the left most branch that isn't NULL (smallest value)
};
void BST::find(int i, node** par, node** loc)//find the position of the item
{
node* ptr, * ptrsave; //Create two node pointers
if (r == NULL) //If root is null, set loc and par to NULL as well
{
*loc = NULL;
*par = NULL;
return;
}
if (i == r->data) //If i (value we're finding) is found, return location = r (the location) and par = NULL
{
*loc = r;
*par = NULL;
return;
}
if (i < r->data) //If i is less than the current node, check left, else, check the right branch.
ptr = r->left;
else
ptr = r->right;
ptrsave = r; //Save ptrsave to the position of the branch taken.
while (ptr != NULL) //While not NULL
{
if (i == ptr->data) //If the searched for value is at the current access point
{
*loc = ptr; //set location to the value of the ptr
*par = ptrsave; //set parameter to the value of ptrsave
return;
}
ptrsave = ptr;
if (i < ptr->data)
ptr = ptr->left;
else
ptr = ptr->right;
}
*loc = NULL;
*par = ptrsave;
}
void BST::search(node* root, int data) //searching
{
int depth = 0; //Create a value to track the current depth
node* temp = new node; //New node
temp = root; //set temp to root
while (temp != NULL) // while current node is not NULL
{
depth++; //Increment depth
if (temp->data == data) //If the current node is equal to the data we're looking for..
{
cout << "\nData found at depth: " << depth << endl; //Display depth
return;
}
else if (temp->data > data) //If the current node is greater than the data searching for...
temp = temp->left; // Set temp to the left node
else
temp = temp->right; // else, it must be less, so check the write node.
}
cout << "\n Data not found" << endl; //If temp == NULL, then the data was not found.
return;
}
void BST::insert(node* tree, node* newnode)
{
if (r == NULL) //If the tree has no nodes, create a new node
{
r = new node; //Create a new node
r->data = newnode->data; //set the new node to the inputted data
r->left = NULL; //create a NULL left branch
r->right = NULL; //and NULL right branch
cout << "Root Node is Added" << endl; //Print that the root was created
return;
}
if (tree->data == newnode->data) //If the data exists...
{
cout << "Element already in the tree" << endl;
return;
}
if (tree->data > newnode->data) //If the inputed data is greater than the current node..
{
if (tree->left != NULL)
{
insert(tree->left, newnode); //Insert the node..
}
else
{
tree->left = newnode; //If the left is NULL, create two NULL branches, and assign the node to the left.
(tree->left)->left = NULL;
(tree->left)->right = NULL;
cout << "Node Added To Left" << endl;
return;
}
}
else
{
if (tree->right != NULL) //Same as above, but for the right branch (greater)
{
insert(tree->right, newnode);
}
else
{
tree->right = newnode;
(tree->right)->left = NULL; //Create NULL left branch
(tree->right)->right = NULL; //Create right NULL branch
cout << "Node Added To Right" << endl;
return;
}
}
}
void BST::del(int i) //Delete function.
{
node* par, * loc; //Create local nodes for the function
if (r == NULL) // IF empty.
{
cout << "Tree empty" << endl;
return;
}
find(i, &par, &loc); //Call find function
if (loc == NULL) //If final location is not found...
{
cout << "Item not present in tree" << endl;
return;
}
if (loc->left == NULL && loc->right == NULL) //If the left and right connecting branches are empty..
{
casea(par, loc); //Call casea (no children) and delete the node..
cout << "item deleted" << endl;
}
if (loc->left != NULL && loc->right == NULL) //If the left branch IS occupied, and the right is empty..
{
caseb(par, loc); //Case b (1 child)
cout << "item deleted" << endl;
}
if (loc->left == NULL && loc->right != NULL) //If the right branch IS occupied, and the left is empty..
{
caseb(par, loc); //Case b (1 child), perform function described in case b
cout << "item deleted" << endl;
}
if (loc->left != NULL && loc->right != NULL) // If both left and right branch ARE occupied
{
casec(par, loc); // Case C - Two children..
cout << "item deleted" << endl;
}
free(loc); //Free location.
}
void BST::casea(node* par, node* loc) //Case a (no children under the node to be deleted.
{
if (par == NULL) //if par is already NULL, set the node to NULL
{
r = NULL;
}
else
{
if (loc == par->left)
par->left = NULL;
else
par->right = NULL;
}
}
void BST::caseb(node* par, node* loc) //Case b (1 child under the node to be deleted)
{
node* child; //Create a child node, as this node needs to be saved.
if (loc->left != NULL) //If the left location is not NULL
child = loc->left; // Set the child equal to the left node
else
child = loc->right;
if (par == NULL)
{
r = child;
}
else
{
if (loc == par->left)
par->left = child;
else
par->right = child;
}
}
void BST::casec(node* par, node* loc) //Case C (two children)
{
node* ptr, * ptrsave, * suc, * parsuc; //Required pointers for the function
ptrsave = loc; //ptrsave holds the location
ptr = loc->right; //ptr is set to the right node
while (ptr->left != NULL) //While left branch is not NULL
{
ptrsave = ptr; //Update ptr save to ptr
ptr = ptr->left; //Move ptr to the next left branch
}
suc = ptr; //Set successor to the pointer
parsuc = ptrsave;
if (suc->left == NULL && suc->right == NULL) //if left and right branches are NULL (empty)..
casea(parsuc, suc); //Call case a (no children)
else
caseb(parsuc, suc); //Otherwise call case b (1 child)
if (par == NULL)
{
r = suc;
}
else
{
if (loc == par->left)
par->left = suc;
else
par->right = suc;
}
suc->left = loc->left; //set the suc to loc's left value
suc->right = loc->right; //set the suc to loc's right value
}
void BST::preorder(node* ptr)
{
if (r == NULL) //check if first node is NULL (empty)
{
cout << "Tree is empty" << endl;
return;
}
if (ptr != NULL) //If not empty..
{
cout << ptr->data << " "; //Print the root,
preorder(ptr->left); //traverse the left branches to the bottom..
preorder(ptr->right); //Then traverse to the right..
}
}
void BST::inorder(node* ptr)//inorder traversal
{
if (r == NULL)
{
cout << "Tree is empty" << endl;
return;
}
if (ptr != NULL)
{
inorder(ptr->left); //Function for inorder, print all the way left
cout << ptr->data << " "; // display the root
inorder(ptr->right); //print all the way left
}
}
void BST::postorder(node* ptr)//postorder traversal
{
if (r == NULL)
{
cout << "Tree is empty" << endl;
return;
}
if (ptr != NULL)
{
postorder(ptr->left); //Function for post order, traverse all the way left,
postorder(ptr->right); //all the way right..
cout << ptr->data << " "; //then the root.
}
}
void BST::show(node* ptr, int level)//print the tree
{
int i;
if (ptr != NULL) // While not empty
{
show(ptr->right, level + 1); //Print right
cout << endl; //Empty line
if (ptr == r) // print root
cout << "Root->: ";
else
{
for (i = 0; i < level; i++) //print empty space for each level..
cout << " ";
}
cout << ptr->data;
show(ptr->left, level + 1);//print left
}
}
int main()
{
int c, n, item;
BST bst;
node* t;
while (1) //Option menu
{
cout << "1.Insert Element " << endl;
cout << "2.Delete Element " << endl;
cout << "3.Search Element" << endl;
cout << "4.Inorder Traversal" << endl;
cout << "5.Preorder Traversal" << endl;
cout << "6.Postorder Traversal" << endl;
cout << "7.Display the tree" << endl;
cout << "8.Minimum" << endl;
cout << "9.Maximum" << endl;
cout << "10.Successor" << endl;
cout << "11.Predecessor" << endl;
cout << "12.Exit" << endl;
cout << "Enter your choice : ";
cin >> c;
switch (c) //Switch statement to call every function..
{
case 1:
t = new node;
cout << "Enter the number to be inserted : ";
cin >> t->data;
bst.insert(r, t);
break;
case 2:
if (r == NULL)
{
cout << "Tree is empty, nothing to delete" << endl;
continue;
}
cout << "Enter the number to be deleted: ";
cin >> n;
bst.del(n);
break;
case 3:
cout << "Search:" << endl;
cin >> item;
bst.search(r, item);
break;
case 4:
cout << "Inorder Traversal of BST:" << endl;
bst.inorder(r);
cout << endl;
break;
case 5:
cout << "Preorder Traversal of BST:" << endl;
bst.preorder(r);
cout << endl;
break;
case 6:
cout << "Postorder Traversal of BST:" << endl;
bst.postorder(r);
cout << endl;
break;
case 7:
cout << "Display BST:" << endl;
bst.show(r, 1);
cout << endl;
break;
case 8:
cout << "Display minimum: ";
bst.getMinimum(r);
break;
case 9:
cout << "Display Maximum: ";
bst.getMaximum(r);
break;
case 10:
cout << "Successors after what value?";
cin >> n;
bst.getSuccessor(n, r);
break;
case 11:
cout << "Predecessor of what value?";
cin >> n;
bst.getPredecessor(n, r);
break;
case 12:
exit(1);
default:
cout << "Wrong choice" << endl;
}
}
}