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Player.cpp
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130 lines (123 loc) · 3.79 KB
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/*
* File: Player.cpp
* Author: XorFish
*
* Created on 30. April 2014, 08:31
*/
#include "Player.h"
#include <math.h>
Player::Player(Vector Size, Vector Position, sf::Color Color, Vector Playfield, Orientation::Direction StartDirection, Orientation orientation):Obstacle(Size, Position, Color, Playfield)
{
direction=StartDirection;
Last= (new Obstacle(Size, Position, Color, Playfield));
orientation_P= orientation;
}
Player::Player(void):Obstacle()
{
}
Obstacle Player::Turn(Orientation::Direction dir)
{
sf::Vector2f Size=getProjectedSize(orientation_P);
sf::Vector2f Position=getProjectedPosition(orientation_P);
Obstacle temp=*Last;
Last->setPosition(getPosition());
Last->setSize(getSize());
switch(direction)
{
case Orientation::Up:
if(Size.x<0)
Position.x+=Size.x;
if(Size.y<0)
Position.y+=Size.y;
break;
case Orientation::Down:
if (Size.x<0)
Position.x+=Size.x;
if (Size.y<0)
Position.y-=abs(Size.x);
else
Position.y+=Size.y-abs(Size.x);
break;
case Orientation::Right:
if (Size.y<0)
Position.y+=Size.y;
if (Size.x<0)
Position.x-=abs(Size.y);
else
Position.x+=Size.x-abs(Size.y);
break;
case Orientation::Left:
if(Size.y<0)
Position.y+=Size.y;
if(Size.x<0)
Position.x+=Size.x;
break;
}
setProjectedSize(orientation_P,Vector(20, 20));
setProjectedPosition(orientation_P,Vector(Position.x, Position.y));
direction=dir;
Blocks.push_back(temp);
return *Last;
}
void Player::move() {
Vector changeSize(0, 0);
Vector changePosition(0, 0);
switch (direction) {
case Orientation::Up:
if (getProjectedSize(orientation_P).y >= 0) {
changeSize.y = 1;
changePosition.y = -1;
} else {
changeSize.y = -1;
}
break;
case Orientation::Down:
if (getProjectedSize(orientation_P).y >= 0) {
changeSize.y = 1;
} else {
changeSize.y = -1;
changePosition.y = 1;
}
break;
case Orientation::Right:
if (getProjectedSize(orientation_P).x >= 0) {
changeSize.x = 1;
} else {
changeSize.x = -1;
changePosition.x = 1;
}
break;
case Orientation::Left:
if (getProjectedSize(orientation_P).x >= 0) {
changeSize.x = 1;
changePosition.x = -1;
} else {
changeSize.x = -1;
}
break;
}
ExpandProjectedSize(orientation_P.getSide(), orientation_P.getRotation(), changeSize);
ExpandProjectedPosition(orientation_P.getSide(), orientation_P.getRotation(), changePosition);
}
Obstacle Player::Rotate(Orientation::Direction dir)
{
Obstacle O=Turn(direction);
orientation_P.Rotate(dir);
return O;
}
Orientation Player::getOrientation()
{
return orientation_P;
}
void Player::setOrientation(Orientation O)
{
orientation_P=O;
}
Orientation::Direction Player::getDirection()
{
return direction;
}
void Player::setDirection(Orientation::Direction Dir)
{
direction=Dir;
}