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76 lines (70 loc) · 2.39 KB
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to play - two players must each have a deck. a field must be chosen.
valid deck: 45 cards. no augment violations
one player "card" chosen. it does not count towards the card count.
what constitutes an augment violation?
basic augments with no game breaking abilities should not have any augment violations
for instance, basic stats. any amount of creatures with a 2/2 augment should be allowed.
advanced augments may have limitations
for instance, a card that speeds up satellite orbit speeds may only have 3 allowed in the deck
I believe the most i'll limit any augment to is 3 copies in a deck.
Some augments may be limited, but not as limited as the 3.
Maybe that could be indicated by 'rarity'? the most rare augments are the most limited, and on down
rarity should indicate how often they will show up in your deck. NOT how often you obtain them.
Player cards:
determine things like
base health
mana gains (colors, amounts per turn)
base placement (maybe)
hero power (catch up mechanic? auto triggered ability? activated ability with cooldown?)
Each may have one augment slot. (maybe more? maybe that is something that can be adjusted? probably not adjustable)
Regular cards:
types:
Minion
cost
health
attack
abilities
movement type
walk on ground
fly
burrow?
teleport?
Satellite
cost
period (can only be used when in the correct location, a.k.a. above the field, during its 'orbit')
health
ability
auto
on use
tech
cost
ability
all cards are created by users
start with base card:
minion
satellite
tech
each base card has a number of augment slots
these augment slots are filled by an augment of the appropriate type
this creates the final card
augment slot:
has a color
has two or more colors?
augment:
has a color. when being put into an augment slot, it must match the color of the augment slot
has two or more colors?
Colors:
Grey/Steel: Satellite class
Red: Mine/Trap class
Green: Minion specialty class?
Blue: Zone manipulation class
Mine/Traps:
triggered by any player's minions!
only seen by player who placed it
Zone Manipulation:
zone effects placed on spaces
affects any player's minions!
Spaces:
Destructible
Creatable? maybe
Flying, teleporting can go over spaces that are destroyed