Hello,
I noticed that version 3 has its own implementation of Vector2 for math, rather than using the Vector2 from System.Numerics. Is there a specific reason for this? This is one of the reasons I was considering this library instead of Aether.Physics2D.
Hello,
I noticed that version 3 has its own implementation of Vector2 for math, rather than using the Vector2 from System.Numerics. Is there a specific reason for this? This is one of the reasons I was considering this library instead of Aether.Physics2D.