forked from TheCodingWizard-911/PythonMiniProject
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathFlappyBird.py
More file actions
389 lines (235 loc) · 9.64 KB
/
FlappyBird.py
File metadata and controls
389 lines (235 loc) · 9.64 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
import pygame
import neat
import os
import time
import random
pygame.font.init()
win_width = 500
win_height = 800
GEN = 0
#Setting the window of the game
WIN = pygame.display.set_mode((win_width, win_height))
#Setting name to the window
pygame.display.set_caption("Flappy_Bird")
#List of images of bird
bird_images = [pygame.transform.scale2x(pygame.image.load(os.path.join("Pics", "bird1.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("Pics", "bird2.png"))),
pygame.transform.scale2x(pygame.image.load(os.path.join("Pics", "bird3.png")))]
#Image of pipe
pipe_image = pygame.transform.scale2x(pygame.image.load(os.path.join("Pics", "pipe.png")))
#Image of Base
base_image = pygame.transform.scale2x(pygame.image.load(os.path.join("Pics", "base.png")))
#Background image
background_image = pygame.transform.scale2x(pygame.image.load(os.path.join("Pics", "bg.png")))
#Font to display data
stat_font = pygame.font.SysFont("comicsans", 40)
class Bird:
images = bird_images
max_rotation = 25
rotation_velocity = 20
animation_time = 5
#constructor of the class Bird
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.velocity = 0
self.height = self.y
self.image_count = 0
self.image = self.images[0]
#method for jumping of the bird
def jump(self):
self.velocity = -10.5
self.tick_count = 0
self.height = self.y
#method for moving the bird
def move(self):
self.tick_count += 1
displacement = self.velocity * self.tick_count + 1.5 * self.tick_count ** 2
if displacement >= 16:
displacement = (displacement/abs(displacement)) * 16
if displacement <0:
displacement -= 2
self.y = self.y + displacement
if displacement < 0 or self.y < self.height:
if self.tilt < self.max_rotation:
self.tilt = self.max_rotation
else:
if self.tilt > -90:
self.tilt -= self.rotation_velocity
#to draw the bird on the window
def draw(self, win):
self.image_count += 1
if self.image_count < self.animation_time:
self.image = self.images[0]
elif self.image_count < self.animation_time * 2:
self.image = self.images[1]
elif self.image_count < self.animation_time * 3:
self.image = self.images[2]
elif self.image_count < self.animation_time * 4:
self.image = self.images[1]
elif self.image_count < self.animation_time * 4 + 1:
self.image = self.images[0]
self.image_count = 0
if self.tilt <= -80:
self.image = self.images[1]
self.image_count = self.animation_time * 2
rotated_image = pygame.transform.rotate(self.image, self.tilt)
new_rectangle = rotated_image.get_rect(center = self.image.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rectangle.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.image)
class Pipe():
gap = random.randrange(200, 250)
velocity = 5
def __init__(self, xc):
self.x = xc
self.height = 0
self.top = 0
self.bottom = 0
self.pipe_top = pygame.transform.flip(pipe_image, False, True) #flipped pipe image
self.pipe_bottom = pipe_image
self.passed = False
self.set_height()
#method to choose the height of the pipe
def set_height(self):
self.height = random.randrange(50, 450) #to choose random height for the pipes
self.top = self.height - self.pipe_top.get_height()
self.bottom = self.height + self.gap
#method to move the pipe
def move(self):
self.x -= self.velocity
#to draw the pipe on the game window
def draw(self, win):
win.blit(self.pipe_top, (self.x, self.top))
win.blit(self.pipe_bottom, (self.x, self.bottom))
#collision of bird and pipe
def collision(self, bird):
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface((self.pipe_top))
bottom_mask = pygame.mask.from_surface(self.pipe_bottom)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))
b_point = bird_mask.overlap(bottom_mask, bottom_offset)
t_point = bird_mask.overlap(top_mask, top_offset)
if t_point or b_point:
return True
return False
class Base:
velocity = 5
width = base_image.get_width()
image = base_image
def __init__(self, yc):
self.y = yc
self.x1 = 0
self.x2 = self.width
#method for moving the base with the pipes and bird
def move(self):
self.x1 -= self.velocity
self.x2 -= self.velocity
if self.x1 + self.width < 0:
self.x1 = self.x2 + self.width
if self.x2 + self.width < 0:
self.x2 = self.x1 + self.width
#method to draw the base on the game window
def draw(self, win):
win.blit(self.image, (self.x1, self.y))
win.blit(self.image, (self.x2, self.y))
# method to draw the game window by calling the draw methods from respective classes
def draw_window(win, birds, pipes, base, score, gen):
win.blit(background_image, (0,0))
for pipe in pipes:
pipe.draw(win)
text = stat_font.render("Score : " + str(score), 1, (0,0,0)) # to display the score
win.blit(text, (win_width -10 - text.get_width(), 10))
text = stat_font.render("Gen : " + str(gen-1), 1, (0,0,0)) # to display the current generation number
win.blit(text, (10 , 10))
text = stat_font.render("Population : " + str(len(birds)), 1, (0,0,0)) # to display current population in the current generation
win.blit(text, (10 , 50))
base.draw(win)
for bird in birds:
bird.draw(win)
pygame.display.update()
# the main method
def main(genomes, config):
global GEN
GEN += 1
nets = []
ge = []
birds = []
for _, g in genomes:
net = neat.nn.FeedForwardNetwork.create(g, config)
nets.append(net)
birds.append(Bird(230, 350))
g.fitness = 0
ge.append(g)
base = Base(730)
pipes = [Pipe(win_width)]
win = WIN
clock = pygame.time.Clock()
score = 0
running = True
while running: # the loop for running the game
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT: #quit the game if quit is clicked
running = False
pygame.quit()
quit()
pipe_index = 0
if len(birds) > 0:
if len(pipes) > 1 and birds[0].x + pipes[0].pipe_top.get_width():
pipe_index = 1
else:
running = False
break
for x, bird in enumerate(birds):
bird.move()
ge[x].fitness += 0.1 # increasing the fitness of each bird that is alive
output = nets[x].activate((bird.y, abs(bird.y - pipes[pipe_index].height), abs(bird.y - pipes[pipe_index].bottom)))
if output[0] > 0.5:
bird.jump()
add_pipe = False
removed = []
for pipe in pipes:
for x, bird in enumerate(birds):
if pipe.collision(bird):
ge[x].fitness -= 1 # decreasing the fitness of the bird collided with the pipe
birds.pop(x) #removing the bird from the population
nets.pop(x)
ge.pop(x)
if not pipe.passed and pipe.x < bird.x:
pipe.passed = True
add_pipe = True
if pipe.x + pipe.pipe_top.get_width() < 0:
removed.append(pipe)
pipe.move()
if add_pipe:
score += 1 # increasing the score for each pipe passed
for g in ge:
g.fitness += 2 # increasing the fitness of the birds passing the pipe to promote passage of more birds
pipes.append(Pipe(win_width))
for rem in removed:
pipes.remove(rem) #removing the pipes passed
for x, bird in enumerate(birds):
if bird.y + bird.image.get_height() -10 >= 730 or bird.y < -50:
ge[x].fitness -= 1 # decreasing the fitness of the birds colliding with follr or celling
birds.pop(x) # removing the birds collided with floor or the celling
nets.pop(x)
ge.pop(x)
if score > 100: #to quit the game if score of 100 is reached
break
base.move()
draw_window(win, birds, pipes, base, score, GEN) #calling the draw window method to draw different components
def run(config_path):
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction, neat.DefaultSpeciesSet, neat.DefaultStagnation,config_path)
population = neat.Population(config)
population.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
population.add_reporter(stats)
winner = population.run(main, 50) #calling the main function to decide the winner bird
if __name__ == "__main__":
local_dir = os.path.dirname(__file__)
config_path = os.path.join(local_dir, "config-feedforward.txt") #setting the configuration file path
run(config_path)