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Copy pathBomb.java
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76 lines (61 loc) · 1.71 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.ArrayList;
/**
* Write a description of class Bomb here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Bomb extends Armas
{
/**
* Act - do whatever the Bomb wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
int z, radius, besitzer, chaos;
public Bomb(int r, int b, int c)
{
radius = r;
besitzer = b;
chaos = c;
}
public void act()
{
if (chaos == 0)
{
z++;
Actor feuer = getOneObjectAtOffset(0, 0, AlcanceLlama.class);
if(feuer != null && z < 95)
{
z = 95;
}
if (z == 95)
{
getWorld().addObject(new Explosion(radius, chaos), getX(), getY());
if(besitzer == 1)
{
Game gameWorld = (Game) getWorld();
Player1 player1 = gameWorld.getPlayer1();
player1.bombsPlus();//
}
}
if (z == 100)
{
getWorld().removeObject(this);
}
}
else
{
z++;
Actor feuer = getOneObjectAtOffset(0, 0, AlcanceLlama.class);
if(feuer != null && z < 95)
{
z = 95;
}
if (z == 100)
{
getWorld().removeObject(this);
}
}
}
}