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Copy pathExplosion.java
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125 lines (107 loc) · 3.48 KB
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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Explosion here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Explosion extends Efecto
{
/**
* Act - do whatever the Explosion wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
int h;
int radius, chaos;
public Explosion(int r, int c)
{
radius = r;
chaos = c;
}
public void act()
{
h++;
radius();
getWorld().addObject(new AlcanceLlama(chaos), getX(), getY()); // Spieler wird auch entfernt, wenn er auf dem Platz der Bombe stehen bleibt. Flo
if (h == 1)
{
getWorld().removeObject(this);
return;
}
}
public void radius()
{
for(int i = 1; i <= radius; i++)
{
Actor Unzerstörbar = getOneObjectAtOffset(0, -50*i, Construido.class);
Actor Zerstörbar = getOneObjectAtOffset(0, -50*i, DestruidoB.class);
if(Unzerstörbar != null)
{
i = radius +1;
}
else if(Zerstörbar != null)
{
getWorld().addObject(new AlcanceLlama(chaos), getX(), getY()-50*i);
i = radius +1;
}
else
{
getWorld().addObject(new AlcanceLlama(chaos), getX(), getY()-50*i);
}
}
for(int i = 1; i <= radius; i++)
{
Actor Unzerstörbar = getOneObjectAtOffset(0, 50*i, Construido.class);
Actor Zerstörbar = getOneObjectAtOffset(0, 50*i, DestruidoB.class);
if(Unzerstörbar != null)
{
i = radius +1;
}
else if(Zerstörbar != null)
{
getWorld().addObject(new AlcanceLlama(chaos), getX(), getY()+50*i);
i = radius +1;
}
else
{
getWorld().addObject(new AlcanceLlama(chaos), getX(), getY()+50*i);
}
}
for(int i = 1; i <= radius; i++)
{
Actor Unzerstörbar = getOneObjectAtOffset(-50*i, 0, Construido.class);
Actor Zerstörbar = getOneObjectAtOffset(-50*i, 0, DestruidoB.class);
if(Unzerstörbar != null)
{
i = radius +1;
}
else if(Zerstörbar != null)
{
getWorld().addObject(new AlcanceLlama(chaos), getX()-50*i, getY());
i = radius +1;
}
else
{
getWorld().addObject(new AlcanceLlama(chaos), getX()-50*i, getY());
}
}
for(int i = 1; i <= radius; i++)
{
Actor Unzerstörbar = getOneObjectAtOffset(50*i, 0, Construido.class);
Actor Zerstörbar = getOneObjectAtOffset(50*i, 0, DestruidoB.class);
if(Unzerstörbar != null)
{
i = radius +1;
}
else if(Zerstörbar != null)
{
getWorld().addObject(new AlcanceLlama(chaos), getX()+50*i, getY());
i = radius +1;
}
else
{
getWorld().addObject(new AlcanceLlama(chaos), getX()+50*i, getY());
}
}
}
}