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Would like to implement a Divide and Conquer algorithm for 3D convex hull computation, as described in 4.2.2 of O'Rourke. This will be an $O(n \log n)$ algorithm. May need to refer to references in that section to get more implementation details.
Would like to implement a Divide and Conquer algorithm for 3D convex hull computation, as described in 4.2.2 of O'Rourke. This will be an$O(n \log n)$ algorithm. May need to refer to references in that section to get more implementation details.