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Copy pathcreateScript.cs
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88 lines (76 loc) · 2.41 KB
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using UnityEngine;
using System.Collections;
public class createScript : MonoBehaviour {
public GameObject enemy1;
public GameObject enemy2;
public GameObject enemy3;
public GameObject enemy4;
public GameObject enemy5;
public GameObject Green1;
public GameObject Green2;
int x, y, z;
int border = 1000;
int enemyBorder = 80;
void Update()
{
if (transform.position.z > border)
{
CreateMap();
}
if (transform.position.z > enemyBorder)
{
CreateEnemy();
}
}
void CreateMap()
{
if (Green1.transform.position.z < border)
{
border += 2000;
Vector3 temp = new Vector3(0, 0.05f, border);
Green1.transform.position = temp;
}
else if (Green2.transform.position.z < border)
{
border += 2000;
Vector3 temp = new Vector3(0, 0.05f, border);
Green2.transform.position = temp;
}
}
void CreateEnemy()
{
if (Random.Range(0, 3) == 0)
{
Instantiate(enemy1, new Vector3(-5f, 0f, enemyBorder + 250f), enemy1.transform.rotation);
x = 1;
}
if (Random.Range(0, 3) == 0)
{
Instantiate(enemy2, new Vector3(-1.8f, 0f, enemyBorder + 250f), enemy2.transform.rotation);
y = 1;
}
if (Random.Range(0, 3) == 0)
{
Instantiate(enemy3, new Vector3(1.8f, 0f, enemyBorder + 250f), enemy3.transform.rotation);
z = 1;
}
if (Random.Range(0, 3) == 0)
{
if (x == 0 || y == 0 || z == 0)
{
Instantiate(enemy4, new Vector3(5f, 0f, enemyBorder + 250f), enemy4.transform.rotation);
}
}
if (enemyBorder == 20000)
{
Instantiate(enemy5, new Vector3(3.75f, 0f, enemyBorder + 250f), enemy5.transform.rotation);
Instantiate(enemy5, new Vector3(10.5f, 0f, enemyBorder + 250f), enemy5.transform.rotation);
Instantiate(enemy5, new Vector3(13.5f, 0f, enemyBorder + 250f), enemy5.transform.rotation);
Instantiate(enemy5, new Vector3(7f, 0f, enemyBorder + 250f), enemy5.transform.rotation);
}
enemyBorder += 80;
x = 0;
y = 0;
z = 0;
}
}