Should terrains be made in an external tool? Should it be limited to a single plane per xz position? How do we manage texture merging between different heights? Planned features: MAIN - [ ] Mesh generation - [ ] Get height(s) for xz position - [ ] Mesh collider - [ ] Texturing - [ ] Texture merging with different heights (splatting) + modes / heightmap - [ ] Noise generators support (external crates) SECONDARY - [ ] Foliage support - [ ] Cave support - [ ] Procedural infinite generation algorithm support - [ ] Voxel vs Plane - [ ] Chunk based for infinite generated - [ ] 3D plane & voxel, 2D voxel - [ ] Mesh optimisation - [ ] LOD Support This description will be modified after discussion.
Should terrains be made in an external tool?
Should it be limited to a single plane per xz position?
How do we manage texture merging between different heights?
Planned features:
MAIN
SECONDARY
This description will be modified after discussion.