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locking_tree.cpp
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98 lines (75 loc) · 2.63 KB
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#include "locking_tree.hpp"
LockingTree::LockingTree() : root(nullptr) {}
LockingTree::~LockingTree() {
deleteSubtree(root); // Deallocate all nodes in the tree
root = nullptr; // Set root to nullptr for safety
nodes.clear(); // Clear the map to release references
}
void LockingTree::deleteSubtree(Tree* node) {
if (node) {
for (Tree* child : node->children) {
deleteSubtree(child);
}
delete node;
}
}
bool LockingTree::has_locked_descendent(Tree* node) {
for (Tree* child : node->children) {
if (child->locked.first || has_locked_descendent(child)) return true;
}
return false;
}
bool LockingTree::has_locked_ancestor(Tree* node) {
while (node->parent) {
if (node->parent->locked.first) return true;
node = node->parent;
}
return false;
}
bool LockingTree::has_all_descendents_locked_by(Tree* node, int uid, bool& valid_descendents) {
for (Tree* child : node->children) {
if (child->locked.first && child->locked.second == uid) valid_descendents = true;
if ((child->locked.first && child->locked.second != uid) || !has_all_descendents_locked_by(child, uid, valid_descendents)) return false;
}
return true;
}
void LockingTree::unlock_descendents(Tree* node) {
for (Tree* child : node->children) {
if (child->locked.first) child->locked = { false,-1 };
unlock_descendents(child);
}
}
void LockingTree::initialize_tree(std::string value) {
root = new Tree(value);
nodes[value] = root;
}
void LockingTree::add_node(std::string parent_name, std::string node_name) {
Tree* parent_node = nodes[parent_name];
Tree* child_node = new Tree(node_name);
child_node->parent = parent_node;
parent_node->children.push_back(child_node);
nodes[node_name] = child_node;
}
bool LockingTree::lock(std::string value, int uid) {
Tree* node = nodes[value];
if (node->locked.first || has_locked_ancestor(node) || has_locked_descendent(node)) return false;
node->locked = { true,uid };
return true;
}
bool LockingTree::unlock(std::string value, int uid) {
Tree* node = nodes[value];
if (node->locked.first && node->locked.second == uid) {
node->locked = { false,-1 };
return true;
}
return false;
}
bool LockingTree::upgrade_lock(std::string value, int uid) {
Tree* node = nodes[value];
bool valid_descendents = false;
if (!node->locked.first && has_all_descendents_locked_by(node, uid, valid_descendents) && valid_descendents) {
unlock_descendents(node);
return lock(value, uid);
}
return false;
}