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executable file
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script.h
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executable file
·90 lines (73 loc) · 2.41 KB
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/*
Copyright 2017-2020 Anthony Cohn-Richardby
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SCRIPT_H
#define _SCRIPT_H
#include <stdio.h>
#include <stdbool.h>
#define ACTION_ATTACK "attack"
struct mem;
struct ent;
struct ctr;
enum script_status {
TURN_END, TURN_CONTINUE, NO_MATCH
};
struct script_line {
char *op;
int argc;
char **argv;
};
struct scrpt_state_location {
int line_number;
char *identifier;
};
// TODO: - Global actions
struct action {
int line_number;
char *identifier;
char *key;
};
struct reaction {
int line_number;
char *identifier;
char *key;
};
struct scrpt {
int current_line;
int current_state;
int state_count;
struct scrpt_state_location *state_locations;
int line_count;
struct script_line *lines;
struct mem *memory;
int act_count;
struct action *actions;
int react_count;
struct reaction *reactions;
};
struct scrpt *script_init(char *fname);
struct script_line script_extract_line(char *string);
void script_reset(struct scrpt *script);
enum script_status script_perform_line(struct scrpt *script, struct mem *stack, struct script_line *line);
void script_perform_entity(struct scrpt *script, struct ent *entity);
void script_perform_creature(struct scrpt *script, struct ctr *creature);
enum script_status script_perform_line_creature(struct scrpt *script, struct ctr *creature, struct script_line *line);
enum script_status script_perform_line_entity(struct scrpt *script, struct ent *entity, struct script_line *line);
struct reaction *script_get_reaction(struct scrpt *script, char *identifier, char *key);
struct action *script_get_action(struct scrpt *script, char *identifier);
bool script_entity_act_on_creature(struct ent *entity, struct ctr *creature, char *action);
bool begins_with(char *s1, char *s2);
char *get_operator(char *s1);
char *get_operand(char *s1);
void script_describe(struct scrpt *script);
#endif